BOB 5.3.0

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Re: BOB 5.2.3

Postby agentcom on Sun Jul 08, 2012 6:11 pm

I didn't know you could install stuff like this in chrome.
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Re: BOB 5.2.3

Postby chapcrap on Mon Jul 09, 2012 2:31 am

agentcom wrote:I didn't know you could install stuff like this in chrome.

You can install most of these in chrome. Some don't work properly, like Map Rank.
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Re: BOB 5.2.3

Postby Chives1337 on Tue Jul 17, 2012 12:27 pm

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Not sure what's up with that.
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Re: BOB 5.2.3

Postby ender516 on Tue Jul 17, 2012 8:07 pm

You seem to have the heads up display (HUD) on. It does look a bit odd with the numbers on top, but I don't know if it would be better with the numbers covered up.
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Re: BOB 5.2.3

Postby Chives1337 on Tue Jul 17, 2012 10:35 pm

I know I want HUD on, where the bar stays at the bottom of my page. I just don't want the numbers showing through.
Unless my memory serves me wrong I always thought that little bar went over the map. If it didn't then huh.
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Re: BOB 5.2.3

Postby sherkaner on Wed Jul 18, 2012 1:14 am

z-indices, it's easy to fix. Just reinstall (it's not really functionality, so I didn't bother updating the version number).
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Re: BOB 5.2.3

Postby richman688 on Thu Aug 09, 2012 9:44 pm

What a cool program, I been seeing snap on my Antartica partner's screen for month, he finally explained it. I wanted to get bob. I down loaded grease monkey and then bob. Bob loaded on the screen fine, but when i enter a game. Parsing XML comes on the screen and seems like it loading,doesn't stop. I can't play the game. I see the bob menu fine. I am using Firefox, but I am using Macbook pro.

Thanks

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Re: BOB 5.2.3

Postby ender516 on Fri Aug 10, 2012 12:45 am

You have probably loaded the wrong version of BOB. What number do you see above the BOB Menu in small print?
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Re: BOB 5.2.3

Postby ender516 on Sun Aug 12, 2012 1:18 pm

On a new topic, I have just noticed that the Elimination Summary does not list players eliminated by the neutral player, like those who are clueless enough to nuke themselves out of a game like Game 11426812 :-^
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Re: BOB 5.2.3

Postby Chives1337 on Sun Aug 12, 2012 2:28 pm

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It fucked up again..
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Re: BOB 5.2.3

Postby jbone17 on Fri Aug 17, 2012 9:35 am

Seems you can only install Extensions to Chrome from the Chrome Web Store now. But I cannot find BOB on there. Am I just missing something?

Otherwise, am I just stuck with version 5.2.0 (which happens to say "Latest Version Installed")?
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Re: BOB 5.2.3

Postby RayK on Mon Aug 20, 2012 9:34 pm

I use Chrome. I downloaded the file, enabled BOB in Chrome tools, and run the file - I don't see anything different in the main screen nor during games. Am I missing something?
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Re: BOB 5.2.3

Postby drunkmonkey on Thu Aug 23, 2012 11:47 pm

jbone17 wrote:Seems you can only install Extensions to Chrome from the Chrome Web Store now. But I cannot find BOB on there. Am I just missing something?

Otherwise, am I just stuck with version 5.2.0 (which happens to say "Latest Version Installed")?

I have the same problem. My HDD crashed, I got a new one, and now I can't install add-ons.

Edit: Here's the fix - http://www.howtogeek.com/120743/how-to- ... web-store/
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Re: BOB 5.2.3

Postby Genaraln7 on Sat Aug 25, 2012 3:43 pm

Hey guys could you plz make an app voor THE iPad. 3?

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Re: BOB 5.2.3

Postby agentcom on Wed Aug 29, 2012 12:26 pm

Two things:

First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games

Second, I've noticed a problem when a territory bombards a territory that can attack it. I know that there's no way to make that distinct given the current 4-sided square, but perhaps there should be a different indicator. Maybe half-lines or something. So if a territ can be bombarded by another territ and there's a two way border, you'd see a solid line across the top, the bottom half of the left and right lines and a solid line across the bottom. The other territ be the same with the half lines on the left and right coming down from the top of the square.

If territ A can bombard territ B and territ B can one way attack territ A, it would be harder. Perhaps a mouse over on territ A would yield a whole square on territ B except it would only have the top half of the right side. Mousever on B would show everything but the top half of the left side on territ A.
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Re: BOB 5.2.3

Postby darth emperor on Thu Aug 30, 2012 4:33 am

agentcom wrote:Two things:

First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games

That's a great idea! It would help alot. But wich snap? Normal snap, or chat snap?


agentcom wrote:Second, I've noticed a problem when a territory bombards a territory that can attack it. I know that there's no way to make that distinct given the current 4-sided square, but perhaps there should be a different indicator. Maybe half-lines or something. So if a territ can be bombarded by another territ and there's a two way border, you'd see a solid line across the top, the bottom half of the left and right lines and a solid line across the bottom. The other territ be the same with the half lines on the left and right coming down from the top of the square.

If territ A can bombard territ B and territ B can one way attack territ A, it would be harder. Perhaps a mouse over on territ A would yield a whole square on territ B except it would only have the top half of the right side. Mousever on B would show everything but the top half of the left side on territ A.

What I do in this cases, is read the legend that BoB gives you when you out your mouse over a region, so I can be sure if this is attack or bombard or....
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Re: BOB 5.2.3

Postby drunkmonkey on Thu Aug 30, 2012 9:16 am

darth emperor wrote:
agentcom wrote:Two things:

First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games

That's a great idea! It would help alot. But wich snap? Normal snap, or chat snap?

I honestly forgot normal snap existed. Chat snaps are there on any computer you use; I don't see the advantage of the other any more.
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Re: BOB 5.2.3

Postby ender516 on Thu Aug 30, 2012 11:11 am

The other snaps worked when maps were too big to fit in chat snaps, but better encoding has gotten away from this problem in most cases.
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Re: BOB 5.2.3

Postby chapcrap on Thu Aug 30, 2012 2:21 pm

agentcom wrote:Two things:

First, what about a button/link near the "jump to your next playable game" that says "snap and jump to next playable game." If nothing else it would be a nice reminder (I snap almost by habit now, but still). But it would also save me a click when jumping btwn games

Second, I've noticed a problem when a territory bombards a territory that can attack it. I know that there's no way to make that distinct given the current 4-sided square, but perhaps there should be a different indicator. Maybe half-lines or something. So if a territ can be bombarded by another territ and there's a two way border, you'd see a solid line across the top, the bottom half of the left and right lines and a solid line across the bottom. The other territ be the same with the half lines on the left and right coming down from the top of the square.

If territ A can bombard territ B and territ B can one way attack territ A, it would be harder. Perhaps a mouse over on territ A would yield a whole square on territ B except it would only have the top half of the right side. Mousever on B would show everything but the top half of the left side on territ A.


Another part of changing how territories connect is that you need to take conditional borders into effect as well.
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Re: BOB 5.2.3

Postby agentcom on Sun Sep 02, 2012 12:36 am

darth emperor wrote:That's a great idea! It would help alot. But wich snap? Normal snap, or chat snap?


chat snaps for sure

darth emperor wrote:
What I do in this cases, is read the legend that BoB gives you when you out your mouse over a region, so I can be sure if this is attack or bombard or....


A lot of the more complicated maps are also the bigger ones. Sometimes it's hard to have all the territs and the BoB summary on the screen at the same time. But yes, I have used that. This second part isn't as big of a deal. The main problem I have is that the mouseover returns results that don't make you think to look any further. I guess I wouldn't mind if it just had a big black square around it, which would indicate that you should do some further research (read the key or read the BoB legend below the map). This could also be what conditional borders look like until a better system is invented. Honestly, I'm not sure if I like the graphical "solution" that I proposed.
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Re: BOB 5.2.3

Postby QoH on Mon Sep 03, 2012 2:00 pm

Here's something that's been bugging me recently...

Why can't I "skip" a game anymore? I try to skip, but it takes me to the same game over and over again.
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Re: BOB 5.2.3

Postby agentcom on Mon Sep 03, 2012 9:40 pm

QoH wrote:Here's something that's been bugging me recently...

Why can't I "skip" a game anymore? I try to skip, but it takes me to the same game over and over again.


+1

Also, something came up over in Suggestions that seems like a good idea for BoB:

Subject: Include default neutral values in map images

ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.


You could color code start positions, too.
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Re: BOB 5.2.3

Postby ender516 on Mon Sep 03, 2012 10:32 pm

agentcom wrote:
QoH wrote:Here's something that's been bugging me recently...

Why can't I "skip" a game anymore? I try to skip, but it takes me to the same game over and over again.


+1

Also, something came up over in Suggestions that seems like a good idea for BoB:

Subject: Include default neutral values in map images

ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.


You could color code start positions, too.

BOB does not actually parse the XML. It works entirely with the page contents as provided by the site and/or information from the game API.
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Re: BOB 5.2.3

Postby KiIIface on Tue Sep 04, 2012 7:57 pm

Hmm just got Chrome since i can't use FF anymore. When i try to download BOB chrome tells me you can't add any extension that don't come directly from the chrome store. Does anyone know how to get around this?
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Re: BOB 5.2.3

Postby B the impaler on Tue Sep 04, 2012 10:53 pm

I had the same problem, see below:

Download the extension file from the website and save it to your computer.
Click the wrench icon on the browser toolbar.
Select Tools > Extensions.
Locate the extension file on your computer and drag the file onto the Extensions page.
Review the list of permissions in the dialog that appears. If you would like to proceed, click Install.
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