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GM Script: chatglove - a floating game chat - version 1.6.16

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Re: GM Script: chatglove - a floating game chat - version 1.

Postby ender516 on Tue Feb 26, 2013 12:50 am

ViperOverLord wrote:
ender516 wrote:I think chatglove works based on the number of posts in the game chat, without examining the details. I don't see a practical way to weed out snaps.


I'm not a programmer. But I figured there's possibly away to omit anything that starts with http and then that would get rid of snaps and perhaps the odd random link.

The reason I think it is not practical is that it would require loading each new chat entry in a game and deciding whether or not to report it. This would make the script much slower than simply testing whether or not the number of chat entries has increased.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby sherkaner on Tue Feb 26, 2013 4:21 am

Hmm, I'm not sure, but I think chatglove loads the whole pages anyway at the moment, so it can know the contents of the chat (though it does need some specific logic for that).
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby chapcrap on Sat Mar 02, 2013 4:49 pm

I'm not sure that I'm in favor of that. Sometimes I want to look after a teammate has snapped to berate them for the crappy dice they got...or something of the nature.

Something that would be helpful is if it would not count your own chat. I've had times where, for whatever reason, my chat has reset and a pages show up that I have already read. If I could weed out games where the last post was my own, that would be great.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby ViperOverLord on Mon Mar 11, 2013 4:58 pm

chapcrap wrote:I'm not sure that I'm in favor of that. Sometimes I want to look after a teammate has snapped to berate them for the crappy dice they got...or something of the nature.

Something that would be helpful is if it would not count your own chat. I've had times where, for whatever reason, my chat has reset and a pages show up that I have already read. If I could weed out games where the last post was my own, that would be great.


bob preserves everything and is not generally as time sensitive as actual chat. Plus the chat glove allows for pms of anything urgent as it is. Seeing snaps is not as high of priority and you can check the bottom of the active games at any time if you're wanting to browse game progressions.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby Doc_Brown on Mon Mar 25, 2013 12:04 pm

agentcom wrote:I think I've ruled out my main suspect. I couldn't get over the thought that my computer was just moving so slowly that I was moving off the page before CG had time to update. But recently, I've been paying attention to how many chats pop up right when I sign in to CC. I'll have zeroed them out the day before (or whenever the last log-in was) and I'm still getting a bunch popping up right when I log in. I doubt this really helps narrow the issue down.

Now my main suspect is really long games or games with lots of chat. But I'm afraid that most of my games fall into that description, so I'm not even sure that that's it.


Was there ever any updates on this? As far as I can tell, chatglove appears to be nearly random in which games it marks as having new chat. It has never failed to report when there actually is new chat, but pretty much every time I visit the site, it will indicate that about half my games have new chat. The majority of the time there is nothing new. If I step through each of the games, sometimes it will suddenly incorrectly mark games I'd just visited as again having new chat. Can you tell me where the number of chat lines are stored? Maybe I can manually check that file periodically to see if something is getting changed and try to track down what's going on.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby iamkoolerthanu on Tue Apr 02, 2013 8:35 pm

chapcrap wrote:Something that would be helpful is if it would not count your own chat. I've had times where, for whatever reason, my chat has reset and a pages show up that I have already read. If I could weed out games where the last post was my own, that would be great.


Maybe for you it's different, but for me that only happens when I make a new post in game chat when I have another game open in another tab. A minor annoyance at most, would be awesome if it was fixed though.

Otherwise, I have nothing but great things to say about this addon, I use it constantly!!
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby chapcrap on Tue Apr 02, 2013 8:36 pm

I'm not having any issues with chatglove. It is the one script I wish would be implemented into the site the most though, so I could move from computer to computer without worrying about it.
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Re: GM Script: chatglove - a floating game chat - version 1.

Postby iamkoolerthanu on Tue Apr 02, 2013 8:59 pm

chapcrap wrote:It is the one script I wish would be implemented into the site the most though, so I could move from computer to computer without worrying about it.

+1

It is literally the only reason I play CC strictly from my laptop. I never access the site, ever, from anywhere else, except if I know I am getting an important PM or need to respond in the forums.
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