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Re: BOB 5.1.5

PostPosted: Sat Sep 24, 2011 1:20 pm
by iamkoolerthanu
BYUwonder11 wrote:Found another way for you all to get this thing to work if you click on the Edit User Script and nothing happens, just go to the next tab over called "Script Settings", click on the url looking thing in the top box and then click "Add as user exclude"

I couldn't get anything to appear, and when I did that the time thing fixed itself. Hope this helps.

This got me to completely disable all of BoB :D

Leehar wrote:
ender516 wrote:Your other alternative is to find the BOB script on your computer. You could use Windows Search or something like it to find the file "conquer_club_-_bob.user.js", which might appear somewhere like

C:\Documents and Settings\<your Windows login name>\Application Data\Mozilla\Firefox\Profiles\<magic>.default\gm_scripts\conquer_club_-_bob

Once you have found that file, right-click it, and select Edit from the popup menu.


This worked

I am trying to do this but failing at searching :D

Re: BOB 5.1.5

PostPosted: Sat Sep 24, 2011 1:27 pm
by iamkoolerthanu
Ha fixed it :)

Went to manage user scripts, right clicked BoB, clicked show containing folder. Then clicked edit from there and then edited the 1 to a 2, now it works fine!

Thanks everyone!

Re: BOB 5.1.5

PostPosted: Sat Sep 24, 2011 2:25 pm
by Mageplunka69
when i click edit, it does nothing

ok, that worked great, now all is working ....thanks buddy your a genius


function updateMyGamesClock(elements) {
$(elements).each(function (){
var currentHTML = this.innerHTML,
time = currentHTML.split('<br>')[1].split(':'),.........................change this 1 to a 2
targetDate = new Date(),
secondsLeft = parseInt(time[2],10) + parseInt(time[1],10) * 60 + parseInt(time[0],10) * 60 * 60,
additionalClock = $(this).find('.additionalClock');
targetDate.setTime(targetDate.getTime() + (secondsLeft * 1000));
if (!additionalClock.exists()) {
additionalClock = $('<span class="additionalClock"></span>');
$(this).append('<br />').append(additionalClock);
}
additionalClock.html(getAdditionalClockInfo(targetDate));

NaN:NaN am but for clock countdown

PostPosted: Mon Sep 26, 2011 10:37 pm
by Swimmerdude99
Operating System: Mac OSX Lion
Browser: Firefox... whatever is the newest one
Scripts/third party programs used: Bob, Map rank, Chatglove, WTG

Next to all of my games it shows NaN:NaN am for the time left till the game needs to be played... I thought I read somewhere about someone having a smimilar problem, when will this be fixed?

Re: NaN:NaN am but for clock countdown

PostPosted: Mon Sep 26, 2011 11:06 pm
by TheForgivenOne
swimmerdude99 wrote:Operating System: Mac OSX Lion
Browser: Firefox... whatever is the newest one
Scripts/third party programs used: Bob, Map rank, Chatglove, WTG

Next to all of my games it shows NaN:NaN am for the time left till the game needs to be played... I thought I read somewhere about someone having a smimilar problem, when will this be fixed?


When Sherkaner (I thnk) returns from his vacation.

Re: NaN:NaN am but for clock countdown

PostPosted: Mon Sep 26, 2011 11:17 pm
by blakebowling
This is a BOB issue, and not a site issue.

Also ender posted a fix in the thread that I'm merging this one with.

Re: Tomorrow @ NaN:NaN am

PostPosted: Tue Sep 27, 2011 4:13 am
by zimmah
jefjef wrote:Operating System: Dell with Intel inside :)
Browser: Fire Fox
Scripts/third party programs used: BOB

Concise description: My active game turn expiration clock for all games show: Tomorrow @ NaN:NaN am

I have no clue as to what time NaN:NaN is. Is it French? :?


Not A Number : Not A Number.

it's a common abbreviation when you have a formula that is expecting numbers, but not getting numbers, so it can't calculate what it's supposed to. for example if you ask your computer to divide a grape by a pear it will say grapes and pears are not numbers.

Re: Tomorrow @ NaN:NaN am

PostPosted: Tue Sep 27, 2011 9:02 pm
by Calidrmr
merging to the BOB thread :D

& thanks Ender! i managed to edit the code without losing BOB! Amazing! & thanks rbelgrod for posting the code itself...would never have found it otherwise! :D

Re: BOB 5.1.5

PostPosted: Wed Sep 28, 2011 6:44 am
by ckyrias
ender516 wrote:
kuma32478 wrote:Where do you go to edit the script?


Well, I don't want to sound too high and mighty, but if you don't know that, I wonder if you should be messing with it. However, if you are really game, then you need to:
  1. Find and select the Manage User Scripts... menu item (under Tools|Greasemonkey, or in the drop down menu from the Greasemonkey icon in your address bar (well, it's in mine, anyway)
    • The Add-ons dialog box will appear.
  2. Select "Conquer Club - BOB" and press the "Options button"
    • The Greasemonkey User Script Preferences dialog box will appear.
  3. Click the "Edit this User Script" button (big wide one at the bottom)
    • An editor should appear. This will vary with your personal preferences.
  4. Find "function updateMyGamesClock(elements)", go down to the line I pointed out, change that "1" to a "2", save the file and exit the editor.
  5. Click OK on the Greasemonkey User Script Preferences dialog box.
  6. Close the Add-ons dialog box.
  7. Refresh or reload your My Games page.


and timer is back on!!! works like a charm!! thanks ender!! i douldn't stand any more Nans!! :lol:

Round Time Remaining = NaN:NaN am

PostPosted: Wed Sep 28, 2011 8:27 am
by Squirly
Operating System: windows
Browser: FF
Scripts/third party programs used: Grease Monkey Stuff ?

on my active games page, in the column titled "Round Limit / Round Time Remaining" this is what I see. It's been like this for a few days I guess.

None
Round 3
02:13:32
Tomorrow @ NaN:NaN am

Re: Round Time Remaining = NaN:NaN am

PostPosted: Wed Sep 28, 2011 8:46 am
by king achilles
This has something to do with BOB. Check this thread for the fix as the tech team are already aware of this:

viewtopic.php?f=57&t=154386&view=unread#unread

or

viewtopic.php?f=527&t=91386&start=1140

Re: Round Time Remaining = NaN:NaN am

PostPosted: Wed Sep 28, 2011 8:55 am
by Dako
Thanks KA.

Re: Round Time Remaining = NaN:NaN am

PostPosted: Wed Sep 28, 2011 10:26 am
by blakebowling
Merged in with everything else.

Re: Round Time Remaining = NaN:NaN am

PostPosted: Thu Sep 29, 2011 7:29 am
by Squirly
king achilles wrote:This has something to do with BOB. Check this thread for the fix as the tech team are already aware of this:

viewtopic.php?f=57&t=154386&view=unread#unread

or

viewtopic.php?f=527&t=91386&start=1140

KA, thank you very much for directing me to where I could get help.
I followed the link you provided and now my problem is solved.

blakebowling wrote:Merged in with everything else.

why the hell did you move my question with out telling me?
Today I went to the Bug Reports forum which is where I posted my question to see if someone was kind enough to answer. When I got there my thread was gone. So I figured it was answered and moved to the "closed" section. Not there either. So I did a advance search of the bug forum to see where the hell it went. Search turned up nothing.
I then figured that maybe I never posted my question in the 1st place. Maybe i filled out the form but forgot to submit it.
I was about to post the question again but then figured maybe I just posted in the wrong forum so I did another advanced search of all forums. This time I got a hit. You had taken it upon yourself to move my question to somewhere else without the courtesy of notifying me.
I came to the forum for help, someone answered me and you quickly hid the answer from me.
Thanks for making things a lot more difficult then they needed to be!!
Awful thoughtful of you.

Re: Round Time Remaining = NaN:NaN am

PostPosted: Thu Sep 29, 2011 9:05 am
by blakebowling
Squirly wrote:
king achilles wrote:This has something to do with BOB. Check this thread for the fix as the tech team are already aware of this:

viewtopic.php?f=57&t=154386&view=unread#unread

or

viewtopic.php?f=527&t=91386&start=1140

KA, thank you very much for directing me to where I could get help.
I followed the link you provided and now my problem is solved.

blakebowling wrote:Merged in with everything else.

why the hell did you move my question with out telling me?
Today I went to the Bug Reports forum which is where I posted my question to see if someone was kind enough to answer. When I got there my thread was gone. So I figured it was answered and moved to the "closed" section. Not there either. So I did a advance search of the bug forum to see where the hell it went. Search turned up nothing.
I then figured that maybe I never posted my question in the 1st place. Maybe i filled out the form but forgot to submit it.
I was about to post the question again but then figured maybe I just posted in the wrong forum so I did another advanced search of all forums. This time I got a hit. You had taken it upon yourself to move my question to somewhere else without the courtesy of notifying me.
I came to the forum for help, someone answered me and you quickly hid the answer from me.
Thanks for making things a lot more difficult then they needed to be!!
Awful thoughtful of you.

I left a link from the Bug Reports forum, I'm not sure why you couldn't find it.

Re: Round Time Remaining = NaN:NaN am

PostPosted: Thu Sep 29, 2011 4:26 pm
by Squirly
blakebowling wrote:I left a link from the Bug Reports forum, I'm not sure why you couldn't find it.

what? you moved my whole thread. Where did you leave it?

Re: BOB 5.1.5

PostPosted: Sat Oct 01, 2011 8:35 am
by dhallmeyer
iamkoolerthanu wrote:Ha fixed it :)

Went to manage user scripts, right clicked BoB, clicked show containing folder. Then clicked edit from there and then edited the 1 to a 2, now it works fine!

Thanks everyone!



This worked for me! Thanks!

Re: BOB 5.1.5

PostPosted: Mon Oct 03, 2011 1:02 pm
by sherkaner
I made a new version for the date-bug and the hide menu-bug.

Re: BOB 5.1.6

PostPosted: Mon Oct 03, 2011 1:15 pm
by DiM
the menu hides ok and pops back just fine. only problem i have is the trigger distance. could that be reduced in half? or even make it so that the menu only pops when i touch the edge of the screen.

Re: BOB 5.1.6

PostPosted: Mon Oct 03, 2011 1:52 pm
by Dako
DiM wrote:the menu hides ok and pops back just fine. only problem i have is the trigger distance. could that be reduced in half? or even make it so that the menu only pops when i touch the edge of the screen.

I would not like it to be on the edge. Maybe as an option, but not by default.

Re: BOB 5.1.6

PostPosted: Mon Oct 03, 2011 1:56 pm
by Leehar
nice, thanks for the update

Re: BOB 5.1.5

PostPosted: Tue Oct 04, 2011 6:48 am
by AyeTrain
sherkaner wrote:I made a new version for the date-bug and the hide menu-bug.


Awesome, that fixed the hide problem I was having! Thanks!

Re: BOB 5.1.6

PostPosted: Tue Oct 04, 2011 9:03 am
by DiM
Dako wrote:
DiM wrote:the menu hides ok and pops back just fine. only problem i have is the trigger distance. could that be reduced in half? or even make it so that the menu only pops when i touch the edge of the screen.

I would not like it to be on the edge. Maybe as an option, but not by default.


ok maybe not on the edge but at least make the trigger for the site the same as the trigger for the game.

in the game the menu pops up when i get to ~10mm from the edge on the site it pops up at 4 times that distance.
i can't even click on some links because whenever i get close to them the bob menu pops up.
for example try to click on the map foundry or callouts or any of the forums that have a shorter name. i can't do it because the bob menu pops-up.

Re: BOB 5.1.6

PostPosted: Tue Oct 04, 2011 9:15 am
by sherkaner
DiM wrote:ok maybe not on the edge but at least make the trigger for the site the same as the trigger for the game.

in the game the menu pops up when i get to ~10mm from the edge on the site it pops up at 4 times that distance.
i can't even click on some links because whenever i get close to them the bob menu pops up.
for example try to click on the map foundry or callouts or any of the forums that have a shorter name. i can't do it because the bob menu pops-up.


Hmm, I had it a bit too large when you made the first remark, and adjusted it afterwards. It's not perfect (try to close/open near the bottom of the page), but in most cases it works. Could you reinstall?

Re: BOB 5.1.6

PostPosted: Tue Oct 04, 2011 9:19 am
by DiM
sherkaner wrote:
DiM wrote:ok maybe not on the edge but at least make the trigger for the site the same as the trigger for the game.

in the game the menu pops up when i get to ~10mm from the edge on the site it pops up at 4 times that distance.
i can't even click on some links because whenever i get close to them the bob menu pops up.
for example try to click on the map foundry or callouts or any of the forums that have a shorter name. i can't do it because the bob menu pops-up.


Hmm, I had it a bit too large when you made the first remark, and adjusted it afterwards. It's not perfect (try to close/open near the bottom of the page), but in most cases it works. Could you reinstall?



i reinstalled and it works perfectly. :mrgreen: