BOB 5.3.0

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Re: BOB 5.2.3

Postby agentcom on Sun Jul 08, 2012 6:11 pm

I didn't know you could install stuff like this in chrome.
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Re: BOB 5.2.3

Postby chapcrap on Mon Jul 09, 2012 2:31 am

agentcom wrote:I didn't know you could install stuff like this in chrome.

You can install most of these in chrome. Some don't work properly, like Map Rank.
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Re: BOB 5.2.3

Postby Chives1337 on Tue Jul 17, 2012 12:27 pm

Image

Not sure what's up with that.
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Re: BOB 5.2.3

Postby ender516 on Tue Jul 17, 2012 8:07 pm

You seem to have the heads up display (HUD) on. It does look a bit odd with the numbers on top, but I don't know if it would be better with the numbers covered up.
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Re: BOB 5.2.3

Postby Chives1337 on Tue Jul 17, 2012 10:35 pm

I know I want HUD on, where the bar stays at the bottom of my page. I just don't want the numbers showing through.
Unless my memory serves me wrong I always thought that little bar went over the map. If it didn't then huh.
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Re: BOB 5.2.3

Postby sherkaner on Wed Jul 18, 2012 1:14 am

z-indices, it's easy to fix. Just reinstall (it's not really functionality, so I didn't bother updating the version number).
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Re: BOB 5.2.3

Postby richman688 on Thu Aug 09, 2012 9:44 pm

What a cool program, I been seeing snap on my Antartica partner's screen for month, he finally explained it. I wanted to get bob. I down loaded grease monkey and then bob. Bob loaded on the screen fine, but when i enter a game. Parsing XML comes on the screen and seems like it loading,doesn't stop. I can't play the game. I see the bob menu fine. I am using Firefox, but I am using Macbook pro.

Thanks

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Re: BOB 5.2.3

Postby ender516 on Fri Aug 10, 2012 12:45 am

You have probably loaded the wrong version of BOB. What number do you see above the BOB Menu in small print?
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Re: BOB 5.2.3

Postby ender516 on Sun Aug 12, 2012 1:18 pm

On a new topic, I have just noticed that the Elimination Summary does not list players eliminated by the neutral player, like those who are clueless enough to nuke themselves out of a game like Game 11426812 :-^
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Re: BOB 5.2.3

Postby Chives1337 on Sun Aug 12, 2012 2:28 pm

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It fucked up again..
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Re: BOB 5.2.3

Postby jbone17 on Fri Aug 17, 2012 9:35 am

Seems you can only install Extensions to Chrome from the Chrome Web Store now. But I cannot find BOB on there. Am I just missing something?

Otherwise, am I just stuck with version 5.2.0 (which happens to say "Latest Version Installed")?
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Re: BOB 5.2.3

Postby RayK on Mon Aug 20, 2012 9:34 pm

I use Chrome. I downloaded the file, enabled BOB in Chrome tools, and run the file - I don't see anything different in the main screen nor during games. Am I missing something?
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Re: BOB 5.2.3

Postby drunkmonkey on Thu Aug 23, 2012 11:47 pm

jbone17 wrote:Seems you can only install Extensions to Chrome from the Chrome Web Store now. But I cannot find BOB on there. Am I just missing something?

Otherwise, am I just stuck with version 5.2.0 (which happens to say "Latest Version Installed")?

I have the same problem. My HDD crashed, I got a new one, and now I can't install add-ons.

Edit: Here's the fix - http://www.howtogeek.com/120743/how-to- ... web-store/
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Re: BOB 5.2.3

Postby Genaraln7 on Sat Aug 25, 2012 3:43 pm

Hey guys could you plz make an app voor THE iPad. 3?

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Re: BOB 5.2.3

Postby agentcom on Wed Aug 29, 2012 12:26 pm

Two things:

First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games

Second, I've noticed a problem when a territory bombards a territory that can attack it. I know that there's no way to make that distinct given the current 4-sided square, but perhaps there should be a different indicator. Maybe half-lines or something. So if a territ can be bombarded by another territ and there's a two way border, you'd see a solid line across the top, the bottom half of the left and right lines and a solid line across the bottom. The other territ be the same with the half lines on the left and right coming down from the top of the square.

If territ A can bombard territ B and territ B can one way attack territ A, it would be harder. Perhaps a mouse over on territ A would yield a whole square on territ B except it would only have the top half of the right side. Mousever on B would show everything but the top half of the left side on territ A.
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