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jay_a2j wrote:lets not be so quick to judge Hitler
prismsaber wrote:chip,
can't believe you and foxy decided to post this for public use. This is a weapon that could make every cook and striper who doesn't know what they're doing dangerous.
In the hands of anyone who "doesn't know what they're doing" I'm guessing they are likely to continue being most dangerous to themselveschipv wrote:prismsaber wrote:chip,
can't believe you and foxy decided to post this for public use. This is a weapon that could make every cook and striper who doesn't know what they're doing dangerous.
Don't blame Foxy for having an awesome idea. I wrote this script and informed her I was publishing it, decision was mine, idea was hers,so you can blame me.
What do you want me to do, render the script useless?
ahunda wrote:Very nice.![]()
Referring to our little chat on Messenger last night:
I´d still like the order of terrs in the 1st drop-down window to be changed to alphabetical order.
Or maybe even better: All my terrs on top (in alphabetical order), then the rest of the terrs (in alphabetical order) ?

Aha. "Noted"chipv wrote:I have to point out there is already a format option to show percentages.
Sounds promising. I'm already looking forward to an updatechipv wrote:About your second suggestion, I am currently bashing my head doing that, as I did with the improved calculation.
Most of the problem stems around releasing load on the browser, the maths is reasonably straightforward.
I will come up with something, but at the moment it may require an additional button to produce the extra stats as I
don't want to load the overall calculation as it's fast and needs to be.
It has been deliberately designed to be faster than other similar calculators and it will also handle larger numbers of armies.
BaldAdonis wrote:It has been deliberately designed to be faster than other similar calculators and it will also handle larger numbers of armies.
How do you mean? Without parsing your code, I assume it's using the exact same algorithm as Gambit (or at least a very similar one which runs in the same time). Is it just because you drop all the intermediate steps where the attack fails, instead of counting up exactly how close it came to success?
Is there any support for bombardment? This is the only thing that's difficult to estimate with Gambit.
Can you arrange to stop attacks after a certain point? That is, I'd want to know the odds of winning without dropping below 3 armies, as I would with an autoattack. Gambit will tell me this by giving a distribution of the number of surviving armies, but this script just spits out the victory odds.
Can you stage multiple attacks to the same territory? This comes up a lot in team games, and in some smaller multiplayer escalating games, where you'll want to use a smaller force to weaken your opponent, then conquer the territory with your majority. You can get reasonable estimates by adding the smaller force to the larger one (less 3), but this ends up way off when the enemies force is small in comparison to yours, or by counting the attack as two stages, and averaging the number of surviving armies the enemy has after your smaller force attacks (only works in Gambit obviously, because you need to know how many survive).
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