Urm, quick question for you Peacemakers, which of these scenarios more fits into the category of 'luck' and which into 'skill' (because, after reading your post, I can't help but believe that we were raised with very, very different definitions of the words...):
a. An individual drops 15 troops to take out another player. That player did no calculations before hand (not even the number of troops the other player has) and managed to have amazing dice and take the player out.
b. An individual the same # of troops, but fails miserably, again- due to dice, seeing as he failed to plan ahead and check the number of troops he was up against.
c. An individual plans ahead a few turns to take out another player, waiting until the odds are ON HIS SIDE and he won't have to rely on dice to properly (at least, with a good chane) take out the other player.
In the first two scenarios, the individual does not rely on skill. If you are not making calculations on your attacks and relying on dice/luck- you are not a skilled player. If the same individual plans a kill using the proper odds and statistics, he has more luck? How is that so? That players has more brains and foresight, not luck.
To play a turn without the advantage on your side is foolish, and that is how you will lose games. Dice/drops still happen, but removing an entirely logical advantage (statistics) to instead make random guesses on attacks simply doesn't make sense.
This script doesn't change your dice, make you any faster, or give you some sort of edge other players couldn't have if they sat for more than 45 seconds to think out a turn. It simply helps you make calculations anyone with 'skill' should be making (aka: anyone who doesn't want to rely on the luck of the dice/drop to win a game).
Thanks for the AWESOME script chip. You never fail to amaze me