[Rules] How to kick cheaters out of active games

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What do you think?

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Total votes : 129

Re: How to kick cheaters out of active games.

Postby Fuzzylogic99 on Sun Jan 17, 2010 3:37 am

sure he can and prob will
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Re: How to kick cheaters out of active games.

Postby karelpietertje on Sun Jan 17, 2010 8:58 am

Thanks for your replies all! :)
jefjef wrote:Well I was in a dubs with Scarlet. All teams were down to one player and pretty even. She got kicked. My view is I should have gotten the troops instead of them going neutral seeing how it was a team game.

Yes, the going neutral wasn't the best at all because it really fudged the teammates over.
The way things are now, you got her troops right? As if she instantly deadbeated. problem with that though, is that bonuses can get combined. So the way things are now, depending on the situation, either team can get fudged over by a kicked teammember.

Basically with this suggestion you're trying to preserve the game the way it was before the player got banned.
the.killing.44 wrote:What if they were busted with one another?

I do love the idea though, Misser Kazoo ;)

Ah, an issue. well, I suppose if all teammates are busted they just forfeit the game?

but yeah, I see there are some difficulties with the plan:

Points of discussion: (will add these to opening post too)
  • What happens if all players are banned together?
  • Should they simply lose the game?
  • What happens if teamplayer B is eliminated and player A is the only surviving teamplayer but gets kicked?
  • Does player B still get control of player A? This would mean he gets back in the game... possible friction with the 4 game rule for freemium players.
  • Should the way people deadbeat be considered? Lack seems to make the rules for banning and deadbeating the same.
  • Personally I think there's a difference because deadbeating happens in 3 rounds and can be calculated by both opponents and teammates, unlike a ban, which happens instantaneous.

Of course, we are talking about something that only happens incidentally.
Fuzzylogic99 wrote:interesting idea but I don't see Lacks going for it.

Indeed, that's why we need to come up with a plan that covers all possible situations, so lackattack only has to execute our wishes without much thinking. :lol:

Discuss!
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Re: How to kick cheaters out of active games.

Postby pistebasher on Sun Jan 17, 2010 9:36 am

Yes - I fully agree with this idea
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Re: How to kick cheaters out of active games.

Postby ManBungalow on Sun Jan 17, 2010 9:36 am

72o wrote:I agree. They should still have separate turns. Great idea.

Implementation:

I think it should just change the kicked player to the next player on the team. So in the example game, karelpieterje would be listed as both players on team 2. No need to list in brackets the kicked player's name, as they are no longer part of the game.

To me, this all sounds like the kind of update that would follow 1 vs 1 team games.
If player 2 is busted then player 1 (on the same team) would just take both turns.
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Re: How to kick cheaters out of active games.

Postby AAFitz on Sun Jan 17, 2010 10:20 am

absoulutely perfect idea. Im sure the only problem is that it would take some creativity to implement. Ideally, partner could just assume the other color, but almost sure that would cause problems....such as AAFitz eliminates AAFitz from game...AAfitz conqured AAFitz on AA From AB (this is possible on two maps technically)

Other than the programming end of it...it its just perfect...and I imagine it is something lack knew at the time too..but probably couldnt implement it easily.
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Re: How to kick cheaters out of active games.

Postby tdans on Mon Jan 18, 2010 12:15 am

i like it :D
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Re: How to kick cheaters out of active games.

Postby TheForgivenOne on Mon Jan 18, 2010 12:45 am

Question, What would happen in Freestyle Team games?

Say, You're in a Quads Game. Player A B C D. Player D is kicked for violating the rules, and he had a bonus at the time. So Since Player A was the next "player" in line, he would take over Player D. Well, now you have a bit of a problem. Say you wanted to ensure you got the troops for the bonus , in case someone else is waiting to take the bonus away. But since Player A comes before Player D in the order, If you hit "Start your turn" it would play Player A first. Well, how would you play Player D before player A? And what would happen if you wanted to start both since they both have a bonus?

I personally love the idea
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Re: How to kick cheaters out of active games.

Postby eddie2 on Mon Jan 18, 2010 8:42 am

instead of this why not let them put a reserve in to replace them
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Re: How to kick cheaters out of active games.

Postby darth emperor on Mon Jan 18, 2010 9:13 am

I love this idea.Brilliant =D> =D> =D>

As for the 4 limit games of fremium I dont think it will be much a deal...I doubt that he can get 20 games because all his mates deabeated or got kicked... :roll: also you could make it as a new tab next to games...so wont have problems with the 4 limit games...


TheForgivenOne wrote:Question, What would happen in Freestyle Team games?

Say, You're in a Quads Game. Player A B C D. Player D is kicked for violating the rules, and he had a bonus at the time. So Since Player A was the next "player" in line, he would take over Player D. Well, now you have a bit of a problem. Say you wanted to ensure you got the troops for the bonus , in case someone else is waiting to take the bonus away. But since Player A comes before Player D in the order, If you hit "Start your turn" it would play Player A first. Well, how would you play Player D before player A? And what would happen if you wanted to start both since they both have a bonus?

I personally love the idea


Well,that a good question but I think the best one is that you have the game listed twice one for being the player A and for taking the control of player D...
example:
Active games: Game 2(As A) left 21:00h
Game 3 left 5h
Game 1 left 17h
Game 2(As D) left 21:00h
Game 5 left 23:50H



if you want both to start at the same time open 2 windows...true that this can make some abuse...but you can have more abused the way it is currently
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Re: How to kick cheaters out of active games.

Postby karelpietertje on Mon Jan 18, 2010 1:02 pm

Okay, I edited the Specifics and Points of discussion parts in the opening post.
I had a better idea for the way to show that a player was banned, and put some new points of discussion and ideas by myself or others in this thread (thanks for the feedback :D)

Specifics:
  • Let the next player in the team play all the turns.
  • For the appointed player it could have a separate "Playing As" page under My Games. (between "Active" and "Awaiting Players"?) Games on this page wouldn't count for the freemium game limit.
  • Instead of "<busted player name>" it could just say "<busted player name><team player>"
    • So it would say "Captain_Scarlet karelpietertje"

Points of discussion:
  • What happens if all players are banned together?
    • Should they simply lose the game?
  • What happens if teamplayer B is eliminated and player A is the only surviving teamplayer but gets kicked?
    • Does player B still get control of player A? This would mean he gets back in the game...
  • Should the way people deadbeat be considered? Lack seems to make the rules for banning and deadbeating the same.
    • Personally I think there's a difference because deadbeating happens in 3 rounds and can be calculated by both opponents and teammates, unlike a ban, which happens instantaneous.
  • What to do in freestyle teamgames where you want to play the two turns simultaneously?
    • There would be difference between joining the game from the Active games page and joining it from the Playing As page.
    • Also there would be a 'convert to teammate' button in the game for each ( :roll: ) banned teammate when you're playing.

Again, share your opinion :D
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Re: How to kick cheaters out of active games.

Postby darth emperor on Mon Jan 18, 2010 5:14 pm

karelpietertje wrote:
Points of discussion:
  • What happens if all players are banned together?
    • Should they simply lose the game?
    -Well...of course is like all the team has deadbeated... :roll: I dont understand why is a point of discussion
  • What happens if teamplayer B is eliminated and player A is the only surviving teamplayer but gets kicked?
    • Does player B still get control of player A? This would mean he gets back in the game...
    -We can make it like two possibilities
    1.Is like the last player deadbeated so they should loose...If there are not current teammates who are alive to take it,just like now...if you teammate is dead and you deadbeat he wont inherit your troops or spoils(well...I havent seen never this example but I doubt it :roll: )

    2.Ok,he gets back to the team game...I mean there are teammate that even being death they also see the game post there...share ideas with the team mate to see wich is the best move... so this players we could say that never got out from the game
  • Should the way people deadbeat be considered? Lack seems to make the rules for banning and deadbeating the same.
    • Personally I think there's a difference because deadbeating happens in 3 rounds and can be calculated by both opponents and teammates, unlike a ban, which happens instantaneous.
    Well...deadbeating...you get kicked(banned) out of the game because you "broke" the rules of that game...so you can consider the samething.But theres a problem...when you get the control of your partner,he just lost 3 rounds...so he could get deffered armies for 3 rounds? in a doubles the maximum would be get deffered troops for 5 rounds(3x5=15) if you are in a triples game you could get deffered for 8 rounds(A deadbeats,B takes the control of A,B deadbeats for himself and there for for A,C get the control of A and B and he misses two consecutive turns,C plays for C and get deferred armies for 2 rounds,C plays for B and gets deffered troops for 5 round(3 lost by B and 2 by C),C play for A and gets deffered armies for 8 rounds(2 lost by C,3 lost by B and 3 lost by A)and if you are in quadruples you could have deffered you could get up to deffered armies for 10 rounds :shock: this could make abuse... and now the best idea I got (although a bit unfair)is that no matter how many rounds you loose you only can get upon deffered armies for 2 rounds for each player
  • What to do in freestyle teamgames where you want to play the two turns simultaneously?
    • There would be difference between joining the game from the Active games page and joining it from the Playing As page.
    • Also there would be a 'convert to teammate' button in the game for each ( :roll: ) banned teammate when you're playing.
Well the you just should play the first one you think(or open 2 windows)...
Again, share your opinion :D


Answers in red
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Re: How to kick cheaters out of active games.

Postby karelpietertje on Tue Jan 19, 2010 4:34 pm

thanks darth_emperor ;)
yeah, I guess when they all get banned they should lose the game and points... I was thinking maybe the game shouldn't count, for abusing reasons (have a friend create accounts that are meant to be banned to harvest points or something? would be hard, I know). So I'm not sure.

about the current deadbeating teammates system, you get all their territories and cards, and no deferred armies. however, usually after 3 rounds of missing turns this has no such positiveness like when it happens instantaneously, like a ban.
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Re: How to kick cheaters out of active games.

Postby darth emperor on Wed Jan 20, 2010 10:37 am

Well...I see it very difficult if that happens...but always after it is implemented if these happens a lot then will change it that part...as simple as that


Yes,I know that the current system you dont have the defferred troops....but because in the current you INHERIT what the player has,and this one you BECOME the other player.So for example in double you are red, and green has lost 3 turns his kicked...and you become red and green,so when you play as green the machine sees that green is playing after losing 3 consecuttive turn so he has to get deffered troops for 3 turns....because who gets it, is the green player,in the actual green changes red,so there's no sense that you get his deferred troops,but if you get the control of that player the normal is that...
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Re: How to kick cheaters out of active games.

Postby hahaha3hahaha on Sun Jan 24, 2010 6:02 am

Poll update:
48 yes'
1 no
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Re: How to kick cheaters out of active games.

Postby darth emperor on Mon May 17, 2010 7:54 am

Bump.


This idea is a nice,without any (or practically any) rejection.There's somethings need to be pulished...but it shouldn't die.
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