Conquer Club API

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Re: Conquer Club API

Postby barrycarter on Sun Aug 08, 2010 9:32 am

To confirm, the API won't tell you who has how many troops on which territories for a given game, correct? Even with the gn query, the info you get is limited, yes?
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Re: Conquer Club API

Postby sherkaner on Sun Aug 08, 2010 9:38 am

Correct, it's only general info.
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Re: Conquer Club API

Postby barrycarter on Sun Aug 08, 2010 9:50 am

And using a program to auto-login myself and scrape the info from the JSON data on the game page is considered a bad thing, yes?
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Re: Conquer Club API

Postby sherkaner on Sun Aug 08, 2010 10:04 am

Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.
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Re: Conquer Club API

Postby Dako on Sun Aug 08, 2010 10:19 am

It's not bad - it is slow and hard to code/support. Any change to game layout will give you a bunch of work to up[date the tool. While abstract API just gives the data you need.
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Re: Conquer Club API

Postby barrycarter on Sun Aug 08, 2010 11:25 am

Thanks. My thought was to create a site where people enter a CC game number, and get various stats, who has best probability of winning, warnings (like: "if red grabs foo, he'll get a bonus"), etc.

Having the maps in XML format is really useful for general strategies, but I was thinking of a game-specific real-time strategy.
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Re: Conquer Club API

Postby Foxglove on Sun Aug 08, 2010 2:37 pm

sherkaner wrote:Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.


Once the API provides the required information, there will be no need to do it the "heavy" way anymore. But for now... that's the only way to allow the script to work properly!
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Re: Conquer Club API

Postby sherkaner on Sun Aug 08, 2010 2:45 pm

Foxglove wrote:
sherkaner wrote:Depends, not in all cases. For instance I think the Game Link-plugin actually uses the fact that you're already logged in to retrieve the game pages and use the info from those pages, which looks like what you're planning to do. But that's quite heavy, so it's not advised.


Once the API provides the required information, there will be no need to do it the "heavy" way anymore. But for now... that's the only way to allow the script to work properly!

:) Yeah, obviously you have a valid point. And I use and love the script btw (except when I get on a forum page with 100+ games I'm not interested in).
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Re: Conquer Club API

Postby barrycarter on Tue Aug 24, 2010 3:02 pm

Can you get game start time from the API? The events field doesn't include "game initialized" and I can't see it anywhere else.
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Re: Conquer Club API

Postby barrycarter on Tue Aug 24, 2010 3:04 pm

BTW, I'm working on a greasemonkey script:

http://github.com/barrycarter/bcapps/bl ... ub-game.js

that scrapes current data from a game page and posts it to my website, where it gets logged but nothing else happens.

If anyone's interested in helping out, please ping me, thanks.
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Re: Conquer Club API

Postby Qyu on Tue Nov 16, 2010 8:10 am

just one thing, in your 'how to' here :

chipv wrote:[...]
So let's look at a typical output.

Using
Code: Select all
http://www.conquerclub.com/api.php?p1un=chipv

Root tag is <api>
Code: Select all
<api>
   <page>1 of 2</page>
   <games total="244">

[...]


you forget in the url the get var 'mode=gamelist'
so you don't have gamelist but the rules of the API
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Re: Conquer Club API

Postby chipv on Sun Dec 19, 2010 5:39 pm

The head post needs updating will do it now.

Adding requests

1. Allow search by dates. Add 2 parameters from and to, choose whatever date format you want.
2. Indicate blocked players in freestyle status. (Now reads Ready)

Maybe 2 has already been asked for.
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Re: Conquer Club API

Postby kruthar on Tue Apr 09, 2013 12:16 pm

Hi all -

Please let me know if this functionality exists somewhere but I am looking for the turn number for all of the events that get returned on game objects, currently they only come with a timestamp, which really isn't all that useful unless you are doing real-time monitoring. This would allow for some interesting player/game analysis that I plan on doing.

Can I formally request that all events for a game object come with a turn number? Thanks a whole bunch.
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Re: Conquer Club API

Postby ender516 on Thu Apr 11, 2013 6:47 pm

If you need a quick workaround, look for the events that say "Incrementing to round n".
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