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lhcguy wrote:Hi.. i have not read all the 20 pages, but i think there should also be an measurement of the streakiness of dices, since most users complain about too long streaks.
Can you please add some more information in the script?
% that a dice is the same as the dice before
% of all 3 dices in an attack role are the same?
% of all 2 dices in a defensive role are the same?
% of the outcome of a battle is the same as in the battle before? (win, tie, loose)
If you add those in your script, i can get the ideal numbers for you with some math.
This might shed light on the streakyness of the dices (although i believe it will simply show those people, that they are superstitious)
sbuck143 wrote:i am discovering that the dice seemed to be skewed towards the defender an inordinate amount. I will install this script to verify through that.
Note I'm not just complaining as an attacker, but i've been the beneficiary of several of these events as well. But having been here for only 1 week, and already having been a party to at least a dozen 1 in a million events (literally 1 in a million, like 23 v 3 , 12 v 2), i am already extremely suspicious of the dice. Defenders win 3 v 2 battles way way more often than they should, and seem to roll double 6's like its going out of style.
What do we know about how the random dice are indeed generated randomly? There are whole college departments devoted to making computer randomizers truly random. What do we know about the seed used here?
Don´t you think your numbers wield far too many streaks in a row to be considered random? I am a ConquerClub user, they use your numbers and claim them to be perfect. But the number of times we find strange things with the results is amazing.
(rolled 30 numbers at their generator and posted the results)
How can we trust it, if every time we get the die roller, it shows results that "are possible" but "should happen once every many rolls", not on "every other" roll. On those 30 dice, for instance, I´ve seen only one FOUR.. ....one four in 30 rolls ... where it should be something around five.
but I got 10 sixes .. 33,3% of the dice.
So I'm finally finding some time to reply to your email. I have no idea who ConquerClub is and I have no commitment to them to reply to their users' emails.
72o wrote:So, if that was your percentage out of 10000 3v1 attacks,
65.97-63.26=2.71%*10000=271 more ones you should have killed out of ten thousand tries.
I don't think this variance is statistically significant, out of a relatively small sample size. Do you have big variances in other rolls, like 3v2?
Capitino wrote:It looks like the dice analyser has not been updated in a while and that the one who created it, has not been around in a while. If possible I would like to see if I can develop it further. I'm not very experienced with greasemonkey scripts (as in not at all), but I should be able to learn it fast as long as I have something to start with. Is the source code for this script available somewhere?
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