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Re: BOB 5.2.5

Postby -=- Tanarri -=- on Mon Jul 22, 2013 1:28 am

BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?

Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.

Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script :)
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Re: BOB 5.2.5

Postby Jdsizzleslice on Mon Jul 22, 2013 1:42 am

-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?

Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.

Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script :)

This is a known issue and we are looking into it. There are several confirmed that this is happening. Thank you for your patience. :D
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Re: BOB 5.2.5

Postby ender516 on Mon Jul 22, 2013 1:07 pm

-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?

Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.

Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script :)

So, can you get me copies of the previous and current XML so I can look for the differences and track down the problem? Do you know what feature is being used now that wasn't before?

I haven't had a chance to look at the fog game counting problem. I think I will start by asking the admins what they have changed recently.
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Re: BOB 5.2.5

Postby -=- Tanarri -=- on Mon Jul 22, 2013 11:12 pm

ender516 wrote:
-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?

Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.

Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script :)

So, can you get me copies of the previous and current XML so I can look for the differences and track down the problem? Do you know what feature is being used now that wasn't before?

I haven't had a chance to look at the fog game counting problem. I think I will start by asking the admins what they have changed recently.


For Conquer 500, I'm not sure what other changes may have been made, but I know you're able to attack out from the Pit Equipement to, I believe, the Pit Row. I'll let Dolomite know you're looking for a copy of the current and old XML for comparrison.

For the fog problem, I believe the problems started happening after the tooltips were added, but I may be wrong.
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Re: BOB 5.2.5

Postby ender516 on Tue Jul 23, 2013 11:47 am

-=- Tanarri -=- wrote:
ender516 wrote:
-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?

Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.

Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script :)

So, can you get me copies of the previous and current XML so I can look for the differences and track down the problem? Do you know what feature is being used now that wasn't before?

I haven't had a chance to look at the fog game counting problem. I think I will start by asking the admins what they have changed recently.


For Conquer 500, I'm not sure what other changes may have been made, but I know you're able to attack out from the Pit Equipement to, I believe, the Pit Row. I'll let Dolomite know you're looking for a copy of the current and old XML for comparrison.

For the fog problem, I believe the problems started happening after the tooltips were added, but I may be wrong.

blakebowling noted here that things seem to be working now. I saw things as okay at home last night and wondered if my BOBs were out of sync, but it's fine here at work as well.
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Re: BOB 5.2.5

Postby dolomite13 on Thu Jul 25, 2013 11:47 am

ender516 wrote:
-=- Tanarri -=- wrote:
ender516 wrote:
-=- Tanarri -=- wrote:BOB has been freezing on the "Processing XML..." step of loading on Conquer 500 map since the new XML update. According to koontz this is a BOB problem due to not handling some newer XML features. Is there a plan to get this fixed? Any ETA if so?

Also, is there any feedback on the other issue I reported a week ago? The one where BOB isn't correctly counting territories in non-nuclear fog games? It seems to update to the correct number at the beginning of a player's turn (only that player's count), but BOB doesn't seem to count the territories that have been gained or lost. Feedback on this problem would be great if possible.

Thanks to sherkaner, ender, and whoever else is taking care of BOB these days for all the work you put into it, it's a really great and useful script :)

So, can you get me copies of the previous and current XML so I can look for the differences and track down the problem? Do you know what feature is being used now that wasn't before?

I haven't had a chance to look at the fog game counting problem. I think I will start by asking the admins what they have changed recently.


For Conquer 500, I'm not sure what other changes may have been made, but I know you're able to attack out from the Pit Equipement to, I believe, the Pit Row. I'll let Dolomite know you're looking for a copy of the current and old XML for comparrison.

For the fog problem, I believe the problems started happening after the tooltips were added, but I may be wrong.

blakebowling noted here that things seem to be working now. I saw things as okay at home last night and wondered if my BOBs were out of sync, but it's fine here at work as well.


Here is the diff where BOB broke initially.

http://diffchecker.com/eac16r7y

Here is the changes between the working one and the current XML that I just submitted.

http://diffchecker.com/e35ekozf

Hope this helps

=D13=
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Re: BOB 5.2.5

Postby EricPhail on Sat Jul 27, 2013 2:56 am

Bob has been broken again it seems (another site update I think - given theres a new button saying rematch)
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Re: BOB 5.2.5

Postby ztodd on Sat Jul 27, 2013 8:21 pm

In case you need to know, in Chrome it's now stuck on the Initializing message.
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Re: BOB 5.2.6

Postby sherkaner on Sun Jul 28, 2013 6:22 am

Yep, site update seems to break things a bit. Problem is that the script needs to know the location of some javascript, and that location is changing a bit with site changes. 5.2.6 should fix it for now.
(Note to site: might be useful to give the config javascript element an unique id).
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Re: BOB 5.2.6

Postby Swifte on Fri Sep 06, 2013 8:41 am

Snapshots don't appear to be working correctly with 12 player games. May not be storing the colors for players 9-12?
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Re: BOB 5.2.6

Postby iAmCaffeine on Fri Sep 06, 2013 5:02 pm

Swifte wrote:Snapshots don't appear to be working correctly with 12 player games. May not be storing the colors for players 9-12?


Not tested in games of 9+ players, but in regular size games I noticed snapshots use the old grey and green.
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Re: BOB 5.2.6

Postby ender516 on Tue Sep 10, 2013 2:42 pm

Whoa, looks like there is some work to do. I hope I can incorporate docchaos's auto-snap feature as well.
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Re: BOB 5.2.6

Postby notyou2 on Wed Sep 11, 2013 8:42 pm

BOB has left to get drunk apparently, and no contact information.
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Re: BOB 5.2.6

Postby notyou2 on Thu Sep 12, 2013 10:33 am

I don't see any other BOB threads. Is it just me that BOB has stopped working for?
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Re: BOB 5.2.6

Postby iAmCaffeine on Thu Sep 12, 2013 10:43 am

notyou2 wrote:I don't see any other BOB threads. Is it just me that BOB has stopped working for?


I'm not having any problems.
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