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Re: BOB 4.8.1

Postby Herbas on Tue Sep 29, 2009 5:24 am

sherkaner wrote:
Herbas wrote:Question/suggestion: could it be possible for BOB to take snapshots automatically right after I click "end reinforcements" (well, just after finishing my turn)?
yeah, it would create hundreds of snapshots, but then maybe some auto-delete function could help in such case?

Hmm, yes it is possible. Maybe next update


Great to hear! I just thought that BOB could just overwrite last auto-save of the game, so there won't be many snapshots automatically created, and manually taken snapshots wouldn't be affected at all.
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Re: Any problems with new BOB

Postby bazmac on Fri Oct 02, 2009 12:06 am

This fixed my problem, on aor2 I was getting a double layer of armies over the top of my menu, very confusing and I couldn't use the menu, the only problem I have now is that damn red update flashing! lol
http://userscripts.org/scripts/source/13076.user.js
http://userscripts.org/scripts/version/ ... 03.user.js
Last edited by bazmac on Sun Oct 04, 2009 12:32 pm, edited 2 times in total.
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Re: BOB 4.8.2

Postby the yorkist on Sat Oct 03, 2009 6:19 pm

wonder if someone could help me. just installed bob 4.8.2 (first time used) and the stats screen is so strongly highlighted so as to obliterate the stats, have i done something wrong?
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Re: BOB 4.8.2

Postby yeti_c on Mon Oct 05, 2009 3:05 am

the yorkist wrote:wonder if someone could help me. just installed bob 4.8.2 (first time used) and the stats screen is so strongly highlighted so as to obliterate the stats, have i done something wrong?


This is usually because you have more than 1 script installed - specifically a very old BOB or Troys script.

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Re: BOB 4.8.2

Postby Angus Khan on Tue Oct 06, 2009 9:30 pm

Not sure if it is a bug or undocumented feature ;) but under the BOB Map Options menu, when I set "Load Full Log" to no it doesn't remember that setting for the next time I'm on the map. I have a number of 300-500 round games going on now and that would be a REAL bonus if it only was a sticky setting. Is there any place to force this to "no" and have it remember that setting?

Thanks for all the great work on BOB, both Yeti and Sherkaner!
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Re: BOB 4.8.2

Postby sherkaner on Wed Oct 07, 2009 2:59 am

Angus Khan wrote:Not sure if it is a bug or undocumented feature ;) but under the BOB Map Options menu, when I set "Load Full Log" to no it doesn't remember that setting for the next time I'm on the map. I have a number of 300-500 round games going on now and that would be a REAL bonus if it only was a sticky setting. Is there any place to force this to "no" and have it remember that setting?

Thanks for all the great work on BOB, both Yeti and Sherkaner!


That setting is per game, not per map. So it should actually remember that setting per game.
And btw, I still consider it experimental, I haven't tested it fully when you start taking turns.
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Re: BOB 4.8.2

Postby Angus Khan on Wed Oct 07, 2009 11:47 am

sherkaner wrote:
That setting is per game, not per map. So it should actually remember that setting per game.
And btw, I still consider it experimental, I haven't tested it fully when you start taking turns.


LOL, well it is working experimentally. ;)

I think I'm on to something. I often close the browser running CC, so it doesn't like that much when I return. Also since it "forgot" that I'd made the setting on a given map, I have to turn it back on. However, once I've done THAT the next maps seem to "remember" that they were set previously. I'd have a look-see in the code, but I've been away from programming for so long that I'm afraid I'm pretty dangerous now. :)
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Re: BOB 4.8.2

Postby BrotherWolf on Thu Oct 08, 2009 5:09 am

Hi, I'm getting the wrong stats for Last Bonus

Game 5601251
Pink had a bonus of 4 for 14 terrs, 4 bonus plus 10 for Cards but BOB lists it as a 12 Last Bonus?
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Re: BOB 4.8.2

Postby yeti_c on Thu Oct 08, 2009 9:55 am

BrotherWolf wrote:Hi, I'm getting the wrong stats for Last Bonus

Game 5601251
Pink had a bonus of 4 for 14 terrs, 4 bonus plus 10 for Cards but BOB lists it as a 12 Last Bonus?


Shows 8 for me.

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Re: BOB 4.8.2

Postby Dako on Thu Oct 08, 2009 3:49 pm

Code: Select all
2009-10-08 02:42:27 - jbarnhar received 4 troops for holding ?
2009-10-08 02:42:27 - jbarnhar received 4 troops for 13 regions
2009-10-08 02:43:00 - jbarnhar cashed in a group of Harry, GlobalWarming, and W.Floor worth 10 troops
2009-10-08 02:43:00 - jbarnhar got bonus of 2 troops added to ?


Last bonus is 8 and shows 8 for me.
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Re: BOB 4.8.2

Postby Silver- on Thu Oct 08, 2009 7:42 pm

Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.

Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).

I re-installed version 4.8.1 beta (link in a thread) and the problem still occurred.

It is working fine with 4.7.3.

How can I get this issue resolve?
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Re: BOB 4.8.2

Postby BrotherWolf on Fri Oct 09, 2009 2:12 am

yeti_c wrote:
BrotherWolf wrote:Hi, I'm getting the wrong stats for Last Bonus

Game 5601251
Pink had a bonus of 4 for 14 terrs, 4 bonus plus 10 for Cards but BOB lists it as a 12 Last Bonus?


Shows 8 for me.

C.


Cheers for that....It now shows 8 for me but the game has moved on a round by now. I'll keep an eye on it but your post seems to indicate you checked within the same round.
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Re: BOB 4.8.2

Postby InfidelKiller on Sat Oct 10, 2009 10:58 am

seems like the last bonus count is messed up on this version
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Re: BOB 4.8.2

Postby Poo_Head on Sun Oct 11, 2009 11:34 am

BOB isn't working at all for me.

But it used to, until recently.
...*snip*...
EDIT: I found the problem; for some reason conquerclub URL, without my knowledge, mutated from http:// to https://. Restarting the browser wouldn't fix the problem because firefox propagates the URL when it restarts. The added 's' was reason enough for greasemonkey to be bound from working. Although I'm still confused at where exactly that 's' came from, and yes I know what it represents, recalling recent changes in my conquerclub play I have twice visited the shop looking at the various payment methods. It stands to reason that there is a link on one of those pages that returns us to conquerclub with https instead of http.

8-) so I'm back in business now. Though I must add I've since reset my BOB settings and am again reminded of how.... superfluous.... the BOB script is in default settings. There are a few default:on toggles in general which I doubt that many people leave on.
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Re: BOB 4.8.2

Postby sherkaner on Sun Oct 11, 2009 3:53 pm

Poo_Head wrote:BOB isn't working at all for me.

But it used to, until recently.
...*snip*...
EDIT: I found the problem; for some reason conquerclub URL, without my knowledge, mutated from http:// to https://. Restarting the browser wouldn't fix the problem because firefox propagates the URL when it restarts. The added 's' was reason enough for greasemonkey to be bound from working. Although I'm still confused at where exactly that 's' came from, and yes I know what it represents, recalling recent changes in my conquerclub play I have twice visited the shop looking at the various payment methods. It stands to reason that there is a link on one of those pages that returns us to conquerclub with https instead of http.

8-) so I'm back in business now. Though I must add I've since reset my BOB settings and am again reminded of how.... superfluous.... the BOB script is in default settings. There are a few default:on toggles in general which I doubt that many people leave on.


Good, thanks for explaining the problem. I guess you're talking about the confirmations? Phase end on, autoattack off, deploy off would be my choices for starters (they can decide whether phase end on is useful). And I don't see the use of both text map and map inspect on.

And I saw the original post: I'd like to break down the bonus someone received in the extended statistics screen. But I was thinking of a breakdown when hovering over someone's last bonus. Cards wouldn't be counted in the displayed stats though, but autodeploy would (x + y if needed).
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Re: BOB 4.8.2

Postby yeti_c on Mon Oct 12, 2009 7:51 am

sherkaner wrote:And I don't see the use of map inspect on.


Wha - Map Inspect is one of the best things that BOB does...

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Re: BOB 4.8.2

Postby sherkaner on Mon Oct 12, 2009 9:42 am

yeti_c wrote:
sherkaner wrote:And I don't see the use of both text map and map inspect on.


Wha - Map Inspect is one of the best things that BOB does...

C.

Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).
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Re: BOB 4.8.2

Postby yeti_c on Tue Oct 13, 2009 3:49 am

sherkaner wrote:Agreed, I meant that map inspect makes text map kinda useless, so I'd choose to have text map off by default (text map is obviously the lesser of the 2).


Ah I see what you mean - "Text and MI" = On at the same time is odd!!

Righto!

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Re: BOB 4.8.2

Postby Poo_Head on Tue Oct 13, 2009 1:22 pm

I do Stats: Standard. Extended is very cryptic.
Map Inspect: On (duh!)
Text Map: Off (does anyone use this? on a big map it takes up a lot of space..)
Continent Overview is okay, but only because it takes up empty space.
I'm not quite sure what HUD does
The rest is okay except for
Color Dropdown: Off. I guess this is a good feature for team games, but even so the colors are too bright. I would have used pastel versions (half white) of the respective colors. Have you tried reading text against magenta background? It's brutal. Wouldn't it make more sense to use text color with bold?
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Re: BOB 4.8.3

Postby danalan on Tue Oct 20, 2009 12:56 am

First off, thanks so much for BOB. I can hardly play without it anymore, and I think that's a good thing. I have a request -- I often find myself having to scroll to the top of the selection box to pick '0' armies to move into the conquered square. I would love to have a button, or a set of buttons, that allow me to select MAX armies or NONE armies to move with one click. An optional 'Are you sure?' dialogue would be appropriate for these buttons.

Thanks again!
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Same BUG with BOB 4.8.3

Postby Silver- on Tue Oct 20, 2009 10:08 pm

I am still having the same issue with BOB 4.8.3.

Can I get help with this issue?


Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.

Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).

It is working fine with 4.7.3.

How can I get this issue resolve?
Last edited by Silver- on Sun Oct 25, 2009 9:39 pm, edited 1 time in total.
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Re: Same BUG with BOB 4.8.3

Postby sherkaner on Wed Oct 21, 2009 3:20 am

Silver- wrote:I am still having the same issue with BOB 4.8.3.

Can I get help with this issue?


Silver- wrote:Just installed version 4.8.2 and its does not work for me. The snapshot are not saved properly.

Scenario:
- Go to a game.
- Start BOB.
- Take a snapshot (the snapshot appear in the list).
- Leave the game page.
- Go back in the game.
- Start BOB.
- THERE IS NO SNAPSHOT LISTED (but the snapshot was saved).

It is working fine with 4.7.3.

How can I get this issue resolve?

Yeah, I just sent you a PM. Main problem is that you seem to be the only one experiencing this so far.
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Re: BOB 4.8.3

Postby sherkaner on Fri Oct 23, 2009 8:08 am

I think I've solved the error Silver- describes in the beta-version at the moment. If you have the same behaviour, just click the following link to install:
http://userscripts.org/scripts/source/52700.user.js

Also I've played around with canvas a little, and as a result I added an option per map to whiten the circles around the numbers on the map.
I expect to like it for gilgamesh and germany 2 (not playing games there atm), maybe others will enjoy it too.
The canvas seems to be a bit heavy on the browser.
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Re: BOB 4.8.3

Postby scottp on Fri Oct 23, 2009 10:16 am

First, thanks for the efforts, BOB is indispensable.

Second, suggest that the Text Map setting be a per-map (vice global) setting. I want it on for some maps, like Battle For Iraq, but DEFINITELY need it off for Conquer Man. On CM, it's a memory hog (slow page generating/loading issue) AND a screen space issue (scrolling down for days to get to the game chat box).

Thanks for your consideration!
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Re: BOB 4.8.3

Postby sherkaner on Sat Oct 24, 2009 5:29 pm

scottp wrote:First, thanks for the efforts, BOB is indispensable.

Second, suggest that the Text Map setting be a per-map (vice global) setting. I want it on for some maps, like Battle For Iraq, but DEFINITELY need it off for Conquer Man. On CM, it's a memory hog (slow page generating/loading issue) AND a screen space issue (scrolling down for days to get to the game chat box).

Thanks for your consideration!

Ah, I don't use text map myself (as stated above I guess), but the option is pretty simple to put in. It is in the beta-version now.
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