BOB 5.3.0

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Re: BOB 5.2.3

Postby spurgistan on Tue Apr 10, 2012 8:53 pm

Edited for me being a moron. You got no proof!
Last edited by spurgistan on Tue Apr 17, 2012 8:53 pm, edited 1 time in total.
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Re: BOB 5.2.3

Postby Genaraln7 on Tue Apr 10, 2012 11:52 pm

:evil: Just so you know i love this program and its a great help...
But why do you always spam us with a blinking *update available :sick: !* (while its perfectly working) And when i just update to get rid of the stupid flashing text it bloody stops working! :evil:



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Re: BOB 5.2.3

Postby agentcom on Wed Apr 11, 2012 12:11 am

Genaraln7 wrote::evil: Just so you know i love this program and its a great help...
But why do you always spam us with a blinking *update available :sick: !* (while its perfectly working) And when i just update to get rid of the stupid flashing text it bloody stops working! :evil:



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You seem to be having the exact opposite problem of most people since the site update.
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Re: BOB 5.2.3

Postby Genaraln7 on Wed Apr 11, 2012 11:22 am

Now iv deinstaled the BOB and reinstaled and it looks like its working again... but plz dont spam us with unnesersery updates, if i want or need one ill go back to this foum!
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Re: BOB 5.2.3

Postby Leehar on Wed Apr 11, 2012 1:28 pm

ender516 wrote:I like the strength value. It combines number of troops with number of territories and some other values, I think, and I find it a useful gauge of who to watch.

Yeah, so I thought if it could tell who round limits deems the winner, that could be useful on who to watch out for.

sherkaner wrote:
Leehar wrote:Is there anyway that 'Strength' could now reflect the round limits determination of wins?

It's just number of armies, right? I haven't had a game that was decided through round limits yet, so I'm not sure.
At least that number is already in the table, so that doesn't need a column. But I might remove the strength anyway, it isn't that useful.

And btw, just updated the script.

I thought it was a product of terr * region as well, since I remember lack mentioning something about a formula he used, but perhaps he did just use most troops
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Re: BOB 5.2.3

Postby chapcrap on Wed Apr 11, 2012 4:05 pm

Genaraln7 wrote:Now iv deinstaled the BOB and reinstaled and it looks like its working again... but plz dont spam us with unnesersery updates, if i want or need one ill go back to this foum!

Please, ignore this.
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Re: BOB 5.2.3

Postby Catarah on Tue Apr 17, 2012 11:33 am

just checking, but i´m afraid there is no version for Chrome right? switched browsers recently and its a pain to switch back to firefox every time i play a hard game :p

also, the strength is Troops + troops Due - (Regions*(2/3))
i believe the region number gets counted as negative because for each region there's an army which can't be used to attack with, so that army counts only for 1/3rd.
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Re: BOB 5.2.3

Postby sherkaner on Tue Apr 17, 2012 12:01 pm

Catarah wrote:just checking, but i´m afraid there is no version for Chrome right? switched browsers recently and its a pain to switch back to firefox every time i play a hard game :p

also, the strength is Troops + troops Due - (Regions*(2/3))
i believe the region number gets counted as negative because for each region there's an army which can't be used to attack with, so that army counts only for 1/3rd.


Updated the opening post. Chrome doesn't require greasemonkey, just install it through the direct link. The same script works for both browsers :).
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Re: BOB 5.2.3

Postby clapper011 on Tue Apr 17, 2012 7:24 pm

why is my bob/clickies not working right since the update today? i have to keep clicking ..its as if my grease monkey is turned off yet its on?
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Re: BOB 5.2.3

Postby sherkaner on Wed Apr 18, 2012 3:35 am

clapper011 wrote:why is my bob/clickies not working right since the update today? i have to keep clicking ..its as if my grease monkey is turned off yet its on?

You are the first to complain, so I hope this is specific to you
Do the menus show up on game pages?
And which version of FF are you using? (I might have used something that has a slightly different name in older ff versions)
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Re: BOB 5.2.3

Postby clapper011 on Wed Apr 18, 2012 6:33 am

sherkaner wrote:
clapper011 wrote:why is my bob/clickies not working right since the update today? i have to keep clicking ..its as if my grease monkey is turned off yet its on?

You are the first to complain, so I hope this is specific to you
Do the menus show up on game pages?
And which version of FF are you using? (I might have used something that has a slightly different name in older ff versions)

ff 12.0 yes the menus show when im in games... so far it seems fine today.....
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Re: BOB 5.2.3

Postby Catarah on Wed Apr 18, 2012 4:27 pm

jeez, why didn't i bother finding out if BOB works for chrome earlier then this.

awesome! got it up and running again! thanks!
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Re: BOB 5.2.3

Postby cairnswk on Fri Apr 20, 2012 1:07 pm

i notice that when playing games the assault/enforcment box at bottom left of screen seems to auto-size to the same size as the map you are playing.
A couple of times now when playing, i have inadvertantly (through not watching carefully) hit the end enforcement button instead of the enforce button because the enforce button has moved to the line below and left justified.
Is there any way to set this box size so that it spreads out fully across the screen instead of it squeezing itself up and buttons move to the next line i.e. i would like the buttons on the right of the drop lists not spread over two lines?
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Re: BOB 5.2.3

Postby sherkaner on Fri Apr 20, 2012 1:15 pm

it's the HUD you're talking about, and in the BOB-menu there's an option to set the minimal HUD width (default set to 600, but can be increased to 1200). So yes, it's possible.
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Re: BOB 5.2.3

Postby cairnswk on Fri Apr 20, 2012 3:17 pm

sherkaner wrote:it's the HUD you're talking about, and in the BOB-menu there's an option to set the minimal HUD width (default set to 600, but can be increased to 1200). So yes, it's possible.

Thank you sherkaner. great tool this :)
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Re: BOB 5.2.3

Postby CJ Lues on Thu Apr 26, 2012 6:17 am

Hi, I wonder if you could help me... You know the red/yellow box around the attack from/attack to regions, well since I installed the latest version I don't have those boxes anymore... :(
Now i can't see where i attack from or attack to...!

Please Help! :o

-CJ-
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Re: BOB 5.2.3

Postby Leehar on Thu Apr 26, 2012 7:34 am

CJ Lues wrote:Hi, I wonder if you could help me... You know the red/yellow box around the attack from/attack to regions, well since I installed the latest version I don't have those boxes anymore... :(
Now i can't see where i attack from or attack to...!

Please Help! :o

-CJ-

Do you Map Inspect on? It's underneath View Options.
Or are you talking about CC's default Indicators? You can click for those on the blue tags at the side of the map (colour codes etc)
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Re: BOB 5.2.3

Postby CJ Lues on Thu Apr 26, 2012 2:03 pm

Leehar wrote:
CJ Lues wrote:Hi, I wonder if you could help me... You know the red/yellow box around the attack from/attack to regions, well since I installed the latest version I don't have those boxes anymore... :(
Now i can't see where i attack from or attack to...!

Please Help! :o

-CJ-

Do you Map Inspect on? It's underneath View Options.
Or are you talking about CC's default Indicators? You can click for those on the blue tags at the side of the map (colour codes etc)


Thanx mate! Looks like i somehow clicked on the Indicators... they're back now...! :D
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Re: BOB 5.2.3

Postby Dalixam on Tue May 01, 2012 7:05 am

After installing it for the first time, I get "Parsing XML" running forever. Haven't been able to get into any games w/o disabling the script...
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Re: BOB 5.2.3

Postby sherkaner on Tue May 01, 2012 7:17 am

Dalixam wrote:After installing it for the first time, I get "Parsing XML" running forever. Haven't been able to get into any games w/o disabling the script...

Hmm, you're sure you have the right version? This tended to happen with an outdated version.
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Re: BOB 5.2.3

Postby Dalixam on Tue May 01, 2012 7:23 am

Not at all :)

Since I just installed it an hour ago, I thought it couldn't be a version problem. Turns out, I was wrong. I got a link from an outdated thread.

Thanks for the reply, it works now :)
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Re: BOB 5.2.3

Postby ender516 on Tue May 01, 2012 10:09 pm

Could you let me know where that outdated link is? Maybe a mod edit is in order to avoid a recurrence of this problem.
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Re: BOB 5.2.3

Postby DiM on Thu May 03, 2012 7:56 pm

can bob be tweaked to automatically take a snapshot in chat at the end of each turn?
i sometimes forget to do it manually.
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Re: BOB 5.2.3

Postby ender516 on Thu May 03, 2012 8:51 pm

I have been thinking of doing that for a while. Another fix I was thinking of was for the asterisks in the statistics which show how many kills are needed to reduce a player's bonus. Right now, it calculates based on the standard 1 troop for 3 territories with a minimum of 3 troops. It would be nice to base the calculations on the actual reinforcements defined in the XML for a map. For example, Eurasia and the First Nations of the Americas use 1 troop for 4, and Eurasia has a maximum as well as a minimum.
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Re: BOB 5.2.3

Postby DiM on Thu May 03, 2012 10:08 pm

ender516 wrote:I have been thinking of doing that for a while. Another fix I was thinking of was for the asterisks in the statistics which show how many kills are needed to reduce a player's bonus. Right now, it calculates based on the standard 1 troop for 3 territories with a minimum of 3 troops. It would be nice to base the calculations on the actual reinforcements defined in the XML for a map. For example, Eurasia and the First Nations of the Americas use 1 troop for 4, and Eurasia has a maximum as well as a minimum.


yep that would be great too.
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