peacemakers wrote:i've only recently just found this thread, i've not looked through plugsins and addons in the forums until now, and i'm concerned about this. i'm sure this is a pretty cool toy and chipv has put heaps of work into it, and by saying this i'm not meaning to discredit his efforts, but why should this be allowed? to attack or not to attack, to attempt to take someone out or not, how many troops to deploy & reinforce, to leave how many to protect bonuses; those decisions are precisely what this game is about. that is where the skill lies.
i feel cheated to know that i may have lost games to people who have had this add-on, who perhaps were told the probability of taking me out, to 17 decimal places, and how many troops they'll have leftover. this is a worrying trend. by allowing such tools as this, we are lowering the skill content of the game, and enhancing the luck element (dice & drop). what makes risk/cc great, is that it's predominantly a game of skill, with luck involved. I do not want to see it become a game of luck, with skill involved. i liken this to performance enhancing drugs in sport, as this is a performance enhancing tool.
i will never use this, no disrepect to you chipv, and if people have this and read this post i would appreciate then not playing me. foe me if you like. but if you lose to me, i will win unassisted. i hope when i lose to people, it's the same.
i hope i'm not the only person who doesn't agree with this direction. it's bordering on cheating. and where will it stop?
I used to use the gamesbyemail before this one, or my particular skills with probabalities
But as you say this is the tip of the iceberg. I also now have a script that tells me what cards everyone else has, my next card,
and what decision each player will make 2 moves in advance.
Yet I still find this game challenging.
Possibly the skill factor or those darned random dice.
Good luck in banning calculators and computers worldwide.