Greasemonkey Script Assault Odds

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Re: Greasemonkey Script Assault Odds

Postby LuxNocte on Thu Jun 17, 2010 6:59 am

Pathfinder is not working for me in Firefox. Since the change, no countries are in the From dropdown, like numone.

Thanks again for the great mod!
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Re: Greasemonkey Script Assault Odds

Postby ender516 on Fri Jun 18, 2010 12:59 am

LuxNocte wrote:Pathfinder is not working for me in Firefox. Since the change, no countries are in the From dropdown, like numone.

Thanks again for the great mod!

Try the Refresh button in the Pathfinder pane. But I have noticed a problem too, this may only work once you have started a turn.
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Re: Greasemonkey Script Assault Odds

Postby darth emperor on Fri Jun 18, 2010 6:46 pm

ender516 wrote:
LuxNocte wrote:Pathfinder is not working for me in Firefox. Since the change, no countries are in the From dropdown, like numone.

Thanks again for the great mod!

Try the Refresh button in the Pathfinder pane. But I have noticed a problem too, this may only work once you have started a turn.

or try to put in the box a number (i haven't tried "0") after puttin the number the regions works fine(except in one case that didn't worked)
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Re: Greasemonkey Script Assault Odds

Postby pickleofdoom on Tue Jul 06, 2010 6:28 pm

This is a great script. :) I think it will increase the skill content of the game because players will develope a more scientific and less superstitious attitude towards the dice. I find that after using it for a while, it becomes easier to guess the odds without using it.

I am finding this bug with the pathfinder occurs sporadically, with no obvious cause. Sometimes it fixes itself after i start my turn or after i enter a number in the deploy box, sometimes not. Sometimes it works fine from the word go.
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Re: Greasemonkey Script Assault Odds

Postby WidowMakers on Fri Jul 09, 2010 3:44 pm

This does not work properly if you are using Chatglove.
If I have my chat undocked, the assault script does not work (will not load terts for path evaluation)

To get it to work:
1) I need to dock the chat glove
2) Refresh the map
3) Refresh the assault odds button
4) wait for map inspect to finish loading (from BOB or clickies)
5) delete the 0 from the path options (it then resets to NaN)
6) Then the terts are available for picking in a drop down list.
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Re: Greasemonkey Script Assault Odds

Postby chipv on Sat Jul 10, 2010 1:20 pm

WidowMakers wrote:This does not work properly if you are using Chatglove.
If I have my chat undocked, the assault script does not work (will not load terts for path evaluation)

To get it to work:
1) I need to dock the chat glove
2) Refresh the map
3) Refresh the assault odds button
4) wait for map inspect to finish loading (from BOB or clickies)
5) delete the 0 from the path options (it then resets to NaN)
6) Then the terts are available for picking in a drop down list.


Fixed. 1.0.4 available

chatglove was innocent, this was a straightforward mistake on aligning with latest site change.
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Re: Greasemonkey Script Assault Odds

Postby WidowMakers on Sat Jul 10, 2010 1:37 pm

chipv wrote:
Fixed. 1.0.4 available

chatglove was innocent, this was a straightforward mistake on aligning with latest site change.

Cool. Thanks
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Re: Greasemonkey Script Assault Odds

Postby general_c on Tue Jul 20, 2010 2:03 am

You've made my day with this, I'm adding you as a friend =D>

Is there anything similar that also keeps track of the die rolls over time?
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Re: Greasemonkey Script Assault Odds

Postby chipv on Tue Jul 20, 2010 2:15 am

general_c wrote:You've made my day with this, I'm adding you as a friend =D>

Is there anything similar that also keeps track of the die rolls over time?


viewtopic.php?f=527&t=114183
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Re: Greasemonkey Script Assault Odds

Postby Eyestone on Fri Nov 05, 2010 10:32 pm

Is there any way to make you able to manipulate the calculations by putting in your own numbers? For example if you have an idea of how many troops your opponent has hidden in the fog, you should be able to set up the number of defenders yourself.

Also the pathfinder options isn't perfect as the tool thinks you have to advance the troops for every region you attack. Could this be fixed?

Btw, thanks for making one of the most useful tools on the site! =D>
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Re: Greasemonkey Script Assault Odds

Postby darth emperor on Sat Nov 06, 2010 6:37 am

Eyestone wrote:Is there any way to make you able to manipulate the calculations by putting in your own numbers? For example if you have an idea of how many troops your opponent has hidden in the fog, you should be able to set up the number of defenders yourself.

Yeah, on top of the pathfinder... there's the Quickcalc... in one you put the number of attackers and the other the defenders (if multiple separated by commas)...

I also use this when I don't want to advance my troops, and the pathfinder doesn't let me...
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Re: Greasemonkey Script Assault Odds

Postby ElricTheGreat on Wed Nov 17, 2010 9:04 am

This might sound like a rookie question .. but can someone point me at the actual link for this addin?

I have been reading and reading ... but saw mention of multiple versions .. but no installation links

Thanks in advance
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Re: Greasemonkey Script Assault Odds

Postby thebest712 on Wed Nov 17, 2010 1:00 pm

ElricTheGreat wrote:This might sound like a rookie question .. but can someone point me at the actual link for this addin?

I have been reading and reading ... but saw mention of multiple versions .. but no installation links

Thanks in advance

see first post:
"
Installation
Click on this link (with Firefox and Greasemonkey installed)
Conquer Club Assault Odds"

click on 'conquer club asssualt odds'
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Re: Greasemonkey Script Assault Odds

Postby ElricTheGreat on Wed Nov 17, 2010 1:10 pm

Wow ... I am bad ....

Thank you for your assistance ... I am looking at the posts sorted by date .....

Have a great day
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Re: Greasemonkey Script Assault Odds

Postby General Brewsie on Sun Jan 09, 2011 2:18 pm

Does the number of armies I enter in the Quick Calc "Attackers" box include the one occupational army that must be left behind or should I be entering only the number of armies that can move, the armies that actually attack?
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