Manual troops not on maps with starting positions

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Manual troops not on maps with starting positions

Postby sudokU on Wed Nov 25, 2009 8:52 am

I think there are some maps which are meaninnless to have the manual troop deployment option. Those are the one with starting positions, e.g. Feudal War, New Wolrd. Don't know if there are more with these description, but in those ones is really senseless
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manual medal

Postby ronc8649 on Sun Nov 29, 2009 9:47 pm

i am seeing alot of cheap ways to get this medal.

i propose deleting some maps from manual settings.

for example: city mogul, peloponesian, feudal war, etc.....

i see people playing these maps to get the medal like people were playing 1 v 1 terminators....

if we are going to give out medals, make them earn them!
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Re: manual medal

Postby jefjef on Sun Nov 29, 2009 11:38 pm

Yes. I agree. To easy to farm medals. Kinda devalues them.
This post was made by jefjef who should be on your ignore list.
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Re: Manual troops, not all maps [suggestion]

Postby lackattack on Wed May 26, 2010 11:28 am

Merged duplicate topics.

Okay I agree this should be done.

So far we have:
Feudal War
New World
City Mogul
Peloponesian War

Should we list the maps where Manual Troops doesn't make sense or just block it on all maps that make use of starting positions?
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Re: Manual troops, not all maps [suggestion]

Postby AndyDufresne on Wed May 26, 2010 11:45 am

St. Patrick's Day is another. And I think we've a couple more Starting Position maps that have come out during the interim since that list was created.


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Re: Manual troops, not all maps [suggestion]

Postby SirSebstar on Wed May 26, 2010 11:48 am

lol,
its how i plan on getting the medal, using poland right now. but yea, all maps with starting positions would be a good way to block cheap medals. just a wonder, what happens when peeps who have earned their medal before the change, do they keep em?
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Re: Manual troops, not all maps [suggestion]

Postby natty dread on Wed May 26, 2010 1:34 pm

lackattack wrote:Merged duplicate topics.

Okay I agree this should be done.

So far we have:
Feudal War
New World
City Mogul
Peloponesian War

Should we list the maps where Manual Troops doesn't make sense or just block it on all maps that make use of starting positions?


I'd prefer a list. Some maps make use of starting positions while still being playable on manual. If you allow a tackless reference to my own maps, my own Nordic countries map does this - it has starting positions although not many people see them unless they play manual... yet manual games can still be played on the map - there's just 9 territories that always start with 3 troops.

Then there's maps like 3rd crusade, with mixed starting positions and random drop - the same thing really... these can also be played on manual.

Of course you could make the feature count the territories that start open and compare them to the amount of territories that start neutral, but then where would we place the limit... Seems a bit problematic to me.
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Re: Manual troops, not all maps [suggestion]

Postby Koganosi on Wed May 26, 2010 1:40 pm

As thinking in strategy are you guys only talking about 1vs1.

Because in quads pelo manual is a sure thing wich can be used. I dont know in feudal maybe in trips it can come in handy but I dont thing so realy much. New World I havent played it in a while but I quess not to. In City mogul, manual never comes in handy. So goes for Poland II war in not team games.

So all rules aplly for non team games but you should exclude some team games then. Like I said with the Peloponessian war. If you want an example watch blitz playing it with his team.

Urs

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Re: Manual troops, not all maps [suggestion]

Postby darth emperor on Wed May 26, 2010 1:42 pm

Also AoR maps...when played by 4 or more players...
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Re: Manual troops, not all maps [suggestion]

Postby Dako on Wed May 26, 2010 1:57 pm

Manual always mean a lot when you are playing team games. Deploying equally on all player or stacking on one for a kill - strategy depends a lot for each map.
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Re: Manual troops, not all maps [suggestion]

Postby lackattack on Wed May 26, 2010 2:52 pm

Okay - so then we can't automatically block all maps with starting positions...

Regarding teams - if we agree that Feudal 1v1 is a problem, then 2v2 is no better - you are faced with the same choice to stack or spread evenly.

We need a list with Maps and # players to block.

SirSebstar wrote:what happens when peeps who have earned their medal before the change, do they keep em?


I think they should be stripped :twisted:
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Re: Manual troops, not all maps [suggestion]

Postby Master Fenrir on Wed May 26, 2010 3:04 pm

City Mogul is a definite yes, the others I can see, too. Also, I believe that Jamaica is the same as City Mogul, where you have no troops to deploy. I haven't played Jamaica with manual, but one of my friends said this is the case.

One thing I would like to say, though, is that WWII Poland, although a conquest map, is greatly affected by the manual/automatic setting because there aren't as many neutrals between the bases as there are in Pelop & Feudals.

Those who know this map well will tell you there is a difference in gameplay when playing this map on each setting. I would request that you don't eliminate manual deployment as an option for WWII Poland.
Last edited by Master Fenrir on Wed May 26, 2010 3:11 pm, edited 1 time in total.
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Re: Manual troops, not all maps [suggestion]

Postby MrBenn on Wed May 26, 2010 3:09 pm

lackattack wrote:
SirSebstar wrote:what happens when peeps who have earned their medal before the change, do they keep em?


I think they should be stripped :twisted:

Did you strip medals from the people who got them playing 1v1 assassin/terminator games?


If you're looking for maps to restrict, then there are more things too consider than simply the number of starting territories... it also matters how close the starting positions are to each other. If the only territories have fixed starting values, and the first round doesn't allow you to deploy (eg City Mogul) , then you should definitely skip manual deployment on them. It's a lot more complex on team games than 1v1, because while the options are generally a choice of spread/dump, particular drops may offer up a variety of strategies...
In effect, if the game-type does not allow you to drop any armies during the deployment phase, or you only have a choice of 1 terr to drop on, then manual deployment makes no sense. Anything that gives you a choice involves some degree (even if minimal) of strategic thought.
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Re: Manual troops, not all maps [suggestion]

Postby Clackity on Wed May 26, 2010 3:11 pm

lackattack wrote:Merged duplicate topics.

Okay I agree this should be done.

So far we have:
Feudal War
New World
City Mogul
Peloponesian War

Should we list the maps where Manual Troops doesn't make sense or just block it on all maps that make use of starting positions?

Completely disagree with New world. I play 1vs1 manual speed freestyle on New World and it make a huge difference in the strategy. In automatic you build for a bit but in manual I can drop all on one homeland and rush a homeland round 1. I feel that New World should be removed from this list.
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Re: Manual troops, not all maps [suggestion]

Postby Royal Panda on Wed May 26, 2010 3:11 pm

Master Fenrir wrote:City Mogul is a definite yes, the others I can see, too. Also, I believe that Jamaica is the same as City Mogul, where you have no troops to deploy. I haven't played Jamaica with manual, but one of my friends said this is the case.

One thing I would like to say, though, is that WWII Poland, although a conquest map, is greatly affected by the manual/automatic setting because there aren't as many neutrals between the bases as there are in Pelop & Feudals.

Those who know this map well will tell you there is a different strategy for playing this map on each setting. I would request that you don't eliminate manual deployment as an option for WWII Poland.


Agreed on Poland. Would say that Pelop and the Feudals (less so) also have merit in manual deployment when playing team games. Have had some great tactical battles recently on Pelop quads especially against Blitz's team (we won 3/3 so I'm biased...) where a lot of the strategy is about where the teams CHOOSE to drop their initial troops in order to get an early kill.

This is also true of the feudal maps, though less so as there is a larger auto-deploy per round.
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