[GP/UI] Poker Spoils

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Which should be used?

True Poker cashing
14
28%
Percentage based cashing
36
72%
 
Total votes : 50

Re: Poker Spoils

Postby Laughing.Boy on Tue Jan 12, 2010 5:43 pm

max is gr8 wrote:I'm not sure, can you run percentage chances of getting each of them?

I think they are fairer as there is less variance in them so I actually really like this idea


I think these are correct. I had to calculate based upon hand size...

Code: Select all
Set \ Spoils 1    2    3    4    5   T/S
  FLAT
Red          0%   0%   4%  11%  21%
Green        0%   0%   4%  11%  21%
Blue         0%   0%   4%  11%  21%
Mixed        0%   0%  22%  44%  62%
  POKER
Single     100% 100% 100% 100% 100%
Pair         0%  33%  78% 100% 100%
3 o'Kind     0%   0%  12%  27%  63%
4 o'Kind     0%   0%   0%   4%  33%
Flush        0%   0%   0%   0%   1%
Run          0%   0%  22%  44%  62%
2 Pairs      0%   0%   0%  22%  62%
Full House   0%   0%   0%   0%  25%


So, by the statistics here, a Full House should bestow a better relative bonus than Four of a Kind. Also...

ljex wrote:Two pair should not be better than 3 of a kind at that does not follow poker hands


I was only basing the possible spoil sets upon common Poker sets. However, statistically, a Two Pair is less common a set than a Three of a Kind. (With five spoils it's barely a difference, however.) This brings up the topic of how much the Poker Rate should reflect actual Poker rules versus following statistical balance. Again, up for debate.


72o wrote:If we do something like this, I would rather see actual playing cards and a "deck" rather than 3 colors and territory names from the map you're playing.

That way 2 pair would be actually 2 pair and not 2 of the same "suit", as it were. Straights would then be possible.

You wouldn't get the +2 bonuses, but since you have a lot more ways to cash I would think that wouldn't matter.


There's a couple things I see in the way of that... Firstly it would require a bit more programming to implement. Right now I'd expect the spoils are generated off of the XML of each map. A custom XML of a deck of cards would have to be referenced (not that hard) when using the Poker Rate in this configuration.
Secondly, and this is a much bigger problem, is you now have a lot more rules to program in and the potential that a full hand of five spoils could be worth noting but singles. i.e. Jack of Clubs, Ace of Hearts, Two of Clubs, Five of Diamonds and Ten of Spades makes no Poker hand, and thus that full hand is worth five. Now, a player could keep tossing cards until they get a hand, which might be cool, but now it's approaching a level of complexity I'm not sure is entirely worth it.
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Re: Poker Spoils

Postby 72o on Tue Jan 12, 2010 6:02 pm

Laughing.Boy wrote:
72o wrote:If we do something like this, I would rather see actual playing cards and a "deck" rather than 3 colors and territory names from the map you're playing.

That way 2 pair would be actually 2 pair and not 2 of the same "suit", as it were. Straights would then be possible.

You wouldn't get the +2 bonuses, but since you have a lot more ways to cash I would think that wouldn't matter.


There's a couple things I see in the way of that... Firstly it would require a bit more programming to implement. Right now I'd expect the spoils are generated off of the XML of each map. A custom XML of a deck of cards would have to be referenced (not that hard) when using the Poker Rate in this configuration.
Secondly, and this is a much bigger problem, is you now have a lot more rules to program in and the potential that a full hand of five spoils could be worth noting but singles. i.e. Jack of Clubs, Ace of Hearts, Two of Clubs, Five of Diamonds and Ten of Spades makes no Poker hand, and thus that full hand is worth five. Now, a player could keep tossing cards until they get a hand, which might be cool, but now it's approaching a level of complexity I'm not sure is entirely worth it.


I don't think the number of possibilities makes it too complex...it was done for the continent bonuses on the poker map.

I think you may have to set some rules as to how the cash takes place; i.e. No single card cashing. You must have a pair or better to cash prior to having 5 cards. The only way to get rid of a hand of rags would be to cash all 5 at once.

This makes it interesting...if your opponent is holding 5 cards, either they have nothing at all, or they're waiting to see if they get their straight, flush, or full house...
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Re: Poker Spoils

Postby yeti_c on Wed Jan 13, 2010 6:39 am

72o wrote:
Laughing.Boy wrote:
72o wrote:If we do something like this, I would rather see actual playing cards and a "deck" rather than 3 colors and territory names from the map you're playing.

That way 2 pair would be actually 2 pair and not 2 of the same "suit", as it were. Straights would then be possible.

You wouldn't get the +2 bonuses, but since you have a lot more ways to cash I would think that wouldn't matter.


There's a couple things I see in the way of that... Firstly it would require a bit more programming to implement. Right now I'd expect the spoils are generated off of the XML of each map. A custom XML of a deck of cards would have to be referenced (not that hard) when using the Poker Rate in this configuration.
Secondly, and this is a much bigger problem, is you now have a lot more rules to program in and the potential that a full hand of five spoils could be worth noting but singles. i.e. Jack of Clubs, Ace of Hearts, Two of Clubs, Five of Diamonds and Ten of Spades makes no Poker hand, and thus that full hand is worth five. Now, a player could keep tossing cards until they get a hand, which might be cool, but now it's approaching a level of complexity I'm not sure is entirely worth it.


I don't think the number of possibilities makes it too complex...it was done for the continent bonuses on the poker map.

I think you may have to set some rules as to how the cash takes place; i.e. No single card cashing. You must have a pair or better to cash prior to having 5 cards. The only way to get rid of a hand of rags would be to cash all 5 at once.

This makes it interesting...if your opponent is holding 5 cards, either they have nothing at all, or they're waiting to see if they get their straight, flush, or full house...


Have you seen the XML for Poker Club?

It's very complicated... and Lack would have to right all of that code into his PHP engine...

Also - if you have normal cards - how do you get the 2 for owning the card?!

C.
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Re: Poker Spoils

Postby 72o on Wed Jan 13, 2010 9:39 am

yeti_c wrote:
72o wrote:
Laughing.Boy wrote:
72o wrote:If we do something like this, I would rather see actual playing cards and a "deck" rather than 3 colors and territory names from the map you're playing.

That way 2 pair would be actually 2 pair and not 2 of the same "suit", as it were. Straights would then be possible.

You wouldn't get the +2 bonuses, but since you have a lot more ways to cash I would think that wouldn't matter.


There's a couple things I see in the way of that... Firstly it would require a bit more programming to implement. Right now I'd expect the spoils are generated off of the XML of each map. A custom XML of a deck of cards would have to be referenced (not that hard) when using the Poker Rate in this configuration.
Secondly, and this is a much bigger problem, is you now have a lot more rules to program in and the potential that a full hand of five spoils could be worth noting but singles. i.e. Jack of Clubs, Ace of Hearts, Two of Clubs, Five of Diamonds and Ten of Spades makes no Poker hand, and thus that full hand is worth five. Now, a player could keep tossing cards until they get a hand, which might be cool, but now it's approaching a level of complexity I'm not sure is entirely worth it.


I don't think the number of possibilities makes it too complex...it was done for the continent bonuses on the poker map.

I think you may have to set some rules as to how the cash takes place; i.e. No single card cashing. You must have a pair or better to cash prior to having 5 cards. The only way to get rid of a hand of rags would be to cash all 5 at once.

This makes it interesting...if your opponent is holding 5 cards, either they have nothing at all, or they're waiting to see if they get their straight, flush, or full house...


Have you seen the XML for Poker Club?

It's very complicated... and Lack would have to right all of that code into his PHP engine...

Also - if you have normal cards - how do you get the 2 for owning the card?!

C.


You don't. See the bolded part above. I think there are enough ways to get a poker hand bonus, you don't need the +2s if you're playing this spoils type.

And I haven't seen the poker club xml, but then I know nothing about xml so I wouldn't know whether it was complicated or not even if I did see it.

I just think it would be better to have actual cards and thus more closely represent the odds of poker hands. With no card "ranks", and only 3 "suits", the odds of getting a particular hand are skewed.

If it's too complicated, so be it. I like the idea, I just think if it's done, it would be much more interesting to take it a step further.
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Re: Poker Spoils

Postby Laughing.Boy on Wed Jan 13, 2010 11:31 am

I see both ways having merit. However, in the long run I don't see both being implemented, if any are implemented at all. (Though I hope one is.)
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Re: Poker Spoils

Postby karelpietertje on Wed Jan 13, 2010 11:58 am

give it to us please :D please please please! :D:D:D =D>
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Re: Poker Spoils

Postby ask me2 on Wed Jan 13, 2010 4:57 pm

Sounds great!
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Re: Poker Spoils

Postby Queen_Herpes on Tue Jan 19, 2010 11:05 am

I would play this optin more than once!
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Re: Poker Spoils

Postby AAFitz on Tue Jan 19, 2010 11:13 am

I think this is perhaps the most original and most fun variation on spoils ive seen...problem is, coding that will also be the most difficult, since it will require enabling a cash at one and two cards...and more than 3 at a time....

I seriously want to play it right now though.
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Re: Poker Spoils

Postby Fuzzylogic99 on Tue Jan 19, 2010 12:00 pm

interesting idea....needs some of the bugs worked out first though

- some issues

- as Queenie mention the value of the sets are out of order.Pairs needs to be less than three of
a kind etc..

- I would get rid of singles and start with pairs to add a litttle more of a Challenger.Dont want
to make it too easy but this is my opinion

honestly except for that I dont see anything wrong with this idea
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Re: Poker Spoils

Postby Queen_Herpes on Wed Jan 20, 2010 6:01 pm

I think the addition of being able to play a "set" with just one spoil is the greatest idea of all time. This is a game changer, a strategy changer, and will make the game so much. much more interesting to play. Similarly great is the idea that you can play two spoils as a "set." Bravo, and how do we make this happen?
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Re: Poker Spoils

Postby hahaha3hahaha on Thu Jan 21, 2010 7:58 am

Very good idea. I'm thinking we should advertise this more, I'd really like it implemented. Any ideas?
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Re: Poker Spoils

Postby AAFitz on Thu Jan 21, 2010 9:07 am

hahaha3hahaha wrote:Very good idea. I'm thinking we should advertise this more, I'd really like it implemented. Any ideas?


Well, I doubt anyone upon reading it will disagree that its a great idea. The main problem will be that its a completely different way to cash spoils, which as yeti said, will be difficult to say the least. To some degree, its another game altogether, and even if it becomes pending....its not gonna happen for a while. Like you though... I want to play it today.
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Re: Poker Spoils

Postby Queen_Herpes on Fri Feb 12, 2010 3:15 pm

Yet another great idea on the suggestion board! LEts make Poker Spoils work!
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Re: Poker Spoils

Postby yeti_c on Sat Feb 13, 2010 3:48 pm

You've forgotten to wait for 3 years.

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Re: Poker Spoils

Postby Queen_Herpes on Sat Feb 13, 2010 5:29 pm

yeti_c wrote:You've forgotten to wait for 3 years.

C.


Let's make it happen faster!
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Re: Poker Spoils

Postby yeti_c on Sat Feb 13, 2010 6:15 pm

Queen_Herpes wrote:
yeti_c wrote:You've forgotten to wait for 3 years.

C.


Let's make it happen faster!


Ya - good luck with that.

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Re: Poker Spoils

Postby rattius on Mon Feb 15, 2010 9:56 am

I LOVE this idea, I hope it happens :D

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Re: Poker Spoils

Postby Qwert on Mon Feb 15, 2010 10:43 am

yeti_c wrote:
You've forgotten to wait for 3 years

actualy 2,7 years


Let's make it happen faster!

2,7 its all ready faster then 3 years :lol:
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Re: Poker Spoils [to do]

Postby Queen_Herpes on Tue Feb 16, 2010 12:29 am

POKER SPOILS

Lets make it happen!!!!!
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Re: Poker Spoils

Postby max is gr8 on Fri Feb 19, 2010 6:54 am

Maybe a poll is necessary? To show our support
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Re: Poker Spoils

Postby Fascisti on Thu Apr 15, 2010 5:06 pm

I really like this idea and will probably implement next time I play IRL.
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Re: Poker Spoils

Postby pmchugh on Thu Apr 15, 2010 5:24 pm

Genius, absolutely brilliant idea.

I think that the harder a set is to obtain the more troops it should reward, regardless of the original rules of poker.
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Re: Poker Spoils

Postby Laughing.Boy on Fri Apr 16, 2010 2:24 pm

Forgotten to check this thread in a while.

I won't profess any astounding abilities, but I am familiar with XML and would be willing to at least look at what would need to be done to get this implemented.
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Re: Poker Spoils

Postby wolfpack0530 on Fri Apr 16, 2010 8:11 pm

this is a great idea
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Location: Shady Thickets, where it is warm and moist
Medals: 71
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (1) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Trench Warfare Achievement (1) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Ratings Achievement (3) Tournament Achievement (12) General Achievement (1) Clan Achievement (18)

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