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Re: BOB 4.7.9

Postby Lincecum on Sun Aug 16, 2009 12:05 pm

Thanks for pointing me to the config area. I do have a ton of entries there along the lines of (I truncated the data):

greasemonkey.scriptvals.http://yeti_c.co.uk/conquerClub/Conquer Club - BOB.4199249~1233898936278~1;3-3,6-3,4-3,3-3,6-3,?-?,?-?,?-?,2-3,3-3,3-3,2-3,1-3,4-3,1-3,?-?,?-?,?-?,6-3,3-3,2-3,6-3,1-3,4-3,5-3,4-3,1-3,3-3,4-3,4-3,5-3,1-3,6-3,3-3,1-3,?-?,2-3,2-3,2-3,3-3,4-3,?-?,5-3,4-3,3-3,6-3,5-3,?-?,3-3,5-3,1-3,?-?,?-?,?-?,0-3,?-?,0-3,0-3,0-3,0-3,?-?,?-?,?-?,5-3,4-3,4-3,2-3~~~~~~~~~~data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAyAAAAJYBAMAAABoWJ9DAAAAIVBMVEUAAAB/f3//mSIA////AP///wAAAP8AmgT/AAD///8BAQFaItE9AAAAAXRSTlMAQObYZgAADFFJREFUeJzt3T1SIzsXh/GOz3YmIyZyTsICCGYDVLECih1ApCpsMFrl5X1n7h
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Re: BOB 4.7.9

Postby xxtig12683xx on Wed Aug 19, 2009 10:23 am

looking for some help here...anyone know the reason that i cant get greasemonkey. says not compatible with firefox 3.5.2.

any help would be appricated.

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Re: BOB 4.7.9

Postby sherkaner on Wed Aug 19, 2009 11:29 am

Did you check for updates for your addons (especially Greasemonkey)?
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Re: BOB 4.7.9

Postby xxtig12683xx on Wed Aug 19, 2009 12:47 pm

how do i do that?
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Re: BOB 4.7.9

Postby sherkaner on Wed Aug 19, 2009 12:56 pm

(I have a dutch firefox-version, so I could mistranslate something)
go to the extra-menu, and click add-ons. Then if you're in the extensions-tab (default as far as I know), it should have a button at the bottom, find updates.
Firefox does that normally at startup, but that could be switched off. Last version should be compatible with 3.5.2.
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Re: BOB 4.7.9

Postby Godsav1 on Mon Sep 21, 2009 11:44 pm

This is working right with me... Its totally screwing up my clickies not letting me chat, not letting me attack.... how do I un-install it?

EDIT: Never-mind got it un-installed. :)
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Re: BOB 4.7.9

Postby Capitino on Tue Sep 22, 2009 5:24 am

Been using BOB for a while now and really like it, thanx for it!
One small thing that could be improved imho, is the option 'Min HUD Width'. Now for every map on every computer you play you need to manually set this, but I want all to be the same. Can't there be some sort of default setting which you can adjust?
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Re: BOB 4.7.9

Postby sherkaner on Tue Sep 22, 2009 6:46 am

Started adjusting BOB a bit again last night, and that annoyed me too a while ago (I don't use it normally) so I'll change that soon.
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Re: BOB 4.7.9

Postby Capitino on Wed Sep 23, 2009 7:01 am

hurray! :)
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Re: BOB 4.7.9

Postby sherkaner on Thu Sep 24, 2009 4:19 pm

I'm probably gonna set a new version online Sunday, if you want to test my current beta version, click the following link:http://userscripts.org/scripts/source/52700.user.js. If the new version comes out, you will just have to do the normal procedure. If you want to go back to the current version, click 'Latest version installed'. Any remarks: please post them here or PM me.

Changes:
  • Bob tends to fetch the XML of the map for every time you visit a page, caching is off. I want to test it with caching again now.
  • Changed the way snapshots are removed, and created an option for removing all snapshots of finished games. (Since the last way of removing snapshots wasn't perfect, the numbers of removed snapshots can be quite high).
  • Created an option (in 'map options') to turn full log fetching off, the 30-second timeouts in stalemates can be prevented by turning that off. You won't get all information though (Last Bonus could be 0 in some cases). This setting is game-specific.
  • created a default value for the min hud width, so you don't have to adjust it for each map.(not totally happy with the behaviour though)
  • altered Auto-Bob, so BOB stays off if set to off (if you moved somewhat, it would turn on again)
  • Tried to undo the off-by-one error some people get with the numbers of the map (couldn't test though).
  • Adjusted the BOB logic for a safe territory. A territory is considered safe if no (possible) enemy can attack it, so neutrals don't count.

I'm considering an extra option since log fetching is still slower than the rest of the script.
If the standard log has enough information to fill the statistics (excepting the missed turns(total)), don't fetch the full log.

And for future versions, I know only one reason for using the map align (if the numbers are off a little, move them), and I tried to fix that now. Is there anyone who uses it for another reason?
Last edited by sherkaner on Mon Sep 28, 2009 5:48 pm, edited 1 time in total.
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Re: BOB 4.7.9

Postby -=- Tanarri -=- on Sat Sep 26, 2009 10:40 pm

Thank you for all the work that you've put into this add-on... it's a very useful one :)

I am wondering though if it would be somehow possible to include the auto-deploy bonuses in the 'last bonus' area as a second number. Perhaps something like 8 (10) would work to say last deployable bonus was 8, with 2 auto deployed as well?

Not sure if that would be the best way to display it, but something to show both deployable and total troops gotten the previous turn would be nice for fog games, especially on maps that are heavy on the autodeploy spots, like City Mogul.

Thanks again :)
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Re: BOB 4.7.9

Postby Herbas on Mon Sep 28, 2009 10:51 am

Question/suggestion: could it be possible for BOB to take snapshots automatically right after I click "end reinforcements" (well, just after finishing my turn)?
yeah, it would create hundreds of snapshots, but then maybe some auto-delete function could help in such case?
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Re: BOB 4.8.1

Postby sherkaner on Mon Sep 28, 2009 5:47 pm

-=- Tanarri -=- wrote:Thank you for all the work that you've put into this add-on... it's a very useful one :)

I am wondering though if it would be somehow possible to include the auto-deploy bonuses in the 'last bonus' area as a second number. Perhaps something like 8 (10) would work to say last deployable bonus was 8, with 2 auto deployed as well?

Not sure if that would be the best way to display it, but something to show both deployable and total troops gotten the previous turn would be nice for fog games, especially on maps that are heavy on the autodeploy spots, like City Mogul.

Thanks again :)

Yeah, quite possible. I'd make it the same layout as Troops due though, so (R + Z + RB). R = bonusses directly from territory count, Z = continent bonusses, RB = auto-deploy bonusses. So if I were to name them, I guess it would be (TB + CB + AD)... But there must be some reason for the letters, so I'll leave them for now.
Next update though.

Herbas wrote:Question/suggestion: could it be possible for BOB to take snapshots automatically right after I click "end reinforcements" (well, just after finishing my turn)?
yeah, it would create hundreds of snapshots, but then maybe some auto-delete function could help in such case?

Hmm, yes it is possible. Maybe next update
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Re: BOB 4.8.1

Postby Karl_R_Kroenen on Mon Sep 28, 2009 8:25 pm

First off, THANK YOU for BOB!

I currently have installed 4.7.9 at home.
I did install 4.8.1 BOB and, I believe, an upgraded Greasemonkey.
Any map has double layer or 3D of each army count, slightly offset to the upper left, on each territory.

I have tried CTRL+F5 to clear the cache, I then deactiaved Greasemonkey, cleared the cache and then activated Greasemonkey : doesn't work or change the double layer.

Anyone else with that issue?
Firefox 3.5.3
Clickable Maps 3.9.2(I think)
Window XP home
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Re: BOB 4.8.1

Postby Tupence on Mon Sep 28, 2009 10:33 pm

Karl_R_Kroenen wrote:First off, THANK YOU for BOB!

I currently have installed 4.7.9 at home.
I did install 4.8.1 BOB and, I believe, an upgraded Greasemonkey.
Any map has double layer or 3D of each army count, slightly offset to the upper left, on each territory.

I have tried CTRL+F5 to clear the cache, I then deactiaved Greasemonkey, cleared the cache and then activated Greasemonkey : doesn't work or change the double layer.

Anyone else with that issue?
Firefox 3.5.3
Clickable Maps 3.9.2(I think)
Window XP home

I'm having the same issue. You can correct it temporarily by offsetting it 2 up and 2 across, but you have to do it for each map so it's something that needs to be fixed :)

EDIT: People are already discussing this issue in the BOB Bugs thread :oops:
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