max is gr8 wrote:I'm not sure, can you run percentage chances of getting each of them?
I think they are fairer as there is less variance in them so I actually really like this idea
I think these are correct. I had to calculate based upon hand size...
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Set \ Spoils 1 2 3 4 5 T/S
Red 0% 0% 4% 11% 21%
Green 0% 0% 4% 11% 21%
Blue 0% 0% 4% 11% 21%
Mixed 0% 0% 22% 44% 62%
Single 100% 100% 100% 100% 100%
Pair 0% 33% 78% 100% 100%
3 o'Kind 0% 0% 12% 27% 63%
4 o'Kind 0% 0% 0% 4% 33%
Flush 0% 0% 0% 0% 1%
Run 0% 0% 22% 44% 62%
2 Pairs 0% 0% 0% 22% 62%
Full House 0% 0% 0% 0% 25%
So, by the statistics here, a Full House should bestow a better relative bonus than Four of a Kind. Also...
ljex wrote:Two pair should not be better than 3 of a kind at that does not follow poker hands
I was only basing the possible spoil sets upon common Poker sets. However, statistically, a Two Pair is less common a set than a Three of a Kind. (With five spoils it's barely a difference, however.) This brings up the topic of how much the Poker Rate should reflect actual Poker rules versus following statistical balance. Again, up for debate.
72o wrote:If we do something like this, I would rather see actual playing cards and a "deck" rather than 3 colors and territory names from the map you're playing.
That way 2 pair would be actually 2 pair and not 2 of the same "suit", as it were. Straights would then be possible.
You wouldn't get the +2 bonuses, but since you have a lot more ways to cash I would think that wouldn't matter.
There's a couple things I see in the way of that... Firstly it would require a bit more programming to implement. Right now I'd expect the spoils are generated off of the XML of each map. A custom XML of a deck of cards would have to be referenced (not that hard) when using the Poker Rate in this configuration.
Secondly, and this is a much bigger problem, is you now have a lot more rules to program in and the potential that a full hand of five spoils could be worth noting but singles. i.e. Jack of Clubs, Ace of Hearts, Two of Clubs, Five of Diamonds and Ten of Spades makes no Poker hand, and thus that full hand is worth five. Now, a player could keep tossing cards until they get a hand, which might be cool, but now it's approaching a level of complexity I'm not sure is entirely worth it.