BOB 5.3.0

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Re: BOB 5.2.6

Postby kizkiz on Thu Sep 12, 2013 3:18 pm

iAmCaffeine wrote:
notyou2 wrote:I don't see any other BOB threads. Is it just me that BOB has stopped working for?


I'm not having any problems.


I've had massive issues with the laptop overheating and screen freeze. CC running horribly slow
turned off all add ons except bob and it's fine.
not had time to fiddle around and work out the combo that was causing the issue
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Re: BOB 5.2.6

Postby dolomite13 on Thu Sep 12, 2013 3:26 pm

I have been working on an addon that lets you scale the map up and down instead of just selecting between small and large. However BOB does a ton of voodoo that I havn't even started to dig into. Is there someone who I could PM to discuss this scaling idea?

=D13=
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Re: BOB 5.2.6

Postby notyou2 on Thu Sep 12, 2013 7:34 pm

I just re=downloaded BOB, now he is back on the payroll.
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Re: BOB 5.2.6

Postby iAmCaffeine on Fri Sep 13, 2013 9:53 am

kizkiz wrote:
iAmCaffeine wrote:
notyou2 wrote:I don't see any other BOB threads. Is it just me that BOB has stopped working for?


I'm not having any problems.


I've had massive issues with the laptop overheating and screen freeze. CC running horribly slow
turned off all add ons except bob and it's fine.
not had time to fiddle around and work out the combo that was causing the issue


CC has been very laggy the past couple of weeks, but that's it for me. I know it's not my internet though, I'm running BT Infinity.
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Re: BOB 5.2.6

Postby tec805 on Sat Sep 21, 2013 10:47 pm

So I'm on a job, using a laptop without any of the normal add-ons, come here to get BOB and find that userscripts.org has been down for the past couple hours. Gonna be tough remembering how to play CC without toys! :shock:
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Re: BOB 5.2.6

Postby sherkaner on Fri Sep 27, 2013 3:21 am

tec805 wrote:So I'm on a job, using a laptop without any of the normal add-ons, come here to get BOB and find that userscripts.org has been down for the past couple hours. Gonna be tough remembering how to play CC without toys! :shock:

Last BOB is also on github, direct link:
https://github.com/sherkaner/addons-for ... ob.user.js
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Re: BOB 5.2.6

Postby sherkaner on Fri Sep 27, 2013 4:50 am

Btw, if someone wants to adjust the colours, find this to update in the script:

// --- Add Styles ---
// Colour Defs
var col0 = ["#FFFFFF", // Neutral
"#FF0000", // Red
"#009A04", // Blue
"#0000FF", // Green
"#FFFF00", // Yellow
"#FF00FF", // Magenta/Pink
"#00FFFF", // Cyan (bright)
"#FF9922", // Gray
"#7F7F7F" // Orange
];
//Log
var col1 = ["#000000", // Neutral has always been black in the logs
"#FF0000", "#009A04", "#0000FF", "#CCCC00", "#FF00FF", "#00CCCC", // Cyan (Muted)
"#FF9922", "#7F7F7F"];
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Re: BOB 5.2.6

Postby dakky21 on Tue Oct 08, 2013 2:48 pm

I encountered a weird bug in 12 players... when map loads everything is OK, even loading snaps, but reverting to live sets all new colors to white (neutral)... hope for a new release soon..
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Re: BOB 5.2.6

Postby ender516 on Wed Oct 09, 2013 3:15 pm

Just as a workaround, does the "refresh map" link fix things, or do you need to refresh/reload the page using a browser command?
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Re: BOB 5.2.6

Postby Timminz on Fri Oct 11, 2013 4:33 pm

Is there a way to update BOB to work properly with polymorphic games? I assume it's something to do with the word "Player" in place of "Team".
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Re: BOB 5.2.6

Postby JaneAusten on Sat Oct 12, 2013 12:21 am

Timminz wrote:Is there a way to update BOB to work properly with polymorphic games? I assume it's something to do with the word "Player" in place of "Team".


This pls. I would love to see whatever the mouse hover over is called (think it's map inspect) work for your whole poly team like it does for your team in dubs/trips/quads. Ty. ♥
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Re: BOB 5.2.6

Postby grifftron on Sat Oct 12, 2013 9:49 am

JaneAustin wrote:
Timminz wrote:Is there a way to update BOB to work properly with polymorphic games? I assume it's something to do with the word "Player" in place of "Team".


This pls. I would love to see whatever the mouse hover over is called (think it's map inspect) work for your whole poly team like it does for your team in dubs/trips/quads. Ty. ♥


+3
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Re: BOB 5.2.6

Postby ztodd on Sat Oct 19, 2013 5:23 pm

Found a bug in BOB in this game : http://www.conquerclub.com/game.php?game=13344427

Under snapshots, click revert to live and see how it changes (the letters are wrong), then click refresh and see how it changes back again.

Take a snapshot, come back to it the next round, then click the snapshot, then "revert live", then refresh- see how the colors are now also wrong in the "revert live"? Maybe wrong in the snapshot too- I erased my snapshots now- don't remember for sure- but I think they were wrong.

You're awesome if you can fix this!
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Re: BOB 5.2.6

Postby judge_reinhold on Sun Oct 20, 2013 8:32 pm

The problem is BOB needs to be updated to handle games with more than 8 players. The snaps it takes have the right quantities but not the right colors in 12-player games.
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Re: BOB 5.2.6

Postby SpazzAttack on Mon Oct 28, 2013 1:20 am

grifftron wrote:
JaneAustin wrote:
Timminz wrote:Is there a way to update BOB to work properly with polymorphic games? I assume it's something to do with the word "Player" in place of "Team".


This pls. I would love to see whatever the mouse hover over is called (think it's map inspect) work for your whole poly team like it does for your team in dubs/trips/quads. Ty. ♥


+3


Definitely needs to be corrected!
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Re: BOB 5.2.7

Postby sherkaner on Mon Oct 28, 2013 11:28 am

Ok, I just updated the script so polymorphic games should be seen as team games from now on, and hopefully the colors are fixed too (not entirely sure, haven't seen the error myself).

Looks like I didn't touch everything, stats aren't correct yet, will be changed in 5.2.8, hopefully I can fix the bonusses problem then too.
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Re: BOB 5.2.7

Postby Shannon Apple on Mon Oct 28, 2013 12:41 pm

Updated BOB, now it isn't showing up at all. Tried uninstalling completely and reinstalling.

EDIT: Okay, I'm using the buggy TenFourFox for intel mac and it's working on that. Just won't show up on Firefox itself.
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Re: BOB 5.2.7

Postby sherkaner on Mon Oct 28, 2013 2:25 pm

Hmm, I ran it on firefox (latest version) too, what version didn't it work under exactly?

For the record, I'm planning another update in 2 days, so hopefully I can fix it in that time.
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Re: BOB 5.2.7

Postby Shannon Apple on Mon Oct 28, 2013 2:50 pm

Oh, I am running Mac OSX Tiger which I am updating once my new OS package arrives in the mail, so the lastest version I can use on it is Firefox 3.6.28.

I reverted to the old version of BOB for now, so I can still use it :)
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Re: BOB 5.2.7

Postby judge_reinhold on Mon Oct 28, 2013 6:40 pm

Still not working 100%. Snaps now seem to be showing the correct colors, but not the correct color codes.

Try turning on color codes and viewing snaps.

Still, just having the colors be correct is awesome.
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Re: BOB 5.2.7

Postby casper on Mon Oct 28, 2013 8:31 pm

Thanks for the update!!

Spoils estimate in flat rate games is still showing tiny decimals like: 0.04, 0.08, 0.45, etc.
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Re: BOB 5.2.7

Postby JaneAusten on Tue Oct 29, 2013 6:37 pm

sherkaner wrote:Ok, I just updated the script so polymorphic games should be seen as team games from now on, and hopefully the colors are fixed too (not entirely sure, haven't seen the error myself).

Looks like I didn't touch everything, stats aren't correct yet, will be changed in 5.2.8, hopefully I can fix the bonusses problem then too.


Thx sherkaner!! I am loving the fix so far.. Much easier to play poly games now.. =)

I will add the the mouse hover-over for games with cards where it shows where they are on the game isn't working yet either.

ETA: It's also working on my FF (24.0) just fine, tho I'm on a PC.
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Re: BOB 5.2.8

Postby sherkaner on Wed Oct 30, 2013 6:19 am

Ok, added another update, the stats should work now too, color codes should be updated, and maps with the collections feature (USApocalypse,...) should have correct bonusses indicated now, and the estimate for flat rate should be back to normal.
Not sure what's wrong with the hover for cards, I did a test-game against a bot and the territories lighted up correctly. So I would like some more detail there.
And I think it's the jquery-version I took that doesn't work with older browsers, apparently not with FF 3.6.
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