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Re: Mobil Phone Gaming

PostPosted: Tue Jun 07, 2011 4:19 pm
by theguard
Any updates on an conquer club app for Android/iPhone?

Re: Mobil Phone Gaming

PostPosted: Thu Jun 16, 2011 8:29 pm
by ScavengerType
just found out that you can develop free apps for free for Iphone using the next older version of Xcode (the ios/osx objective c programming platform). The problem is that the program is only OSX compatible, which necessitates buying an expensive mac or a hackintosh. I've done some early qbasic and some visual basic as well as some other script/net related languages and might give ObjC a shot, but it will take me time and I'll have to buy a dual boot hackintosh (low on cash now) when I go to upgrade my computer in a short while and obviously being a C noob I'll take extra time, but at least I know a bit about programming in an object oriented format. I'm also thinking of waiting until OSX lion is finalized so that I can get a good system for it, since I'm afraid of getting a system that won't be compatible with the future versions of OSX.

Gotta say looking at the programming options for other mobiles, I'm never buying an apple product again... ever!

Re: Mobil Phone Gaming

PostPosted: Wed Jun 22, 2011 11:04 pm
by ScavengerType
so, I looked into some more windows friendly methods of programming for Ios and I'm finding some interesting leads here. Firstly there's an SDK called dragonfire which apparently supports development for iOS on a windows PC. I just downloaded it off a torrent site and haven't looked at it yet though.

The other interesting opportunity was something called flash pro cs 5.5 (also available in torrent) which is as far as I can see portable from it's format not only to IOS but to multiple other platforms. Now shit son, this seems like my first lead I'm headin toward. I've scripted in a few different scripting languages and I've heard talk that it uses an easy scripting language. I'm anticipating the indexing of the maps in order to make a clickable function to be a hard function to learn to implement. So I think I'll try to create an preliminary interface that avoids that and work it in afterward.

I don't suppose anyone here is a CS5.5 guru?

Re: Mobil Phone Gaming

PostPosted: Thu Jun 30, 2011 11:29 pm
by ScavengerType
just an update, I installed flash pro cs5.5 and looked at it, I still need to learn how to program this app in it. Though if I can get it to work it looks like the app would cover iOS and android. However I'm not sure how to test it on android or what I will have to do related to screen-size. I should probibly at least make a version that is iphone3 compatible for screen size, but I don't know anything about android models.

Re: Mobil Phone Gaming

PostPosted: Wed Jul 27, 2011 10:11 pm
by ScavengerType
Just thought that I'd add that looking at CS5.5 I think it is the worst program to use for it's capabilities. I was unable to find any information on programing it to interface with on-line resources (though it must be possible anyway). However what really poisoned the deal is when I realize that every single map would have to be programmed and mapped into the app individually. There i no opportunity of a workaround from what I could find that would integrate the existing web interface.

also the dragonfire program that I downloaded was a fake. The real program cost about $50 a year to use (a price you would think should be a 1 time charge).

I'll have to wait to assemble my tri-boot (Ubuntu/win7/hacintosh lion) system to even look at programming it.

Edit: quite frankly I can't see why CC hasn't put software forward themselves already through private developers. At $25 a membership they should have quite more than enough.

Re: Mobil Phone Gaming

PostPosted: Thu Dec 15, 2011 8:57 am
by brobzilla
I'm an android dev who would be able to put some time into an opensource project. Has anyone started anything that I could lend a hand to?

Re: Mobil Phone Gaming

PostPosted: Fri Feb 17, 2012 4:47 pm
by Ballslap
Hey guys, I have started building a CC iPhone app. Check out viewtopic.php?f=526&t=164903 . I have plans to move it to android once I have finished the iOS app. I'm going to get started on enhancing the gameplay in the next version. If you have any idea/feedback which can help with future versions that would be great. Cheers.

Re: Mobil Phone Gaming

PostPosted: Mon Feb 20, 2012 10:01 pm
by macbone
Awesome, ballslap! Unfortunately, I still have an iPod touch 2nd generation, so it looks like I can't use it. Still, thanks for putting this together!

Re: Mobil Phone Gaming

PostPosted: Wed Feb 22, 2012 2:41 am
by Ballslap
macbone wrote:Awesome, ballslap! Unfortunately, I still have an iPod touch 2nd generation, so it looks like I can't use it. Still, thanks for putting this together!


As long as your iOS version is above 4.0 the app should install properly. Have you tried installing the app? If so what kind of problems are you running into?

Re: Mobil Phone Gaming

PostPosted: Wed Feb 22, 2012 11:50 am
by Barney Rubble
Hey guys I did install the app on my Ipad When you open up the page login with your CC name and password ...Boom shuts down and goes back to my home screen thats It

Re: Mobil Phone Gaming

PostPosted: Wed Feb 22, 2012 2:12 pm
by Ballslap
Barney Rubble wrote:Hey guys I did install the app on my Ipad When you open up the page login with your CC name and password ...Boom shuts down and goes back to my home screen thats It


Thanks for letting me know Barney. What version of iOS are you running on your iPad? It's strange, I tested it on a few and had no problems.

Re: Mobil Phone Gaming

PostPosted: Wed Feb 22, 2012 3:16 pm
by Ballslap
Ah! I found the problem. I am using a feature that is only available to iOS 5. I'll change it and submit an update to the app store.

Re: Mobil Phone Gaming

PostPosted: Thu Feb 23, 2012 4:35 pm
by MrBenn
AndyDufresne (on Jun 29, 2011) wrote:An Iphone App will probably be the first dip into Mobil Phone Gaming. We'll see how the process and development of that goes over the next few months, and move from there.


--Andy

No surprise that 8 months later there's nothing to show off. How long must everything take?