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Re: BOB 4.7.8

Postby milo67 on Mon Jul 13, 2009 11:39 am

BOB rocks. Always has. Had a bit of a problem lately, tho. Today, actually. When I enter a game, "Initializing BOB" notification comes up and does not go away. Wiped Cache. Removed 4.7.8. Removed Greasemonkey. Reinstalled Greasemonkey and 4.7.8. Still happens. Any sort of debug info I can look at?


UPDATE: Works now. 4.7.9 may have fixed it. Or, more likely, just a wetware error.
Last edited by milo67 on Mon Jul 13, 2009 6:52 pm, edited 1 time in total.
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Re: BOB 4.7.8

Postby sherkaner on Mon Jul 13, 2009 12:59 pm

Angus Khan wrote:Ok, found where the site shows spoils, the view HUD option was messing me up, have a 16x9 monitor and there's a wrap problem, which is why I like HUD at 1000 (1200 would even be better).

The snapshots option is great in fog games, the bug works like this: Take snapshot, wait a round, examine old snapshot and revert to live, works fine. ANALYZE snapshot and then revert to live, all the armies disappear, and the map just has blanks where armies (or even question marks) should go. If you'd like, I can create some foggy games and we can play them and you'll see what I mean. Maybe I'll even play badly so you can have my points for your troubles... ;)


Ok, HUD can now be set at 1200. The thing where all armies disappear is not limited to the snapshot as far as I can tell. The numbers are actually an image that is generated on the server. If for some reason the image can't be retrieved, the armies disappear (happens too when you refresh alot for some reason). Couldn't correct it, but when it happens BOB now asks whether you'd like to refresh the entire page (which solves it).
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Re: BOB 4.7.9

Postby chipv on Tue Jul 14, 2009 8:39 am

Parsing XML problems should be ok on the 4 afflicted maps most notably Philippines.

(Pelopponnesian,WWII Europe and Europe 1914 were worked around already, I believe)
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Re: BOB 4.7.9

Postby jnd94 on Wed Jul 15, 2009 8:11 pm

PROBLEM:

I recently downloaded the new update. Iv'e had BOB and everything else for over a year now, and no problems before.

Now all of a sudden, my games won't load. The little white sign saying "BOB initializing", stays on my screen forever. I can see the map in teh background, but this thing never leaves. :?
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Re: BOB 4.7.9

Postby jnd94 on Wed Jul 15, 2009 8:23 pm

I've uninstalled everything (including greasemonkey), and re-installed it, and no fix. Also, clicky doesn't seem to be working, even when I disable BOB. I thought they were 2 different things?
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Re: BOB 4.7.9

Postby sherkaner on Sat Jul 18, 2009 5:06 am

I'll be on vacation for the next 2 1/2 weeks, so don't expect a fast solve if anything stops working the next few weeks
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Re: BOB 4.7.9

Postby Cyantist on Tue Jul 21, 2009 3:30 pm

Any support/compatibility for Greasekit in the works?
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Re: BOB 4.7.9

Postby 6evil9 on Mon Jul 27, 2009 4:50 am

Hey, will it be possible to have option to chose how many dice to throw?
thx
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Re: BOB 4.7.9

Postby Shino Tenshi on Sun Aug 02, 2009 9:04 am

6evil9: No option would be possible, since I don't believe the site's code would allow for it. Though I'm not sure why you would want to throw less dice? The decision to do so in the standard set of rules for Risk is based on not wanting to advance 3 guys automatically, which doesn't happen on this site.
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Re: BOB 4.7.9

Postby Shino Tenshi on Sun Aug 02, 2009 9:06 am

Any chance that a counter for total missed turns could be added... perhaps in brackets beside the current turns missed? It would be a helpful reminder for who to nail with poor gameplay feedback for missing many turns without deadbeating.

Thanks! :)
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Re: BOB 4.7.9

Postby jpcloet on Sun Aug 02, 2009 9:24 am

Shino Tenshi wrote:Any chance that a counter for total missed turns could be added... perhaps in brackets beside the current turns missed? It would be a helpful reminder for who to nail with poor gameplay feedback for missing many turns without deadbeating.

Thanks! :)


Good suggestion!
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Re: BOB 4.7.9

Postby PepperJack on Sun Aug 02, 2009 10:52 am

Shino Tenshi wrote:Any chance that a counter for total missed turns could be added... perhaps in brackets beside the current turns missed? It would be a helpful reminder for who to nail with poor gameplay feedback for missing many turns without deadbeating.

Thanks! :)


This is already in BOB, you just have to turn on extended stats.
Game 3960030

Going on deployment, be back someday.

Sorry for deadbeating out of games.
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Re: BOB 4.7.9

Postby sherkaner on Thu Aug 06, 2009 3:28 am

Back from vacation..

ryansigg wrote:Any support/compatibility for Greasekit in the works?

Not really. One of the reasons to use JQuery was to make it more compatible for things like this.
But I don't know the differences yet between greasemonkey and greasekit. And from what I've seen by trying to find those, I don't think it will be easy to make compatible.

@PepperJack: thanks for answering that one. Maybe if a game is finished a summary would be better in stead of the stats, the average time suggestion would fit there too.

@6evil9: Shino is right, if you have 4+ troops you will throw 3 dice. If you mean how many times to attack, there's no clean solution with the way the site works atm.
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Snapshots disappear and potential recovery?

Postby Lincecum on Sat Aug 15, 2009 2:13 am

Hi gang.
Does anyone ever experience BOB snapshots disappearing - as in all of them? Firefox just hung/crashed on me, and when I restarted it all of my snapshots were gone. This has happened to me once or twice before, but I had (perhaps mistakenly) attributed those disappearances to browser upgrades - no such change this time.

Which brings me to my more important question: is there any way to recover them?

Thanks,
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Re: Snapshots disappear and potential recovery?

Postby sherkaner on Sat Aug 15, 2009 4:45 am

Lincecum wrote:Hi gang.
Does anyone ever experience BOB snapshots disappearing - as in all of them? Firefox just hung/crashed on me, and when I restarted it all of my snapshots were gone. This has happened to me once or twice before, but I had (perhaps mistakenly) attributed those disappearances to browser upgrades - no such change this time.

Which brings me to my more important question: is there any way to recover them?

Thanks,
Lincecum


BOB uses the user preferences of firefox to store them. If you go to 'about:config' (URL in firefox) and search for 'BOB' you should see some lines, 1 for all options in BOB, 1 for the list of snapshots and 1 per snapshot. If the 1 per snapshot-line is missing (the actual data), there's no way to retrieve it.

I don't know what happens when FF crashes. But I'd say it doesn't usually remove those preferences.. I'll try to find out something about that.
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Re: BOB 4.7.9

Postby Lincecum on Sun Aug 16, 2009 12:05 pm

Thanks for pointing me to the config area. I do have a ton of entries there along the lines of (I truncated the data):

greasemonkey.scriptvals.http://yeti_c.co.uk/conquerClub/Conquer Club - BOB.4199249~1233898936278~1;3-3,6-3,4-3,3-3,6-3,?-?,?-?,?-?,2-3,3-3,3-3,2-3,1-3,4-3,1-3,?-?,?-?,?-?,6-3,3-3,2-3,6-3,1-3,4-3,5-3,4-3,1-3,3-3,4-3,4-3,5-3,1-3,6-3,3-3,1-3,?-?,2-3,2-3,2-3,3-3,4-3,?-?,5-3,4-3,3-3,6-3,5-3,?-?,3-3,5-3,1-3,?-?,?-?,?-?,0-3,?-?,0-3,0-3,0-3,0-3,?-?,?-?,?-?,5-3,4-3,4-3,2-3~~~~~~~~~~data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAyAAAAJYBAMAAABoWJ9DAAAAIVBMVEUAAAB/f3//mSIA////AP///wAAAP8AmgT/AAD///8BAQFaItE9AAAAAXRSTlMAQObYZgAADFFJREFUeJzt3T1SIzsXh/GOz3YmIyZyTsICCGYDVLECih1ApCpsMFrl5X1n7h
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Re: BOB 4.7.9

Postby xxtig12683xx on Wed Aug 19, 2009 10:23 am

looking for some help here...anyone know the reason that i cant get greasemonkey. says not compatible with firefox 3.5.2.

any help would be appricated.

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Re: BOB 4.7.9

Postby sherkaner on Wed Aug 19, 2009 11:29 am

Did you check for updates for your addons (especially Greasemonkey)?
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Re: BOB 4.7.9

Postby xxtig12683xx on Wed Aug 19, 2009 12:47 pm

how do i do that?
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Re: BOB 4.7.9

Postby sherkaner on Wed Aug 19, 2009 12:56 pm

(I have a dutch firefox-version, so I could mistranslate something)
go to the extra-menu, and click add-ons. Then if you're in the extensions-tab (default as far as I know), it should have a button at the bottom, find updates.
Firefox does that normally at startup, but that could be switched off. Last version should be compatible with 3.5.2.
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Re: BOB 4.7.9

Postby Godsav1 on Mon Sep 21, 2009 11:44 pm

This is working right with me... Its totally screwing up my clickies not letting me chat, not letting me attack.... how do I un-install it?

EDIT: Never-mind got it un-installed. :)
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Re: BOB 4.7.9

Postby Capitino on Tue Sep 22, 2009 5:24 am

Been using BOB for a while now and really like it, thanx for it!
One small thing that could be improved imho, is the option 'Min HUD Width'. Now for every map on every computer you play you need to manually set this, but I want all to be the same. Can't there be some sort of default setting which you can adjust?
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Re: BOB 4.7.9

Postby sherkaner on Tue Sep 22, 2009 6:46 am

Started adjusting BOB a bit again last night, and that annoyed me too a while ago (I don't use it normally) so I'll change that soon.
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Re: BOB 4.7.9

Postby Capitino on Wed Sep 23, 2009 7:01 am

hurray! :)
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Re: BOB 4.7.9

Postby sherkaner on Thu Sep 24, 2009 4:19 pm

I'm probably gonna set a new version online Sunday, if you want to test my current beta version, click the following link:http://userscripts.org/scripts/source/52700.user.js. If the new version comes out, you will just have to do the normal procedure. If you want to go back to the current version, click 'Latest version installed'. Any remarks: please post them here or PM me.

Changes:
  • Bob tends to fetch the XML of the map for every time you visit a page, caching is off. I want to test it with caching again now.
  • Changed the way snapshots are removed, and created an option for removing all snapshots of finished games. (Since the last way of removing snapshots wasn't perfect, the numbers of removed snapshots can be quite high).
  • Created an option (in 'map options') to turn full log fetching off, the 30-second timeouts in stalemates can be prevented by turning that off. You won't get all information though (Last Bonus could be 0 in some cases). This setting is game-specific.
  • created a default value for the min hud width, so you don't have to adjust it for each map.(not totally happy with the behaviour though)
  • altered Auto-Bob, so BOB stays off if set to off (if you moved somewhat, it would turn on again)
  • Tried to undo the off-by-one error some people get with the numbers of the map (couldn't test though).
  • Adjusted the BOB logic for a safe territory. A territory is considered safe if no (possible) enemy can attack it, so neutrals don't count.

I'm considering an extra option since log fetching is still slower than the rest of the script.
If the standard log has enough information to fill the statistics (excepting the missed turns(total)), don't fetch the full log.

And for future versions, I know only one reason for using the map align (if the numbers are off a little, move them), and I tried to fix that now. Is there anyone who uses it for another reason?
Last edited by sherkaner on Mon Sep 28, 2009 5:48 pm, edited 1 time in total.
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