CC Greasemonkey Script (beta .5) "Band-Aid Release"

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Postby reverend_kyle on Mon Mar 19, 2007 8:53 am

If you port the current .js file over to opera without changing it it fucks your opera up big time.
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Directions?

Postby Irish_Polock on Mon Mar 19, 2007 10:43 pm

Hello Troy,
I downloaded your program and I don't quite know how to get it to work, I'd suggest getting some directions to tell you what to do after you install it.... unless I'm stupid and didn't see the "how to use" somewhere

What should I do?
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Re: Directions?

Postby tahitiwahini on Tue Mar 20, 2007 7:36 am

Irish_Polock wrote:What should I do?


In your Firefox browser look at the lower right corner. The red greaemonkey icon should be smiling, if he's not there you didn't install greasemonkey. Go back to the Plug in thread and install it. If the money is not smiling and grey, then left click to enable.

If you right-click the monkey you should see Conquer Club preceded with a check mark on the list of installed scripts.

If it's not there, you didn't install the script yet.

If it's there and not checked, left-click it and it will be.

Open a game and look at the players roster. The single number in parentheses following each name is the number of cards that player holds. If you see this the script is enabled.

Good luck.
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Re: Directions?

Postby Backglass on Tue Mar 20, 2007 8:16 am

Irish_Polock wrote:Hello Troy,
I downloaded your program and I don't quite know how to get it to work, I'd suggest getting some directions to tell you what to do after you install it.... unless I'm stupid and didn't see the "how to use" somewhere

What should I do?


Have you done the following?

Step 1 - Install Firefox...other browsers do not support Greasemonkey.
Step 2 - Install the Greasemonkey Scripting Engine.
Step 3 - Install Troy's CC Script into Greasemonkey.
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Postby ^SilentStrike on Fri Mar 23, 2007 2:24 am

troy, do you think its to much to ask to make it compatible with opera? :P
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Postby ^SilentStrike on Fri Mar 23, 2007 2:48 pm

Tr0y wrote:AFAIK this is not compatible with Opera.

It may be possible to port it over to Opera.
http://www.opera.com/support/tutorials/userjs/


what does AFAIK mean? anyways, haha I found something with that link you gave me. it says its possible to add javascrips

http://www.opera.com/support/tutorials/ ... ingscripts

and it also says greasemonkey scripts are valid, but I can't seem to make it work..!

http://www.opera.com/support/tutorials/ ... easemonkey

maybe I'm just a noob though
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Postby djak. on Fri Mar 23, 2007 2:56 pm

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Postby ^SilentStrike on Sat Mar 24, 2007 12:35 pm

djak :P I already got firefox downloaded, I just hate firefox compared to opera for a web browser, thats all
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Postby badonkadonk on Sat Mar 24, 2007 1:15 pm

^SilentStrike wrote:what does AFAIK mean?


As far as I know, it means "A Firefox add-on isn't kompatible."
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working?

Postby General Cornrow on Wed Mar 28, 2007 8:24 am

How do you get this thing to work...it says enabled...but what else do you need to do?
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Re: working?

Postby tahitiwahini on Wed Mar 28, 2007 12:04 pm

General Cornrow wrote:How do you get this thing to work...it says enabled...but what else do you need to do?


Read the thread back about 6 posts.

Also try: http://www.conquerclub.com/forum/viewtopic.php?t=15255
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Postby Shattered Rift on Fri Mar 30, 2007 8:13 pm

Quick check: this is supposed to just say the value of the various card combos, rather than say how many cards each player currently holds?


I had the impression of the latter when I downloaded it, and the latter would be quite helpful.


In any case, game statistics are certainly fun to have. Good job on this.


Edit: Never mind. Finally realized it was on the left side of their feedback.
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Postby realjag on Fri Mar 30, 2007 9:37 pm

This is a really cool addon. Thank You.

I'll add to the stupid questions...Will it help my game?
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Postby Aries on Sat Mar 31, 2007 10:29 am

Does anyone know how it calculates the strength statistic?
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Postby tahitiwahini on Sat Mar 31, 2007 5:10 pm

Aries wrote:Does anyone know how it calculates the strength statistic?


The original Conquer Club script by Tr0y calculates it as follows:

s = a + p - (2/3 * c)

where
s is strength
a is the number of armies currently held by a player
p is the potential armies gained for next turn
c is the number of countries currently held by a player
the - (2/3 * c) expression represents the notion of dispersion of your forces. In other words, it is generally better (i.e., of higher strength) to have more armies on fewer countries than to have fewer armies on more countries.

potential armies is the sum of armies due for holding a number of countries (at least three, with an additional army added for each multiple of 3 over 11 countries held) and any continent bonuses due.

The Conquer Club - Roberts Mods (by stocksr) calculates it as follows (this is the answer to the question you asked):

s = a + e - (2/3 * c)

where
e is the number of expected armies gained for next turn.

It includes the potential armies described above and additionally factors in an estimate of the number of armies due in the next turn because of cashing in a card set.

The calculation for the size of the card bonus is calculated as follows:

(probability of having a card set to cash) * (value of cashing a card set).

For the case of an escalating card game the probability of having a card set to cash is calculated as follows:

p(0 - 2) = 0
p(3) = .3341
p(4) = .778
p(5) = 1

where p(n) is the probability of having a card set to cash when the player holds n cards.

The value of cashing a card set is known in an escalating game.

For the case of a flat rate card game the same probabilities of having a card set as the escalating case are used.

The value of cashing a card set is estimated at 7 (which is approximately (4 + 6 + 10) / 3) since the value of the set cannot be determined without knowing the color composition of the set cashed.

In this thread I make a proposal for calculating the armies due next turn (in a flat rate game) using slightly different probabilities and taking into consideration the 2 army per country bonus one gets for owning the country specified on the card cashed:

http://www.conquerclub.com/forum/viewtopic.php?t=15620
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