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Re: ConquerStats - shows several ingame statistics

Postby lancehoch on Tue Sep 30, 2008 6:00 pm

Could some of the problems with high scores and the graphs be from the missing game logs?
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Re: ConquerStats - shows several ingame statistics

Postby yeti_c on Wed Oct 01, 2008 3:28 am

hecter wrote:Making it AJAX compatible would be nice...

Sorry if it's been posted, didn't read the thread :oops:


Er - it IS AJAX compatible... it uses AJAX to retrieve the data to then show you the graph...

I think perhaps that you mean something else?

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Re: ConquerStats - shows several ingame statistics

Postby hecter on Wed Oct 01, 2008 2:25 pm

yeti_c wrote:
hecter wrote:Making it AJAX compatible would be nice...

Sorry if it's been posted, didn't read the thread :oops:


Er - it IS AJAX compatible... it uses AJAX to retrieve the data to then show you the graph...

I think perhaps that you mean something else?

C.

I was playing a speed game and the chart didn't update unless I refreshed my page...
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Re: ConquerStats - shows several ingame statistics

Postby yeti_c on Wed Oct 01, 2008 2:45 pm

hecter wrote:
yeti_c wrote:
hecter wrote:Making it AJAX compatible would be nice...

Sorry if it's been posted, didn't read the thread :oops:


Er - it IS AJAX compatible... it uses AJAX to retrieve the data to then show you the graph...

I think perhaps that you mean something else?

C.

I was playing a speed game and the chart didn't update unless I refreshed my page...


Did you

a) Complete a speed game in a different tab?

If so - then there is no ajax event generated by such an evernt - the script would have to constantly poll the XML file to see if the number of games had changed

b) mean you completed a game - then went to check your graph and it didn't update itself?

In this case then perhaps either
i) the XML that Lack generates gets cached. (Hence the refresh fixing it - this is highly possible - cspare - check BOB coding for a way to force an uncached version of XML)
ii) the update for the graph needs to check the XML for games numbers changing a bit more stringently.

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Re: ConquerStats - shows several ingame statistics

Postby hecter on Wed Oct 01, 2008 2:50 pm

I was playing a speed game in a tab that stayed on that speed game, it never changed. The speed game started and ended on that tab and the chart didn't update once.
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Re: ConquerStats - shows several ingame statistics

Postby yeti_c on Wed Oct 01, 2008 3:22 pm

hecter wrote:I was playing a speed game in a tab that stayed on that speed game, it never changed. The speed game started and ended on that tab and the chart didn't update once.


It wouldn't do - as it has no knowledge that you have finished that speed game.

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Re: ConquerStats - shows several ingame statistics

Postby killmanic on Wed Oct 01, 2008 3:36 pm

it says my low is 1020 (which cant be everyone starts at 1000) and my high is 2749 when my true high is over 300 points more
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Re: ConquerStats - shows several ingame statistics

Postby cspare on Wed Oct 01, 2008 3:40 pm

yeti_c wrote:
hecter wrote:I was playing a speed game in a tab that stayed on that speed game, it never changed. The speed game started and ended on that tab and the chart didn't update once.


It wouldn't do - as it has no knowledge that you have finished that speed game.

C.


Hmm I was thinking to inject a function into the CC ajax part, which would allow me to auto update the ingame stats. I haven't tried it yet, but that should be possible, right?
It wouldn't really make sense to implement it for the score charts though:)

Anyways, I'll give it a try later this week.
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Re: ConquerStats - shows several ingame statistics

Postby yeti_c on Wed Oct 01, 2008 3:45 pm

cspare wrote:
yeti_c wrote:
hecter wrote:I was playing a speed game in a tab that stayed on that speed game, it never changed. The speed game started and ended on that tab and the chart didn't update once.


It wouldn't do - as it has no knowledge that you have finished that speed game.

C.


Hmm I was thinking to inject a function into the CC ajax part, which would allow me to auto update the ingame stats. I haven't tried it yet, but that should be possible, right?
It wouldn't really make sense to implement it for the score charts though:)

Anyways, I'll give it a try later this week.


Yeah - should definitely be done for the score stats... but not the charts.

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Re: ConquerStats - shows several ingame statistics

Postby hecter on Wed Oct 01, 2008 4:08 pm

yeti_c wrote:
hecter wrote:I was playing a speed game in a tab that stayed on that speed game, it never changed. The speed game started and ended on that tab and the chart didn't update once.


It wouldn't do - as it has no knowledge that you have finished that speed game.

C.

But it should update... As I'd like to know how people are attacking each other, ect. as the game plays out...
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Re: ConquerStats - shows several ingame statistics

Postby niMic on Wed Oct 01, 2008 4:11 pm

How is the run of time displayed in the Score chart? I'm curious, since I had quite a large break from CC, but my score chart doesn't seem to show that.
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Re: ConquerStats - shows several ingame statistics

Postby cspare on Wed Oct 01, 2008 4:46 pm

niMic wrote:How is the run of time displayed in the Score chart? I'm curious, since I had quite a large break from CC, but my score chart doesn't seem to show that.

The chart actually uses game number as x-axis, and not the date. This is because it would be difficult to squeeze in 2+ years (for some people) of data in a single chart. It would have been nice too see though, but I think it's better this way, given the fact the chart area is not that big.
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Re: ConquerStats - shows several ingame statistics

Postby yeti_c on Thu Oct 02, 2008 7:17 am

hecter wrote:
yeti_c wrote:
hecter wrote:I was playing a speed game in a tab that stayed on that speed game, it never changed. The speed game started and ended on that tab and the chart didn't update once.


It wouldn't do - as it has no knowledge that you have finished that speed game.

C.

But it should update... As I'd like to know how people are attacking each other, ect. as the game plays out...


I think we're talking at cross purposes - I was talking about the charts - you were talking about the stats...

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Re: ConquerStats - shows several ingame statistics

Postby BENJIKAT IS DEAD on Thu Oct 02, 2008 7:26 am

lancehoch wrote:Could some of the problems with high scores and the graphs be from the missing game logs?


I think so - which is a pity.

It shows my lowest to be 1179 (obv wrong), and my highest to be 2761 (nearly 900 too low).
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Re: ConquerStats - shows several ingame statistics

Postby Twill on Thu Oct 02, 2008 8:53 am

Cspare - pretty please start a new topic for the chart (or the stats), it's going to get really confusing to keep 1 thread on 2 topics from getting out of hand...
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