Map Rank GL Support Bounty Competition

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Re: Map Rank GL Support Bounty Competition

Postby sherkaner on Sun Dec 11, 2011 9:42 am

ISN2 wrote:
sherkaner wrote:Hmm, as far as I know there haven't been any completed entries. I'm now trying to alter/simplify it a bit here: https://github.com/sherkaner/addons-for-Conquerclub
But you're free to either join me or start with that version of the script as the startpoint, and I'd advice you to look through the code first and then determine whether you still want to.

I have already standardized whole of the code, didn't start any editing yet, just standardized and formatted codes and it's now ready for my start, I will start from first but will be happy to hear any advises if you have, specially about that matrix variable, I didn't look at it fully but didn't figure it out too (Why some combinations of indexes of it's above array are defined in it but some aren't defined!?), just saw it when formatting ...


Ah, the medmatrix. I changed it into the following (and that seemed to work):

Code: Select all
var medmatrix = []; // possible combinations of settings to get medals.
for (var i = 0; i < 6; i++) { // 6 types of settings that could lead to medals
  for (var j = medmatrix.length - 1; j > -1; j--) {
    var temp = medmatrix[j].slice(0);
    temp.push(i);
    medmatrix.push(temp);
  }
  medmatrix.push([i]);
}
medmatrix.sort(function(a,b) { // longest combinations should be shown first
  return b.length - a.length;
});


So it's just really all possible combinations of settings that could get you to medals (medcombo and medcombourl seem related to the 6 settings btw). But I assume there is a better way that doesn't involve building the whole matrix though.

But I didn't put that in because I've made a breaking change somewhere else, now I've put it in the JSON branch (braking change: replaced eval/uneval with JSON.stringify and JSON.parse for storing/retrieving variables).
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Re: Map Rank GL Support Bounty Competition

Postby ThrushAAX on Sun Dec 11, 2011 10:12 pm

I might be missing something here? But it looks like clan achievements are already supported?
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Re: Map Rank GL Support Bounty Competition

Postby ThrushAAX on Sun Dec 11, 2011 10:17 pm

nm, I was pulling from the git repo... apparently that was a pretty small change, nice job sherkaner :)
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Re: Map Rank GL Support Bounty Competition

Postby ISN2 on Mon Dec 12, 2011 10:45 am

sherkaner wrote:Ah, the medmatrix. I changed it into the following (and that seemed to work):

Code: Select all
var medmatrix = []; // possible combinations of settings to get medals.
for (var i = 0; i < 6; i++) { // 6 types of settings that could lead to medals
  for (var j = medmatrix.length - 1; j > -1; j--) {
    var temp = medmatrix[j].slice(0);
    temp.push(i);
    medmatrix.push(temp);
  }
  medmatrix.push([i]);
}
medmatrix.sort(function(a,b) { // longest combinations should be shown first
  return b.length - a.length;
});


So it's just really all possible combinations of settings that could get you to medals (medcombo and medcombourl seem related to the 6 settings btw). But I assume there is a better way that doesn't involve building the whole matrix though.

But I didn't put that in because I've made a breaking change somewhere else, now I've put it in the JSON branch (braking change: replaced eval/uneval with JSON.stringify and JSON.parse for storing/retrieving variables).

Thanks for the code, still didn't start the work but seems if I want to add Map Rank med to combinations, then your code will make it easy ...
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Re: Map Rank GL Support Bounty Competition

Postby chapcrap on Mon Dec 26, 2011 4:10 am

I realize that Map Rank is currently out of commission for updates, but I wanted to add something else to the list: Speed Games. They don't work anymore with the new speed game variations.
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Re: Map Rank GL Support Bounty Competition

Postby betiko on Mon Dec 26, 2011 8:30 am

looking forward to see this work! :)
as a non cyborg, I have no idea of how complicated all this is to implement, but I know we are a lot out there wondering how many unique kills we have in random!
little question; while you are at it, if you add clan medals that should be simple, maybe you could also add the SOC medal and the 2 new super acheivement medals to have it complete?
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Re: Map Rank GL Support Bounty Competition

Postby ender516 on Mon Dec 26, 2011 12:17 pm

I can't check right now as I am typing this on my new 3DS ( :D ) but aren't the training achievements already handled by Map Rank? I know I put them in the code I whipped up. (I never got the random map code finished up.) Adding the super achievements should not be too tough, IMHO.
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Re: Map Rank GL Support Bounty Competition

Postby betiko on Mon Dec 26, 2011 1:15 pm

ender516 wrote:I can't check right now as I am typing this on my new 3DS ( :D ) but aren't the training achievements already handled by Map Rank? I know I put them in the code I whipped up. (I never got the random map code finished up.) Adding the super achievements should not be too tough, IMHO.


yes, actually in map rank the medals not listed are the SOC, the random, the clans and the super acheivements. It seems to me that only the random would be complicated right? also the most useful , as we know how many of these other medals we have if we look it up on our wall! :lol: but since tournament acheivements ect are listed, and that map rank gives you a "total" amount of medals, it might be better to add these new ones?
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Re: Map Rank GL Support Bounty Competition

Postby ender516 on Tue Dec 27, 2011 12:09 am

betiko wrote:
ender516 wrote:I can't check right now as I am typing this on my new 3DS ( :D ) but aren't the training achievements already handled by Map Rank? I know I put them in the code I whipped up. (I never got the random map code finished up.) Adding the super achievements should not be too tough, IMHO.


yes, actually in map rank the medals not listed are the SOC, the random, the clans and the super acheivements. It seems to me that only the random would be complicated right? also the most useful , as we know how many of these other medals we have if we look it up on our wall! :lol: but since tournament acheivements ect are listed, and that map rank gives you a "total" amount of medals, it might be better to add these new ones?

You may be running an out-of-date version of Map Rank, because when I Map Rank you, the medals are all correct except for the Speed medals, which are probably broken temporarily by the recent changes in round length, which cause the API to report various numbers for round length, rather than the simple Y/N for speed games used in the past. The super achievements, apart from the Conqueror medal, have yet to be issued, but all of these should be dealt with.
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Re: Map Rank GL Support Bounty Competition

Postby TheGeneral2112 on Mon Jan 23, 2012 7:00 am

Is there a private forum somewhere that we can work through this? I can be of help here, but this whole thing has me a little boggled. I've checked out the source on github, and I think that if we could put several minds to work (instead of a contest) we could make a difference.
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Re: Map Rank GL Support Bounty Competition

Postby sherkaner on Mon Jan 23, 2012 5:09 pm

TheGeneral2112 wrote:Is there a private forum somewhere that we can work through this? I can be of help here, but this whole thing has me a little boggled. I've checked out the source on github, and I think that if we could put several minds to work (instead of a contest) we could make a difference.


I'll be available if help is needed, but since the github-setup hasn't lead to any commits other than my own, I'm kinda skeptical.
But if you have any questions or have any thoughts to share, just fire away at me first or put it in a thread in the tools development subforum.
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Re: Map Rank GL Support Bounty Competition

Postby ThrushAAX on Mon Jan 23, 2012 10:21 pm

Is the bounty competition still ongoing? I haven't worked on this since my submission... and I don't really want to do more work on something that someone else may be doing at the same time... ;)
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Re: Map Rank GL Support Bounty Competition

Postby ender516 on Wed Jan 25, 2012 8:55 pm

sherkaner wrote:
TheGeneral2112 wrote:Is there a private forum somewhere that we can work through this? I can be of help here, but this whole thing has me a little boggled. I've checked out the source on github, and I think that if we could put several minds to work (instead of a contest) we could make a difference.


I'll be available if help is needed, but since the github-setup hasn't lead to any commits other than my own, I'm kinda skeptical.
But if you have any questions or have any thoughts to share, just fire away at me first or put it in a thread in the tools development subforum.

I am still trying to install git, so don't give up hope yet.
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Re: Map Rank GL Support Bounty Competition

Postby Leehar on Thu Jan 26, 2012 11:44 am

Do we have a stop-gap yet to move on from the old one even if a lot of new features aren't in yet?
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Re: Map Rank GL Support Bounty Competition

Postby ISN2 on Thu Jan 26, 2012 1:47 pm

Leehar wrote:Do we have a stop-gap yet to move on from the old one even if a lot of new features aren't in yet?

From me, nothing yet, I could not even start working on it after tweaking the code ...
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Re: Map Rank GL Support Bounty Competition

Postby sherkaner on Sat Jan 28, 2012 7:08 am

ISN2 wrote:
Leehar wrote:Do we have a stop-gap yet to move on from the old one even if a lot of new features aren't in yet?

From me, nothing yet, I could not even start working on it after tweaking the code ...

Yeah, it is a bit daunting when you inspect the code. I've asked Dako to give a status update or something like it, but that hasn't happened yet.

I actually think I'll try a complete rewrite, since I have some spare time coming up.
Most important features as I see it:
- Overview of scores per map
- Indication of how close people are to specific medal(s).

What I want to change/remove:
- No popup any more, but an overlay or something like it (Probably the most controversial, some people won't like this).
- No graphs (at least at first)
- No ratings / display icons options
- Chrome support
- No fetching data twice when still on the same page.
- Easier data model, essentially what you get back from the API (and filling other structures with it as needed).
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Re: Map Rank GL Support Bounty Competition

Postby chapcrap on Sat Jan 28, 2012 11:46 am

I support you sherk!! =D>
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Re: Map Rank GL Support Bounty Competition

Postby agentcom on Wed Feb 08, 2012 1:23 pm

I know nothing about code, so I will be of no help on this. I just wanted to drop by and mention my support for updating Map Rank.

I have a wishlist and just want to get my voice out there. I'm sure many people have mentioned these same things, but here is what I would love to see Map Rank do.

1. Be able to Map Rank by Game Type (i.e. doubles, trips, assassin, etc.)
2. Be able to calculate Random medal numbers
3. Not close just because you navigate away from the page on which you opened Map Rank

Glad to hear that someone is at least working on it though. Good luck to all those that are undertaking this task.
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Re: Map Rank GL Support Bounty Competition

Postby ender516 on Thu Feb 09, 2012 12:43 pm

agentcom wrote:I know nothing about code, so I will be of no help on this. I just wanted to drop by and mention my support for updating Map Rank.

I have a wishlist and just want to get my voice out there. I'm sure many people have mentioned these same things, but here is what I would love to see Map Rank do.

1. Be able to Map Rank by Game Type (i.e. doubles, trips, assassin, etc.)
2. Be able to calculate Random medal numbers
3. Not close just because you navigate away from the page on which you opened Map Rank

Glad to hear that someone is at least working on it though. Good luck to all those that are undertaking this task.

Regarding your wishlist:
  1. I thought Map Rank by Game Type was available by going through the Game Finder page, but a quick test on myself shows it only restricting the statistics based on the map, and possibly the players. Did this work before and get broken somehow?
  2. Calculations for Random medals were key to this competition. I wish I had had more time to crack this.
  3. I agree. I wish I knew a quick fix for this.
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Re: Map Rank GL Support Bounty Competition

Postby sherkaner on Thu Feb 09, 2012 1:46 pm

Hmm, now I have to reply. 1st broke because of a site-change in the last version chipv did, fixed in the newer version. 2nd was introduced in that version, 3rd is not possible.
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Re: Map Rank GL Support Bounty Competition

Postby Leehar on Thu Feb 09, 2012 2:05 pm

Would 3rd be fixable if it wasn't a pop-up? Either opened on same page, or a new tab?
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Re: Map Rank GL Support Bounty Competition

Postby chapcrap on Thu Feb 09, 2012 4:44 pm

I'm fine with the third option not being available. If you have the ability and now how to want to navigate away while you have the Map Rank pop up open, then you should be able to open a new tab. Not very difficult. Work on Map Rank should be saved for things that are more important.
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Re: Map Rank GL Support Bounty Competition

Postby ISN2 on Thu Feb 09, 2012 4:57 pm

chapcrap wrote:I'm fine with the third option not being available. If you have the ability and now how to want to navigate away while you have the Map Rank pop up open, then you should be able to open a new tab. Not very difficult. Work on Map Rank should be saved for things that are more important.

Since the contents of the Map Rank are on the fly, there is no way to have it in a new tab, the only possible options are still a such pop up or an overlay in current tab (something like when you click on a map's image), anything else would need a server side content provider and can't be done on the fly ...
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Re: Map Rank GL Support Bounty Competition

Postby chapcrap on Thu Feb 09, 2012 5:07 pm

ISN2 wrote:
chapcrap wrote:I'm fine with the third option not being available. If you have the ability and now how to want to navigate away while you have the Map Rank pop up open, then you should be able to open a new tab. Not very difficult. Work on Map Rank should be saved for things that are more important.

Since the contents of the Map Rank are on the fly, there is no way to have it in a new tab, the only possible options are still a such pop up or an overlay in current tab (something like when you click on a map's image), anything else would need a server side content provider and can't be done on the fly ...

I wasn't advocating putting it in a new tab. I'm advocating keeping it the same in that regards.
Last edited by chapcrap on Thu Feb 09, 2012 5:14 pm, edited 1 time in total.
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Re: Map Rank GL Support Bounty Competition

Postby ISN2 on Thu Feb 09, 2012 5:11 pm

chapcrap wrote:
ISN2 wrote:
chapcrap wrote:I'm fine with the third option not being available. If you have the ability and now how to want to navigate away while you have the Map Rank pop up open, then you should be able to open a new tab. Not very difficult. Work on Map Rank should be saved for things that are more important.

Since the contents of the Map Rank are on the fly, there is no way to have it in a new tab, the only possible options are still a such pop up or an overlay in current tab (something like when you click on a map's image), anything else would need a server side content provider and can't be done on the fly ...

I was advocating putting it in a new tab. I'm advocating keeping it the same in that regards.

Oh sorry, I just did read from the wrong way, my bad :oops:
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Conqueror Achievement (1) Standard Achievement (4) Doubles Achievement (2) Triples Achievement (1) Quadruples Achievement (1)
Terminator Achievement (2) Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (2) Bot Achievement (3) Ratings Achievement (4)
Tournament Achievement (2) General Achievement (10) Training Achievement (1) Challenge Achievement (2) Map Contribution (1)

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