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PostPosted: Wed Jun 20, 2007 1:43 am
by alex_white101
i dont know if this has been suggested, so im gonna suggest it anyways and u can always shoot me down. but mayb there could be some kind of team stats? such as number of team armies and team territories, i know i could just add up what is there for each player but i like being lazy........also i could just not have this add on and count armies and territories but i like being lazy so i have this excellent add on!

PostPosted: Thu Jun 21, 2007 8:37 am
by stocksr
alex_white101 wrote:i dont know if this has been suggested, so im gonna suggest it anyways and u can always shoot me down. but mayb there could be some kind of team stats? such as number of team armies and team territories, i know i could just add up what is there for each player but i like being lazy........also i could just not have this add on and count armies and territories but i like being lazy so i have this excellent add on!


This will be in BOB v1.1

PostPosted: Thu Jun 21, 2007 12:34 pm
by The1exile
I'm having a few problems with greasemonkey on a new map. See screenshot below:

Image

Issues:

-Stats are missing
-Options at the side are missing
-background colour of the selections in the drop down box stop near the end of the list.

Sometimes it works, and sometimes it disappears. really weird.

Any suggestions on what's causing it/how to fix it?

PostPosted: Thu Jun 21, 2007 12:42 pm
by The1exile
Oh, the full script starts working when I'm doing advance armies, but not when I'm picking what to attack, if that helps.

PostPosted: Thu Jun 21, 2007 3:43 pm
by Sparqs
I've come to report problems with the same map in my game.
http://www.conquerclub.com/game.php?game=547968

It works fine at the beginning of my turn, but dies as soon as I successfully attack a territory. Then it won't work during or after deployment.

PostPosted: Fri Jun 22, 2007 2:26 am
by stocksr
Sparqs wrote:I've come to report problems with the same map in my game.
http://www.conquerclub.com/game.php?game=547968

It works fine at the beginning of my turn, but dies as soon as I successfully attack a territory. Then it won't work during or after deployment.


I have started a game on this map to take a look into the problems, I will let you know how I get on.

PostPosted: Fri Jun 22, 2007 4:02 am
by stocksr
stocksr wrote:
Sparqs wrote:I've come to report problems with the same map in my game.
http://www.conquerclub.com/game.php?game=547968

It works fine at the beginning of my turn, but dies as soon as I successfully attack a territory. Then it won't work during or after deployment.


I have started a game on this map to take a look into the problems, I will let you know how I get on.


Problem Found:

n the XML "Sebastian de Eslava" has 2 spaces between "Sebastian" and "de"

reported to map maker & fixed BOB v1.1.

BOB version 1.1

PostPosted: Fri Jun 22, 2007 4:09 am
by stocksr
BOB v1.1 is Out.
BOB v1.1 is broken


see BOB v1.2 further down.

PostPosted: Fri Jun 22, 2007 5:59 am
by The1exile
Problem with v1.1

The confirm phase end no longer works so there's no confirmation box for ending attack/fortifications.

PostPosted: Fri Jun 22, 2007 5:59 am
by benjikat
I have just updated to v1.1, and now have a display issue - the continent bonuses no longer stay within the display width, but just remain in a single line. For the Age of Merchants map this can be a very long line!

PostPosted: Fri Jun 22, 2007 7:33 am
by stocksr
The1exile wrote:Problem with v1.1

The confirm phase end no longer works so there's no confirmation box for ending attack/fortifications.


benjikat wrote:I have just updated to v1.1, and now have a display issue - the continent bonuses no longer stay within the display width, but just remain in a single line. For the Age of Merchants map this can be a very long line!


Sorry guys, I will have fixes for these in v1.2 - due out later today.

BOB version 1.2

PostPosted: Fri Jun 22, 2007 8:18 am
by stocksr
BOB v1.2 is Out.
http://robertstocks.co.uk/conquerClub/conquerclub-bob.1.2.user.js


What's New
Map Fade is a now a per MAP setting:
Upgrading Users will inherit your CURRENT setting as a default for new maps.
New installs will have 0% map fade as a default

Stats and Text Map settings no longer require a refresh on settings change
The Confirm Settings also no longer require a refresh on settings change

Team Stats !


Bug Fix - Caribbean Islands map had inconsistent spaces in name


Fix a couple of BUGS I introduced in v1.1

PostPosted: Fri Jun 22, 2007 9:14 am
by benjikat
How is the xml read by this script? Because even thought the Age of Merchants xml seems to have been fixed and replaced, this script is still showing the old one for me in terms of the territory connections hover and bonus calculations.

PostPosted: Fri Jun 22, 2007 11:14 am
by stocksr
benjikat wrote:How is the xml read by this script? Because even thought the Age of Merchants xml seems to have been fixed and replaced, this script is still showing the old one for me in terms of the territory connections hover and bonus calculations.


it requests it from http://www.conquerclub.com/maps/ it could be cached someware between the server and your browser, try visiting http://www.conquerclub.com/maps/Age_Of_Merchants.xml in firefox and see if that is up to date

PostPosted: Fri Jun 22, 2007 4:32 pm
by benjikat
Thanks - the cache has updated itself now.

PostPosted: Fri Jun 22, 2007 6:43 pm
by The1exile
great works stocksr - looking good!

Re: BOB version 1.2

PostPosted: Sat Jun 23, 2007 2:37 am
by Sparqs
stocksr wrote:BOB v1.2 is Out.
Yay!
stocksr wrote:Map Fade is a now a per MAP setting:
Double Yay!!
stocksr wrote:Stats and Text Map settings no longer require a refresh on settings change
Triple Yay!!!
stocksr wrote:
Which is either
  1. An unintended change brought about by the refresh changes
  2. Considered too minor to mention
  3. A super-secret plot to remove joy from the world, a few pixels at a time
eh, what?

The standard stats no longer show * ** *** to indicate how close to deployment reduction a player is. I don't know if that was by accident or on purpose. If on purpose, I vote for their restoration. I find the extended stats too dense (where these do appear) and having these on the standard stats is very helpful - a quick glance conveys vital info (the sign of a thoughtful UI).

Re: BOB version 1.2

PostPosted: Sat Jun 23, 2007 4:54 am
by stocksr
Sparqs wrote:Which is either
  1. An unintended change brought about by the refresh changes
  2. Considered too minor to mention
  3. A super-secret plot to remove joy from the world, a few pixels at a time
eh, what?

The standard stats no longer show * ** *** to indicate how close to deployment reduction a player is. I don't know if that was by accident or on purpose. If on purpose, I vote for their restoration. I find the extended stats too dense (where these do appear) and having these on the standard stats is very helpful - a quick glance conveys vital info (the sign of a thoughtful UI).

I pick option A - I will put them back for 1.3. Sorry. :-)

PostPosted: Sat Jun 23, 2007 6:58 pm
by Z00T
great piece of work !!!

but .... the (opened or closed) brackets around the numbers tend to grow 'fat' ... maybe a little bit thinner ???

and there seems to be a space between the last digit and the bracket ....

Re: BOB version 1.2

PostPosted: Sat Jun 23, 2007 7:06 pm
by The1exile
stocksr wrote:
Sparqs wrote:Which is either
  1. An unintended change brought about by the refresh changes
  2. Considered too minor to mention
  3. A super-secret plot to remove joy from the world, a few pixels at a time
eh, what?

The standard stats no longer show * ** *** to indicate how close to deployment reduction a player is. I don't know if that was by accident or on purpose. If on purpose, I vote for their restoration. I find the extended stats too dense (where these do appear) and having these on the standard stats is very helpful - a quick glance conveys vital info (the sign of a thoughtful UI).

I pick option A - I will put them back for 1.3. Sorry. :-)


I seem to still have that on 1.2?

PostPosted: Sun Jun 24, 2007 4:47 am
by yeti_c
When you are having a turn the clock counts down from 1 hour to 0...

When someone else is having a turn it stays on the 24 hour count down...

For Sequential games - could we swap it to count down the hour of the person having the turn?

(Technically this is a site "bug" but I reckon Bob could sort it out?)

C.

PostPosted: Mon Jun 25, 2007 12:42 am
by Sargeant_Pepper
I am very happy with 1.2. Fortunately, I didn't know about 1.1 and didn't install it!

I have a question that has likely been asked 10,000 times - I'm so sorry, but I have searched and cannot find the answer. What do the little asterisks mean beside the "territories" column in the "Stats" section? Sometimes I see nothing (represented by - ), sometimes I see one *, sometimes two **, others three ***

PostPosted: Mon Jun 25, 2007 6:05 am
by gimil
is there some way to turn off the color blind letters?

PostPosted: Mon Jun 25, 2007 6:23 am
by yeti_c
On the left hand side of your screen is an option menu for BOB...

Colourblind is switchable there.

C.

PostPosted: Mon Jun 25, 2007 6:24 am
by yeti_c
Sargeant_Pepper wrote:I am very happy with 1.2. Fortunately, I didn't know about 1.1 and didn't install it!

I have a question that has likely been asked 10,000 times - I'm so sorry, but I have searched and cannot find the answer. What do the little asterisks mean beside the "territories" column in the "Stats" section? Sometimes I see nothing (represented by - ), sometimes I see one *, sometimes two **, others three ***


This is the number of territories you need to take away from that player to reduce their reinforcements by 1.

- = less than 12 countries.
* = take one to drop him one.
** = take two to drop him one.
*** = take three to drop him one.

BTW - there is a "Help" click on the menu that contains this information.

C.