Mobil Phone Gaming

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Re: Mobil Phone Gaming

Postby b42cmc on Thu Jul 29, 2010 11:24 pm

All right, I figured out how to line up the map.. it was in my view settings. Now my problem is the troop numbers and player colors fail to show up in the circles! this is making me nuts!
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Re: Mobil Phone Gaming

Postby yourpadre on Tue Aug 10, 2010 12:42 am

I trying to do a app for my Android. I started the last Sunday 8.

My first problem is the login.php page.
When a made a request using a GET I received only 2 cookies, but using Firefox I received 3 cookies.
The missing cookie is PHPSESS.

The second problem is when I do a login submit, one javascript function is executed and generate some value.

I'll make more test about the first problem to see what is happening.
The second problem looks more easy.

EDITED: I found both problems. I can login!!! :lol:
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Re: Mobil Phone Gaming

Postby doro on Mon Aug 23, 2010 6:08 am

b42cmc wrote:All right, I figured out how to line up the map.. it was in my view settings. Now my problem is the troop numbers and player colors fail to show up in the circles! this is making me nuts!


I have the same problem, did you ever find a solution b42cmc?
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Re: Mobil Phone Gaming

Postby phantomzero on Mon Aug 23, 2010 12:17 pm

WinDev Mobile works really well for developing mobile applications. http://www.windev.com/windevmobile/index.html

It works with all mobile platforms except Blackberry and iPhone, but it does work well with android and Windows CE and Mobile. http://www.pcsoft-windev-webdev.com/WM15brochure.pdf
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Re: Mobil Phone Gaming

Postby IcePack on Sat Sep 18, 2010 2:18 pm

AndyDufresne wrote:
ender516 wrote:Sounds like a good project for the Web Developer, if he has iSkills.

Lack currently has a project PDF, and looking into a few Companies and Developers for estimates.


--Andy


My brother works for a company who designs iphone apps - feel free to contact me if you're still shopping around for one.

Cheers,
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Re: Mobil Phone Gaming

Postby dazerazer on Thu Sep 23, 2010 3:49 am

May I go on record please as a HUGE HUGE supporter of this idea..... Having worked for Apple for two and a half years I have most of the iProducts and to have CC available on the iPhone would be very wise move. I personally have a GIANT network of gaming friends that are iPhone only gamers. It sucks having to tell them that they cant play with me unless they play on a computer. A good majority do not even own computers. So YAAAAAY to this! =D>
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Re: Mobil Phone Gaming

Postby psychobkrazy on Sun Oct 24, 2010 11:06 am

CC works fine for me using Android and the Dolphin HD browser.
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Re: Mobil Phone Gaming

Postby KingRat on Sun Dec 19, 2010 12:16 am

dazerazer wrote:May I go on record please as a HUGE HUGE supporter of this idea..... Having worked for Apple for two and a half years I have most of the iProducts and to have CC available on the iPhone would be very wise move. I personally have a GIANT network of gaming friends that are iPhone only gamers. It sucks having to tell them that they cant play with me unless they play on a computer. A good majority do not even own computers. So YAAAAAY to this! =D>

For someone who worked at apple seems strange you wouldn't tell your friends they can play cc on any apple product that runs safari (iTouch,iPhone,iPad).
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Re: Mobil Phone Gaming

Postby jleaux on Sun Dec 19, 2010 2:41 pm

I occasionally play on my iPhone, but I'm never happy about it. No fun having to constantly scroll back and forth between the map and the interface.

I would happily pay $10 for an app that let me interact directly with the map a la clickables.
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Re: Mobil Phone Gaming

Postby ScavengerType on Sat Jun 04, 2011 7:40 pm

jleaux wrote:I occasionally play on my iPhone, but I'm never happy about it. No fun having to constantly scroll back and forth between the map and the interface.

I would happily pay $10 for an app that let me interact directly with the map a la clickables.


An app would be nice, I'm not sure how much I'd pay for it ($10? please), but the reason I think that using CC in safari is so painful (though I used to miss turns when I was on vacation) is because it has no mobile support. Many websites nowadays have a separate format for mobiles but CC does not. When it loads the page it loads the sidebar and the users list beside the map and the actions bar is not under the map where it should be but under the spoils/troops/ect list. This is a waste which makes even an experienced CC iphone or other mobile gamer have to zoom around the page. Not to mention the fact that I can't scroll up or down on the turns list to see who's collected what reinforcements (important for fog games). I think the CC site itself should look into developing a mobile format of the page, which would greatly allow it to grow in market share in the growing smart-phone market.

However, an app would work well enough as well. I think the main problem here is that, though it's easy enough to get a majority of the CCers onto FF to run our scripts, getting enough of them to buy an Iphone or android for example might be a different challenge. Though I think a CC Iphone app would blow the tits off of lux, the other lamer risk knockoff Iphone app which goes for an astronomical $4.99, and it could make for a good share of the market (particularly if it undercut the price by asking 2.99 or 3.99 at first). Might be worth looking into how many sales it would take to break even on development for it or a savy user might try to RE the lux code to make a better version for CC (Maybe using the interface somewhat changing the reinforcements phase/cashing gfx somewhat and adding sub-menus to read the other info on the site). That might be legally dubious though, particularly if you were charging for it.

edit: turns out apple requires a payment of $99 for it's SDK and you (almost) have to have a mac computer to use it. Good luck finding a developer (for Iphone), though someone might throw a cheap interface together for free or cheap just for name recognition. An easy way to do it would be if you could load the components of the web browser separately that would be accessible from a quick sub-menu. Then the only issues would be setting up a clickable maps style interface, though if you could integrate the actions bar with the map page successfully you might make that part passable. Someone who already knew how to develop for Iphone could throw together this interface quickly.
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Re: Mobil Phone Gaming

Postby theguard on Tue Jun 07, 2011 4:19 pm

Any updates on an conquer club app for Android/iPhone?
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Re: Mobil Phone Gaming

Postby ScavengerType on Thu Jun 16, 2011 8:29 pm

just found out that you can develop free apps for free for Iphone using the next older version of Xcode (the ios/osx objective c programming platform). The problem is that the program is only OSX compatible, which necessitates buying an expensive mac or a hackintosh. I've done some early qbasic and some visual basic as well as some other script/net related languages and might give ObjC a shot, but it will take me time and I'll have to buy a dual boot hackintosh (low on cash now) when I go to upgrade my computer in a short while and obviously being a C noob I'll take extra time, but at least I know a bit about programming in an object oriented format. I'm also thinking of waiting until OSX lion is finalized so that I can get a good system for it, since I'm afraid of getting a system that won't be compatible with the future versions of OSX.

Gotta say looking at the programming options for other mobiles, I'm never buying an apple product again... ever!
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Re: Mobil Phone Gaming

Postby ScavengerType on Wed Jun 22, 2011 11:04 pm

so, I looked into some more windows friendly methods of programming for Ios and I'm finding some interesting leads here. Firstly there's an SDK called dragonfire which apparently supports development for iOS on a windows PC. I just downloaded it off a torrent site and haven't looked at it yet though.

The other interesting opportunity was something called flash pro cs 5.5 (also available in torrent) which is as far as I can see portable from it's format not only to IOS but to multiple other platforms. Now shit son, this seems like my first lead I'm headin toward. I've scripted in a few different scripting languages and I've heard talk that it uses an easy scripting language. I'm anticipating the indexing of the maps in order to make a clickable function to be a hard function to learn to implement. So I think I'll try to create an preliminary interface that avoids that and work it in afterward.

I don't suppose anyone here is a CS5.5 guru?
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Re: Mobil Phone Gaming

Postby ScavengerType on Thu Jun 30, 2011 11:29 pm

just an update, I installed flash pro cs5.5 and looked at it, I still need to learn how to program this app in it. Though if I can get it to work it looks like the app would cover iOS and android. However I'm not sure how to test it on android or what I will have to do related to screen-size. I should probibly at least make a version that is iphone3 compatible for screen size, but I don't know anything about android models.
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Re: Mobil Phone Gaming

Postby ScavengerType on Wed Jul 27, 2011 10:11 pm

Just thought that I'd add that looking at CS5.5 I think it is the worst program to use for it's capabilities. I was unable to find any information on programing it to interface with on-line resources (though it must be possible anyway). However what really poisoned the deal is when I realize that every single map would have to be programmed and mapped into the app individually. There i no opportunity of a workaround from what I could find that would integrate the existing web interface.

also the dragonfire program that I downloaded was a fake. The real program cost about $50 a year to use (a price you would think should be a 1 time charge).

I'll have to wait to assemble my tri-boot (Ubuntu/win7/hacintosh lion) system to even look at programming it.

Edit: quite frankly I can't see why CC hasn't put software forward themselves already through private developers. At $25 a membership they should have quite more than enough.
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Re: Mobil Phone Gaming

Postby brobzilla on Thu Dec 15, 2011 8:57 am

I'm an android dev who would be able to put some time into an opensource project. Has anyone started anything that I could lend a hand to?
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Re: Mobil Phone Gaming

Postby Ballslap on Fri Feb 17, 2012 4:47 pm

Hey guys, I have started building a CC iPhone app. Check out viewtopic.php?f=526&t=164903 . I have plans to move it to android once I have finished the iOS app. I'm going to get started on enhancing the gameplay in the next version. If you have any idea/feedback which can help with future versions that would be great. Cheers.
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Re: Mobil Phone Gaming

Postby macbone on Mon Feb 20, 2012 10:01 pm

Awesome, ballslap! Unfortunately, I still have an iPod touch 2nd generation, so it looks like I can't use it. Still, thanks for putting this together!
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Re: Mobil Phone Gaming

Postby Ballslap on Wed Feb 22, 2012 2:41 am

macbone wrote:Awesome, ballslap! Unfortunately, I still have an iPod touch 2nd generation, so it looks like I can't use it. Still, thanks for putting this together!


As long as your iOS version is above 4.0 the app should install properly. Have you tried installing the app? If so what kind of problems are you running into?
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Re: Mobil Phone Gaming

Postby Barney Rubble on Wed Feb 22, 2012 11:50 am

Hey guys I did install the app on my Ipad When you open up the page login with your CC name and password ...Boom shuts down and goes back to my home screen thats It
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Re: Mobil Phone Gaming

Postby Ballslap on Wed Feb 22, 2012 2:12 pm

Barney Rubble wrote:Hey guys I did install the app on my Ipad When you open up the page login with your CC name and password ...Boom shuts down and goes back to my home screen thats It


Thanks for letting me know Barney. What version of iOS are you running on your iPad? It's strange, I tested it on a few and had no problems.
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Re: Mobil Phone Gaming

Postby Ballslap on Wed Feb 22, 2012 3:16 pm

Ah! I found the problem. I am using a feature that is only available to iOS 5. I'll change it and submit an update to the app store.
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Re: Mobil Phone Gaming

Postby MrBenn on Thu Feb 23, 2012 4:35 pm

AndyDufresne (on Jun 29, 2011) wrote:An Iphone App will probably be the first dip into Mobil Phone Gaming. We'll see how the process and development of that goes over the next few months, and move from there.


--Andy

No surprise that 8 months later there's nothing to show off. How long must everything take?
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