Add more Time Options for Speed Games

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Speed Games / Varying Turn Time Limits [Done]

Postby mbohn2 on Sat Jun 10, 2006 8:43 pm

I know there have been several post regarding this topic, but I, as well as many others, would love to see an option for an hour max or 20 minutes to begin a turn. Would be nice to find games that could actually be played in a night. I love the site!! And would like to thank everyone involved, I plan to remain a paying member for a long time to come.
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Postby AndyDufresne on Sat Jun 10, 2006 8:49 pm

Many things are currently on Lack's to do list. For the time being, the Callouts forum is great for setting up real time games. There always seem to be a few lurking there, searching for some real time action.


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Postby spring1 on Thu Jun 15, 2006 10:33 pm

...or...why not make it an option in the 'create a game' menu? I mean everything else is there: how many players, freeplay, double turns, etc. Why not also give the person creating the game the option to pick a maximum time limit between turns from a predetermined drop down list that any other player can view prior to joining the game?
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Postby AndyDufresne on Thu Jun 15, 2006 10:46 pm

Psst....'To Do' List. ;)


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Sticky?

Postby evster on Fri Jun 16, 2006 12:15 am

Perhaps as a bridge fix, could the mods set up a sticky in callouts for realtime?

It would be even better if the posts in that thread expired after a set period of time ( 1 hour for example).

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Postby AndyDufresne on Fri Jun 16, 2006 12:19 am

I'm afraid it might be hard to get individual games up and running in only one post. For the most part a new topic titled 'Real Time <date/time>' works rather well. I'll look into it though.


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Postby gavin_sidhu on Wed Aug 30, 2006 2:40 am

When realtime comes, maybe there should be an option that if everybody in the game clicks, to return the game to 24hr turns and back and forth. This would be needed because people could get really stung for points if they had to leave a realtime situation.
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Postby reverend_kyle on Wed Oct 04, 2006 8:21 pm

lackattack wrote:
LALALA wrote:How about giving the option at game creation for a different amount of time between turns -- like specifying 15 minutes-->24 hours as an option?

It would still allow people to play the slow games that they want, and allow others to play more often.

Yes, this is something I'm looking into...



he posted that jan 30. dont expect this anytime soon.
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Postby D.IsleRealBrown on Wed Oct 04, 2006 11:54 pm

A 12 hr turn option would be rad dude.
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Postby tals on Thu Oct 12, 2006 12:44 am

gavin_sidhu wrote:When realtime comes, maybe there should be an option that if everybody in the game clicks, to return the game to 24hr turns and back and forth. This would be needed because people could get really stung for points if they had to leave a realtime situation.


I think maybe even one player should have this option. I played a RT game last night - trust me those who haven't done it - try it. Great fun and intense :) It started at 9.30pm and finished at 11.30. 30 mins more and I need to hit bed - regardless of who else says yes to switching back to RT, so I would have had to deadbeat if no agreement was reached.

Alternatives - set the game time, so for example the creator says game will go on for X hours realtime, after which it will change to 12 or 24 hours (I like 12 hours!)

Any one player can change game back to non normal rt - sure that could be irritiating, but feedback is for if its abused.

I also wonder if a reverse button could be used, so you're all playing a 12/24 hour game and agree to get together. If all players click realtime game goes to realtime mode - again a button allows any player to change it back to normal

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Options

Postby Blitzaholic on Fri Nov 24, 2006 12:37 pm

Yes, great ideas, it should be considered an option, and labeled so all players know what they are joining before they join a game, example:

24 hours, 12 hours, 8 hours, real time, just like

escalating, chained, adjacent, no cards, etc.

awesome idea for all who suggested this!
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sssssss

Postby dugcarr1 on Fri Nov 24, 2006 8:50 pm

i would love to see that,,,but im afriad the stafff are spending 98% of there time not adressing what most people want and are working on there 39th fucking map.


i would love a 10 or 15 minute turn game.

real time is ok when u dont get some dick in there that deadbeats.

WHY NOT time options 5 months ago?????????,, or today
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Postby AndyDufresne on Fri Nov 24, 2006 8:58 pm

Shut up Dug. :) We are working on it.


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Re: sssssss

Postby sully800 on Fri Nov 24, 2006 10:48 pm

dugcarr1 wrote:i would love to see that,,,but im afriad the stafff are spending 98% of there time not adressing what most people want and are working on there 39th fucking map.


i would love a 10 or 15 minute turn game.

real time is ok when u dont get some dick in there that deadbeats.

WHY NOT time options 5 months ago?????????,, or today


The staff doesn't make the maps, the users do.

The latest updates lack has issued have all been geared toward things that people want (the auto attack button was a biggie, easier site navigation from forum to my games etc, new faster and powerful server, etc) All have been very good updates in my opinion. Beyond that, you are right to say different time options are one of the bigger user requests, and lack/andy have said a bunch of times that it will be coming fairly soon in 2007. Actual real time games will improve the site a lot, and give people something they feel they've been missing out on.
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Speed Games *Pending*

Postby Brimstone on Fri Dec 01, 2006 10:25 pm

With so many Real Time games starting from the chat area, and many dragging on for days with players who lose interest in the middle of a game, it would be great to have a Real Time (RT) option when setting up a game....this would have the timer with 10 minutes maximum per move, instead of 24 hours. Can this be done?
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Postby lackattack on Sat Dec 02, 2006 2:32 pm

Speed Games are coming in 2007.

Until then we don't support RT games.
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Postby Zackismet on Sat Dec 02, 2006 5:04 pm

i think this is an amazing idea- just giving support here, no new ideas
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Re: Real Time Countdown of 10 Minutes

Postby Star_BuRiT on Sun Dec 03, 2006 4:35 am

Definately a very good suggestion as this would eradicate all players from waitin endlessly. And more games could be completed rather than havin a million on hold waitin.
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Postby joeyjordison on Sun Dec 03, 2006 7:02 am

wat happens if the rt game takes a lot longer than expected? i hav been in an rt game that i joined with the assumption that i could play for 2hours. it took way longer than that and eventually i had to leave and so did another player. how would it work then? i reckon the 10 minute option should either be set by the players for a certain number of round or hav it apply to the first 10 or 15 rounds etc.
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Postby Ronaldinho on Sun Dec 03, 2006 7:49 am

Or if the player who makes the game could have time powers.


If the player that has to leave has a real rpoblem in real life and has to leave maybe the person who made the game could extend his time to 24hours again?.


but in saying this like they said earlier i think most players will just give up their points? :?: ?
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Postby Nous-irons on Sun Dec 03, 2006 7:56 am

The problem is that sometimes you end up with a situation where your turn does take more than ten minutes. Preferably the time can be adjusted with a vote, as well as compensated based on the amount of armies in the game.
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Postby lackattack on Sun Dec 03, 2006 11:42 am

Like speed chess, speed games will require quick thinking and quick clicking.

Like team games, speed games will require different skills to kick butt.
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Postby Brimstone on Sun Dec 03, 2006 11:45 am

Great feedback from all of you....thank you. :D

Please keep in mind the following:

1. The amount of time a match takes is largely dependent on the settings, and this determination should be made by the group at the beginning. To ensure a quick match simply have few players and select fortification as unlimited and cards as escalating. We all know that 6 players with fortification as adjacent and no cards can drag on for many many hours.

2. In the same way that we deal with 24 hours per move, we deal with 10 minutes per move. The consequences of missing turns remain the same for both options, all that is being suggested is a shortened amount of time for us hardcore RT players.

3. This RT option does not replace the type of RT occuring now. If people who are unsure of playing an uninterrupted RT match of 10 minutes per move, simply do not select the option and continue to do what is being done now....the option of consensual RT with 24 hour settings will always be there.

I hope this helps clarify some concerns raised. :D
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Postby Sammy gags on Sun Dec 03, 2006 4:00 pm

lackattack wrote:Speed Games are coming in 2007.

Until then we don't support RT games.

late christmas present?
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Postby P Gizzle on Sun Dec 03, 2006 5:34 pm

prolly a New Year's Present
Gridiron Gang- CC's largest Clan!
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