Timminz wrote:I agree with Fitz.
If the issue is medals, the solution should be in the medals (either add a sequential medal, or remove the manual medal), not in gameplay option removal.
I agree. The Manual Medal should be removed imo.
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Timminz wrote:I agree with Fitz.
If the issue is medals, the solution should be in the medals (either add a sequential medal, or remove the manual medal), not in gameplay option removal.

lackattack wrote:Stickied this topic because we need feedback.MrBenn wrote:In effect, if the game-type does not allow you to drop any armies during the deployment phase, or you only have a choice of 1 terr to drop on, then manual deployment makes no sense. Anything that gives you a choice involves some degree (even if minimal) of strategic thought.
Well put! Unless anyone objects, let's use this as the criteria. It shouldn't be controversial
The question then is, how will this be implemented and how will cartographers maintain it...
First of all - can we allow all team games or will some maps not allow you to drop any armies even in team games?
Can we add a Manual troops Yes/No field in the maps database? Or a numeric field that has a min or max number of players? Or a select list with values like [Yes, Only Team Games, No]?
Perhaps we should now list all conditions where MrBenn's criteria are not met...

AAFitz wrote:It doesnt seem worth it to me, to change the game and essentially take away acutal options for playing a map, which can indeed be relevant, just to protect the manual medal process.
I think no team games whatsoever should be affected, because manual with teams is very much different than 1v1, and necessarily even in just doubles, there are choices to be made.
The only games that should have manual removed are when a player can only make once choice, and that is to deploy on the one spot they have, which cant affect the game in any way, except to delay it.
But ruining the other games just to eliminate this, cant possibly be worth it...no doubt its a cure worse than the disease.
lackattack wrote:Okay - so then we can't automatically block all maps with starting positions...
Regarding teams - if we agree that Feudal 1v1 is a problem, then 2v2 is no better - you are faced with the same choice to stack or spread evenly.
We need a list with Maps and # players to block.SirSebstar wrote:what happens when peeps who have earned their medal before the change, do they keep em?
I think they should be stripped

natty_dread wrote:So, to allow for manual deployment, for singles games a map must have for each player at least 2 territories that do not start neutral, of which at least 1 territory must not be coded as a starting position.
In the case of team games, the 2 territories minimum doesn't apply, but each player must still start with at least 1 territory that is not coded as starting position.


lackattack wrote:AAFitz wrote:It doesnt seem worth it to me, to change the game and essentially take away acutal options for playing a map, which can indeed be relevant, just to protect the manual medal process.
I think no team games whatsoever should be affected, because manual with teams is very much different than 1v1, and necessarily even in just doubles, there are choices to be made.
The only games that should have manual removed are when a player can only make once choice, and that is to deploy on the one spot they have, which cant affect the game in any way, except to delay it.
But ruining the other games just to eliminate this, cant possibly be worth it...no doubt its a cure worse than the disease.
The bold part matches natty's criteria, I think, so Fitz and those who agree with him also agree with natty.
Seems like we have consensus.
lackattack wrote:natty_dread wrote:So, to allow for manual deployment, for singles games a map must have for each player at least 2 territories that do not start neutral, of which at least 1 territory must not be coded as a starting position.
In the case of team games, the 2 territories minimum doesn't apply, but each player must still start with at least 1 territory that is not coded as starting position.
This is getting tricky to implement - not all starting positions on a map are symmetrical, some starting countries could be set as neutral and other not neutral. It might be impossible to tell what would happen until the game is initialized and starting positions allocated...

SirSebstar wrote:lol,
its how i plan on getting the medal, using poland right now. but yea, all maps with starting positions would be a good way to block cheap medals. just a wonder, what happens when peeps who have earned their medal before the change, do they keep em?

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