ConquerStats - Ingame analysis

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Re: ConquerStats - Ingame analysis

Postby OliverFA on Thu Oct 16, 2008 4:57 pm

The link for installing Silverlight is wrong.

Here is the right link http://www.microsoft.com/silverlight/re ... aspx?v=2.0
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Re: ConquerStats - Ingame analysis

Postby cspare on Thu Oct 16, 2008 5:08 pm

OliverFA wrote:The link for installing Silverlight is wrong.

Here is the right link http://www.microsoft.com/silverlight/re ... aspx?v=2.0

Oehh, right, thanks. forgot to update the download link ;)
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Re: ConquerStats - Ingame analysis *updated*

Postby OliverFA on Thu Oct 16, 2008 5:44 pm

cspare wrote:
OliverFA wrote:Ooooooooh so cool.

You will say that I am asking a lot. But... What about having the same chart about armies that each player had at the begining of turn?

Yea that would be nice, but that is currently not possible because the game logs don't provide that information yet. They have announced that there will be a game log improvement soon that will include such information. I can't wait:)


Oh what a pitty! Well, I can't wait for them to provide that information either ;-) When they do, you could also add a graph showing total armies by each player per turn.

cspare wrote:
OliverFA wrote:A small comment: I think it would be more understandable if the reinforcements for dead players were 0. Right now, when a player is eliminated, his line stops instead of going down to 0, and can induce a bit of confussion.

Hmm I'm not sure I'd agree with that, I prefer it to end the line. I might implement it when more people want to show 0 though.


I know is just a personal preference. But graphics always look more impressive when the eliminated player's line gows down to 0 in his last turn ;-) Or maybe you could add it as an option, so everybody could have it their way.

cspare wrote:
OliverFA wrote:Sorry to write in different posts, but I am just trying the new feature right now. In maps with games autodeplayed to territories, those armies are not displayed in the graphic. For example, in the New World map it does not display the armies from landing ports and homelands.

Good point, I'll address this in next version, guess that will be somewhere this week.
[/quote]
Just tried it with a New World map but it doesn't show yet. I suppose it is still in the to-do list?

Thanks for your nice work :-)
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Re: ConquerStats - Ingame analysis

Postby cspare on Fri Oct 17, 2008 3:54 pm

I've just updated the chart, it now allows you to filter on players and reinforcement types.
Screenshot
Image

You do not have to download (or do) anything if you already have ConquerStats 1.1.4 installed: The new chart will automatically appear instead of the old one.

@OliverFA, this should fix your issue with the new world map, could you please verify?
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Re: ConquerStats - Ingame analysis

Postby chipv on Fri Oct 17, 2008 4:02 pm

Awesome stuff, cspare.
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Re: ConquerStats - Ingame analysis

Postby BENJIKAT IS DEAD on Fri Oct 17, 2008 4:18 pm

Great stuff.

Any chance of having team totals? (cf BOB)
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Re: ConquerStats - Ingame analysis

Postby OliverFA on Fri Oct 17, 2008 4:42 pm

cspare wrote:@OliverFA, this should fix your issue with the new world map, could you please verify?


It works perfectly. Really useful now. And not only very useful, but also very nice. Thanks a lot :-)

Another suggestion (you will kill me for making so many suggestions ;-) ) but now that you managed to differentiate the reinforcements for the chart, would be nice to do the same for the "Reinforcements" table (see image)

Image

In that game there are no cards. And now the chart understands perfectly that they are territory bonuses, but the table still classifies them as card bonus.
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Re: ConquerStats - Ingame analysis

Postby BENJIKAT IS DEAD on Sat Oct 18, 2008 6:35 am

Another suggestion - a toggle to show cumulative totals?
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Re: ConquerStats - Ingame analysis

Postby cspare on Sat Oct 18, 2008 7:38 am

OliverFA wrote:
cspare wrote:@OliverFA, this should fix your issue with the new world map, could you please verify?


It works perfectly. Really useful now. And not only very useful, but also very nice. Thanks a lot :-)

Another suggestion (you will kill me for making so many suggestions ;-) ) but now that you managed to differentiate the reinforcements for the chart, would be nice to do the same for the "Reinforcements" table (see image)

Image

In that game there are no cards. And now the chart understands perfectly that they are territory bonuses, but the table still classifies them as card bonus.


Yea good point:) I'll update the table and add some tooltip information soon. First I'm planning to have the table auto update while playing, so there's no need to refresh the page.
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Re: ConquerStats - Ingame analysis

Postby cspare on Sat Oct 18, 2008 7:39 am

BENJIKAT IS DEAD wrote:Another suggestion - a toggle to show cumulative totals?

I'm not sure what you mean. Would you like to see the total reinforcements for all players for each turn?
Team totals is a great idea btw, it's on my todo list:)
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Re: ConquerStats - Ingame analysis

Postby OliverFA on Sat Oct 18, 2008 8:38 am

cspare wrote:Yea good point:) I'll update the table and add some tooltip information soon. First I'm planning to have the table auto update while playing, so there's no need to refresh the page.


I agree. Auto update is first in the priorities ;-)

By the way, another suggestion would be to add a tab to the chart to show territories held each turn. That is a info that is available in the log right now.

Thanks again for your very nice plugin :-)
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Re: ConquerStats - Ingame analysis

Postby BENJIKAT IS DEAD on Sat Oct 18, 2008 8:50 am

cspare wrote:
BENJIKAT IS DEAD wrote:Another suggestion - a toggle to show cumulative totals?

I'm not sure what you mean. Would you like to see the total reinforcements for all players for each turn?
Team totals is a great idea btw, it's on my todo list:)


Turn 1 I get 3, turn 2:4, turn 3:7.

The cumulative graph would be 3,7,14
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Re: ConquerStats - Ingame analysis

Postby cspare on Sat Oct 18, 2008 2:50 pm

I just uploaded version 1.2.0, which automatically updates the statistics (both tables and charts) while playing
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Re: ConquerStats - Ingame analysis

Postby OliverFA on Sat Oct 18, 2008 3:01 pm

Just updated. It works very well :-)
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Re: ConquerStats - Ingame analysis

Postby cspare on Thu Oct 23, 2008 1:43 pm

Just for the record, I've added a new feature to the charts. It now visualizes team reinforcements as well; if you enable it through the new 'teams' checkbox in the chart.
Once again this is a serverside change, so you do not have to download (or do) anything if you already have ConquerStats 1.2.0 installed: The new chart will automatically appear instead of the old one.
Screenshot:
Image
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Re: ConquerStats - Ingame analysis

Postby yeti_c on Fri Oct 24, 2008 4:11 am

For a pretty graph take a look at this...

Game 2500904

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Re: ConquerStats - Ingame analysis

Postby OliverFA on Fri Oct 24, 2008 4:35 am

Is that some kind of DNA sequence? LOL!
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Re: ConquerStats - Ingame analysis

Postby yeti_c on Fri Oct 24, 2008 5:06 am

I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

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Re: ConquerStats - Ingame analysis

Postby BENJIKAT IS DEAD on Fri Oct 24, 2008 9:26 am

yeti_c wrote:I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

C.


of course we would all like that!


anyway - this script is awseome, but (intermittently) is causing me a headache. Some of the time, I get a Silverlight install button instead of the graph, when this happens, the whole page seizes up - clickable maps doesn;t work, and neither do the assault, reinforce etc buttons.

I have a feeling that this is Microsoft being crap at compiling for MacOS yet again? - anyone else having this problem?
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Re: ConquerStats - Ingame analysis

Postby cspare on Fri Oct 24, 2008 3:47 pm

BENJIKAT IS DEAD wrote:I have a feeling that this is Microsoft being crap at compiling for MacOS yet again? - anyone else having this problem?

Hmm too bad ur having troubles. I haven't heard of any other problems yet, but I guess it would have something to do with MacOS yea.
Could you check what version you have installed? You can check by right-mouse clicking on the chart and then click on 'Silverlight configuration'.
Also, according to wikipedia silverlight 2 is only supported on MacOS that runs on an intel CPU: Mac OS 10.4/10.5 Intel. Do you have that?
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Re: ConquerStats - Ingame analysis

Postby cspare on Fri Oct 24, 2008 3:52 pm

yeti_c wrote:I would like a graph of total army count over time - however - with the current logging system - I'm pretty sure it's not possible.

C.

Yea that'd be nice but thats not possible as of yet. We all need to push for the gamelog 2.0: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=1552 :)
It's been suggested over 2 years ago now..
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Re: ConquerStats - Ingame analysis

Postby cspare on Sat Oct 25, 2008 1:25 pm

I've just uploaded version 1.3.0 of the script.
Download it here.

New features are:
  • Territories held are now visible in the chart:
    Image
  • The mouse-over tooltip for reinforcements have improved; they now show detailed information:
    Image
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Re: ConquerStats - Ingame analysis

Postby yeti_c on Sat Oct 25, 2008 2:02 pm

Excellent stuff Cspare.

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Re: ConquerStats - Ingame analysis

Postby OliverFA on Sat Oct 25, 2008 5:36 pm

I agree. Excellent stuff. I wonder how I could play without having it!

Congratulations on your great great work, cspare. You are a star!
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Re: ConquerStats - Ingame analysis

Postby Aussierager on Tue Nov 25, 2008 3:34 pm

HI EVERYONE

Dont Mean to be a DOWNER but it would have been NICE to have been TOLD of this ADDON that would have helped ME also

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