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Re: BOB 4.7.7

Postby sherkaner on Fri Jul 10, 2009 3:20 am

yeti_c wrote:
AndrewB wrote:For some reason "Map Opacity" effects the country army numbers now.

That wasn't the case before. Looks like z-order is off...


I've not checked the new code - but suspect it's that there is no longer the additional Army numbers image used anymore...

This was the one reason I had to code that bit in!!

C.


Naah, that's not it actually. I forgot that appending something results in the html being filled (and forgot that I made that adjustment, so I didn't check the consequences).
That's the kind of small bugs I expected, but it seems a bit larger now. Ah well, at least I have enough time these days.
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Re: BOB 4.7.7

Postby dying_sphynx on Fri Jul 10, 2009 3:29 am

Hi sherkaner!

I have a feature request for you :) When a game is finished and it's time to leave a rating it's generally hard to remember who was slow and who was quick, so why don't calculate average time of turn and display it near user names while playing?
For example: player1(1.23 hr), player2(7.4 hr), etc.
This way we can make sure what is the speed of playing for each player :)

I've implemented such a script using bash and general UNIX tools (awk, grep, etc.). If you are interested I can share the code, but I'm too busy now to implement it in GreaseMonkey and JavaScript setup which I'm not experienced at.

Hope you all like the idea!

Thank you!

With best regards,
Ivan.
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Re: BOB 4.7.7

Postby sherkaner on Fri Jul 10, 2009 6:45 am

red42 wrote:Same problem as monte485 on Philippines. Tried clearing cache to no avail.

Thanks!

Publiced 4.7.8 now, but the underlying problem isn't mine actually. It gives a warning on the right now if BOB can't do everything it should do because of the xml-file (so it doesn't stop any more).
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Re: BOB 4.7.8

Postby Shino Tenshi on Fri Jul 10, 2009 9:07 am

For the longest time I've not been able to use Map Inspect because it causes major graphical issues to show up. The same problem occurs when BOB is first loading or when I bring up the help file on Clickable Maps.

Any idea what piece of code could be causing this problem? It seems to happen whenever something is overlayed on top of the background screen.

I don't know that this is something that's fixable by editing BOB, but if I could get some clues as to what piece of code is used, I might be able to fix it on my end. Of course, if it's something that fixable on the BOB end, that would be great as well. I very much miss Map Inspect and haven't been able to use it for more than a year now :(
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WWII game XML error ?

Postby MarathonMax on Fri Jul 10, 2009 3:44 pm

Dear Bob ;)

Game # 5051158 doesn't work for me. I did the CTRL-F5 twice dance but to no avail. Other maps do work well :? .

Let us know.

Max
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Re: BOB 4.7.8

Postby FixitDave on Sat Jul 11, 2009 4:59 am

I get "BOB: xml for this map is not correct, map inspect and text map are off" to the right side for the Peloponnesian War map, using 4.7.8
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Re: BOB 4.7.8

Postby sherkaner on Sat Jul 11, 2009 8:02 am

4 maps are not working properly atm, Peloponnesian War, europe 1914, wwII europe and Phillipines.
Those will get that warning. I can't fix the problem atm (the file/xml form the site containing the map data, like which counties can attack eachother, is faulty, which is also why clickable maps won't work for those maps).
But version 4.7.8 at least allows you to play, though it does give that warning.
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Re: BOB 4.7.8

Postby Shino Tenshi on Sat Jul 11, 2009 1:37 pm

Any chance we can get an "Auto-Gimp" button added?

By this I mean a button that will auto attack until either you hit 3 troops or the opponent has no more than 2 troops... this way you can get attacker's advantage without taking over the territory and not have to sit there hitting "Attack" over and over again... especially on City Mogul :)

I have my doubts that this is something that's easily and cleanly done, as it strikes me as something that would need to be hard coded into the site, but thought I'd start here with the suggestion since we all know it takes Lack at least 3 years to get any suggestions implemented on the site :D
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Analyze Snapshot problems

Postby Velvecarrots on Sat Jul 11, 2009 5:08 pm

AndrewB wrote:Is it possible to get version 4.7.3 somewhere?

All those changes to JQuery are giving to benefits, only problems...

Good programmer slogan: If it ain't broken, don't fix it...


Amen to that. I didn't see an answer to this question by the way.

Ever since 4.7.3, analyze snapshot hasn't been working properly.
In version 4.7.3 I could click on an old snapshot, and then click "analyze snapshot", and it would highlight all territories that changed in color or in number, so I could easily see what changed from that snapshot to present. Now analyze snapshot moves the screen to show the full map but does no highlighting.
This game was once fun, but the necessity to log in every day finally took its toll on me.

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Re: BOB 4.7.8

Postby Shino Tenshi on Sun Jul 12, 2009 2:30 am

While I'm at it with making suggestions...

Any chance we can get a feature added into BOB that will point out any foes on the gamelists? Highlighting or changing the colour of their name... adding a small icon... I don't know. I can't count the number of times I've joined a game with some guy I've foed but forgot about, only to have the game ruined by him and find him on my foe list when I go to foe him again.

Mostly interested in this for the Game Finder screen, since it's what I use to find games awaiting players.

Thanks! :)
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Re: Analyze Snapshot problems

Postby sherkaner on Sun Jul 12, 2009 4:06 am

Velvecarrots wrote:
AndrewB wrote:Is it possible to get version 4.7.3 somewhere?

All those changes to JQuery are giving to benefits, only problems...

Good programmer slogan: If it ain't broken, don't fix it...


Amen to that. I didn't see an answer to this question by the way.

Ever since 4.7.3, analyze snapshot hasn't been working properly.
In version 4.7.3 I could click on an old snapshot, and then click "analyze snapshot", and it would highlight all territories that changed in color or in number, so I could easily see what changed from that snapshot to present. Now analyze snapshot moves the screen to show the full map but does no highlighting.


I'd rather have you reporting for the new version of course, and older versions will get stuck at 4 maps for now (wwII europe, phillipines, europe 1914, peloponnesian war). But you can get the version 4.7.3 at these 2 locations (just click the link):
http://userscripts.org/scripts/source/13076.user.js
http://userscripts.org/scripts/version/ ... 03.user.js

(and btw, it was a very obvious fix so I already made it in 4.7.8,it should be fixed if you download it again.I think I'd confuse ppl even more if I created a new version now.)
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Re: BOB 4.7.8

Postby sherkaner on Sun Jul 12, 2009 4:43 am

And about suggestions:

dying_sphynx, 'average time per turn': I don't think it would work well for freestyle, and I don't actually do anything with the time at the moment. Maybe it should be an option that gives you the averages once you press a button, but even then the results depend on timezones etcetera. It's certainly doable, but I question the use of it a bit.

Shino Tensei, 'Auto-Gimp': I will have to check how the site handles that. But the thought has crossed my mind before, so it would definately be useful.

Shino Tensei, 'foes on gamelist': Hmm, that sounds like something the site should implement. Might be able to do that, I'll have a look.
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Re: BOB 4.7.8

Postby Angus Khan on Sun Jul 12, 2009 2:58 pm

First off Sherkaner, thanks for the good work! I know there are going to be the usual "user" complaints, don't let it get you down. Back when I wrote code (yes, even COBOL) I didn't call them bugs, just undocumented features.. ;)

New oddities (undocumented features) I've noticed include:
View Options (Minimum HUD width) is no-op now, seems to be ignored and the HUD matches the map size, feature or bug?
Escalating games no longer show the next turn-in value, is this because of the name change from cards to spoils?
Analyze snapshots no-op, but someone else has reported that
Revert to live makes all the armies disappear (actually even Yeti's versions did this - just worked around by refresh)
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Re: BOB 4.7.8

Postby sherkaner on Sun Jul 12, 2009 4:16 pm

Angus Khan wrote:First off Sherkaner, thanks for the good work! I know there are going to be the usual "user" complaints, don't let it get you down. Back when I wrote code (yes, even COBOL) I didn't call them bugs, just undocumented features.. ;)

New oddities (undocumented features) I've noticed include:
View Options (Minimum HUD width) is no-op now, seems to be ignored and the HUD matches the map size, feature or bug?
Escalating games no longer show the next turn-in value, is this because of the name change from cards to spoils?
Analyze snapshots no-op, but someone else has reported that
Revert to live makes all the armies disappear (actually even Yeti's versions did this - just worked around by refresh)

And thanks for your remarks.
View options: you're right, will be fixed in the next version
Redemption value for escalating games: Intentional, since the site now shows the next redemption value too (in front of the cards). No reason to show it in 2 different spots.
Analyze snapshot: will be fixed in next version.
Revert to live: I don't take snapshots myself, so I'm a bit in the dark about this. What would you expect it to do, other than a refresh? (as it still does as far as I see, didn't touch that part of the code yet.)
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Re: BOB 4.7.8

Postby Angus Khan on Sun Jul 12, 2009 6:58 pm

sherkaner wrote:
Angus Khan wrote:First off Sherkaner, thanks for the good work! I know there are going to be the usual "user" complaints, don't let it get you down. Back when I wrote code (yes, even COBOL) I didn't call them bugs, just undocumented features.. ;)

New oddities (undocumented features) I've noticed include:
View Options (Minimum HUD width) is no-op now, seems to be ignored and the HUD matches the map size, feature or bug?
Escalating games no longer show the next turn-in value, is this because of the name change from cards to spoils?
Analyze snapshots no-op, but someone else has reported that
Revert to live makes all the armies disappear (actually even Yeti's versions did this - just worked around by refresh)

And thanks for your remarks.
View options: you're right, will be fixed in the next version
Redemption value for escalating games: Intentional, since the site now shows the next redemption value too (in front of the cards). No reason to show it in 2 different spots.
Analyze snapshot: will be fixed in next version.
Revert to live: I don't take snapshots myself, so I'm a bit in the dark about this. What would you expect it to do, other than a refresh? (as it still does as far as I see, didn't touch that part of the code yet.)


Ok, found where the site shows spoils, the view HUD option was messing me up, have a 16x9 monitor and there's a wrap problem, which is why I like HUD at 1000 (1200 would even be better).

The snapshots option is great in fog games, the bug works like this: Take snapshot, wait a round, examine old snapshot and revert to live, works fine. ANALYZE snapshot and then revert to live, all the armies disappear, and the map just has blanks where armies (or even question marks) should go. If you'd like, I can create some foggy games and we can play them and you'll see what I mean. Maybe I'll even play badly so you can have my points for your troubles... ;)
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Re: BOB 4.7.8

Postby milo67 on Mon Jul 13, 2009 11:39 am

BOB rocks. Always has. Had a bit of a problem lately, tho. Today, actually. When I enter a game, "Initializing BOB" notification comes up and does not go away. Wiped Cache. Removed 4.7.8. Removed Greasemonkey. Reinstalled Greasemonkey and 4.7.8. Still happens. Any sort of debug info I can look at?


UPDATE: Works now. 4.7.9 may have fixed it. Or, more likely, just a wetware error.
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Re: BOB 4.7.8

Postby sherkaner on Mon Jul 13, 2009 12:59 pm

Angus Khan wrote:Ok, found where the site shows spoils, the view HUD option was messing me up, have a 16x9 monitor and there's a wrap problem, which is why I like HUD at 1000 (1200 would even be better).

The snapshots option is great in fog games, the bug works like this: Take snapshot, wait a round, examine old snapshot and revert to live, works fine. ANALYZE snapshot and then revert to live, all the armies disappear, and the map just has blanks where armies (or even question marks) should go. If you'd like, I can create some foggy games and we can play them and you'll see what I mean. Maybe I'll even play badly so you can have my points for your troubles... ;)


Ok, HUD can now be set at 1200. The thing where all armies disappear is not limited to the snapshot as far as I can tell. The numbers are actually an image that is generated on the server. If for some reason the image can't be retrieved, the armies disappear (happens too when you refresh alot for some reason). Couldn't correct it, but when it happens BOB now asks whether you'd like to refresh the entire page (which solves it).
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Re: BOB 4.7.9

Postby chipv on Tue Jul 14, 2009 8:39 am

Parsing XML problems should be ok on the 4 afflicted maps most notably Philippines.

(Pelopponnesian,WWII Europe and Europe 1914 were worked around already, I believe)
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Re: BOB 4.7.9

Postby jnd94 on Wed Jul 15, 2009 8:11 pm

PROBLEM:

I recently downloaded the new update. Iv'e had BOB and everything else for over a year now, and no problems before.

Now all of a sudden, my games won't load. The little white sign saying "BOB initializing", stays on my screen forever. I can see the map in teh background, but this thing never leaves. :?
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Re: BOB 4.7.9

Postby jnd94 on Wed Jul 15, 2009 8:23 pm

I've uninstalled everything (including greasemonkey), and re-installed it, and no fix. Also, clicky doesn't seem to be working, even when I disable BOB. I thought they were 2 different things?
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Re: BOB 4.7.9

Postby sherkaner on Sat Jul 18, 2009 5:06 am

I'll be on vacation for the next 2 1/2 weeks, so don't expect a fast solve if anything stops working the next few weeks
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Re: BOB 4.7.9

Postby Cyantist on Tue Jul 21, 2009 3:30 pm

Any support/compatibility for Greasekit in the works?
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Re: BOB 4.7.9

Postby 6evil9 on Mon Jul 27, 2009 4:50 am

Hey, will it be possible to have option to chose how many dice to throw?
thx
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Re: BOB 4.7.9

Postby Shino Tenshi on Sun Aug 02, 2009 9:04 am

6evil9: No option would be possible, since I don't believe the site's code would allow for it. Though I'm not sure why you would want to throw less dice? The decision to do so in the standard set of rules for Risk is based on not wanting to advance 3 guys automatically, which doesn't happen on this site.
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Re: BOB 4.7.9

Postby Shino Tenshi on Sun Aug 02, 2009 9:06 am

Any chance that a counter for total missed turns could be added... perhaps in brackets beside the current turns missed? It would be a helpful reminder for who to nail with poor gameplay feedback for missing many turns without deadbeating.

Thanks! :)
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Fog of War Achievement (4) Trench Warfare Achievement (2) Speed Achievement (4) Teammate Achievement (1) Random Map Achievement (1)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (2) Ratings Achievement (4) Tournament Achievement (1)
General Achievement (1)

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