[Rules] How to kick cheaters out of active games

Suggestions that have been archived.

Moderators: Global Moderators, Suggestions Team

What do you think?

Yes
120
93%
No
9
7%
 
Total votes : 129

Re: How to kick cheaters out of active games.

Postby edwinissweet on Mon May 17, 2010 8:43 pm

this is old, but very organized, and in its time it had a lot of support. If the support is still there, we can move it along
Image
User avatar
Lieutenant edwinissweet
 
Posts: 1407
Joined: Thu May 10, 2007 7:59 pm
Location: cozumel
Medals: 37
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (1)

Re: How to kick cheaters out of active games.

Postby king achilles on Tue May 18, 2010 3:26 am

Specifics:
* Let the next player in the team play all the turns.


So this idea is basically having 1 or 2 players, suddenly inheriting more than 1 player slot when a teammate gets busted?

Scenario 1
Team
player A
player B - gets busted

Then it will be:
Team1
player A
player A
vs
Opposing Team

Player A gets to play twice in that game since his teammate got busted.

or

Team1
player A
player A
player A
player A
vs
Opposing Team

If player A gets "lucky" he had all his teammates busted.

==========================

Scenario 2
player A
player B - gets busted
player C
player D - gets busted

Then it will be:
Team1
player A
player C
player C
player A
vs
Opposing Team

or

Scenario 3
player A
player B - gets busted
player C

will become:
Team1
player A
player C
player C
vs
Opposing Team

The situation would be, player A gets to play player D's slot since he is the next player to make his turn in the team? player C gets to play player B's slot?

===========================

Scenario 4
player A
player B - gets busted
player C - gets busted
player D

So the encoding will be, player D gets to play player C. How does the encoding go for player B? Will it be player D as well? So it will appear like this?

Team1
player A
player D
player D
player D
vs
Opposing Team

Did I understood this right? If I am, looking at these from some angles, this is still open for a lot of abuse and a lot of complaints coming from the opposing team. Missing turns to get deferred troops will be exploited too much. Think of the possibilities that the remaining player could do if he has 2 or 3 slots to make his turns in a game. Also in freestyle.
Image
Click and like CC on Facebook or else!
User avatar
Private king achilles
Support Admin
Support Admin
 
Posts: 10658
Joined: Wed Jun 13, 2007 10:55 pm
Medals: 12
Standard Achievement (2) Terminator Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1)
Cross-Map Achievement (1) Bot Achievement (2) Ratings Achievement (1) General Achievement (1) General Contribution (1)

Re: How to kick cheaters out of active games.

Postby JoshyBoy on Wed May 19, 2010 5:43 am

This appears to be long overdue for a "sticky", therefore I have stickied it to hammer out all the details before putting up the final proposal and maybe getting it submitted. Please continue to show your support, and could the person responsible for drafting the final proposal please make themselves known to me?

Cheers, JB ;)
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.

Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
User avatar
Lieutenant JoshyBoy
 
Posts: 3778
Joined: Mon May 26, 2008 6:04 pm
Location: In the gym. Yeah, still there.
Medals: 67
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Battle Royale Achievement (1)
Ratings Achievement (3) Tournament Achievement (1) General Achievement (3) Clan Achievement (4) Tournament Contribution (17)
General Contribution (2)

Re: How to kick cheaters out of active games.

Postby darth emperor on Wed May 19, 2010 7:57 am

king achilles wrote:
Specifics:
* Let the next player in the team play all the turns.


So this idea is basically having 1 or 2 players, suddenly inheriting more than 1 player slot when a teammate gets busted?

To explain better let's put an example Team 1 (red,green,blue) blue gets busted...so actually what happens is that all blue troops become red and it combines...bonuses,spoils,territories armies. This suggestion says that blue still remains in the game (so red doesnt get anything) but red will take blue's turn more or less like he is babysitting blue

king achilles wrote:Scenario 1
Team
player A
player B - gets busted

Then it will be:
Team1
player A
player A
vs
Opposing Team

Player A gets to play twice in that game since his teammate got busted. [/quote]
Not exactly...the exact would be
Team 1
player A (as red)
Player A (as green)
vs
opposing team. Is like team 1 gets a team of 1 player(like the suggestion) Player plays as 2 different colours


king achilles wrote:or

Team1
player A
player A
player A
player A
vs
Opposing Team

If player A gets "lucky" he had all his teammates busted.

In this case would be
Red plays (player A has control of red armies)-Pink plays-Green Plays(player A controls green armies)-Cyan plays-Blue plays(A moves like blue and only blue player)-Orange plays-Yellow plays(A moves yellow territories with the option that yellow has to be his turn)-Slate plays

==========================

king achilles wrote:Scenario 2
player A
player B - gets busted
player C
player D - gets busted

Then it will be:
Team1
player A
player C
player C
player A
vs
Opposing Team

or

Scenario 3
player A
player B - gets busted
player C

will become:
Team1
player A
player C
player C
vs
Opposing Team

The situation would be, player A gets to play player D's slot since he is the next player to make his turn in the team? player C gets to play player B's slot?

Well I would say like actually...the next partner alive gets it

===========================

king achilles wrote:Scenario 4
player A
player B - gets busted
player C - gets busted
player D

So the encoding will be, player D gets to play player C. How does the encoding go for player B? Will it be player D as well? So it will appear like this?

Team1
player A
player D
player D
player D
vs
Opposing Team

Well remeber Player A- Player D(as green)-Player D (as blue) and so on... the ecoding would be something like the original post said

karelpietertje wrote:Specifics:
  • Let the next player in the team play all the turns.
  • For the appointed player it could have a separate "Playing As" page under My Games. (between "Active" and "Awaiting Players"?) Games on this page wouldn't count for the freemium game limit.
  • Instead of "<busted player name>" it could just say "<busted player name><team player>"
    • So it would say "Captain_Scarlet karelpietertje"



king achilles wrote:Did I understood this right? If I am, looking at these from some angles, this is still open for a lot of abuse and a lot of complaints coming from the opposing team. Missing turns to get deferred troops will be exploited too much. Think of the possibilities that the remaining player could do if he has 2 or 3 slots to make his turns in a game. Also in freestyle.

Well I think you did a little mistake...why would take complaints of the oppsing team? it's like he is babysitting his partner
Yes,defered troops is one of the last problems that is pointed:

darth emperor wrote:
karelpietertje wrote:
Points of discussion:
[*]Should the way people deadbeat be considered? Lack seems to make the rules for banning and deadbeating the same.
  • Personally I think there's a difference because deadbeating happens in 3 rounds and can be calculated by both opponents and teammates, unlike a ban, which happens instantaneous.
Well...deadbeating...you get kicked(banned) out of the game because you "broke" the rules of that game...so you can consider the samething.But theres a problem...when you get the control of your partner,he just lost 3 rounds...so he could get deffered armies for 3 rounds? in a doubles the maximum would be get deffered troops for 5 rounds(3x5=15) if you are in a triples game you could get deffered for 8 rounds(A deadbeats,B takes the control of A,B deadbeats for himself and there for for A,C get the control of A and B and he misses two consecutive turns,C plays for C and get deferred armies for 2 rounds,C plays for B and gets deffered troops for 5 round(3 lost by B and 2 by C),C play for A and gets deffered armies for 8 rounds(2 lost by C,3 lost by B and 3 lost by A)and if you are in quadruples you could have deffered you could get up to deffered armies for 10 rounds :shock: this could make abuse... and now the best idea I got (although a bit unfair)is that no matter how many rounds you loose you only can get upon deffered armies for 2 rounds for each player



Answers in red


But the original poster doesnt seem it as problem....But still the best is that the max of deffered would be 2 turns for player...
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8)
Tournament Contribution (8) General Contribution (2)

Re: How to kick cheaters out of active games.

Postby darth emperor on Wed May 19, 2010 8:00 am

JoshyBoy wrote:This appears to be long overdue for a "sticky", therefore I have stickied it to hammer out all the details before putting up the final proposal and maybe getting it submitted. Please continue to show your support, and could the person responsible for drafting the final proposal please make themselves known to me?

Cheers, JB ;)

Sorry to double-post but the message is already very big... If the original poster doesn't come/doesnt want to do... I'll make it...
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8)
Tournament Contribution (8) General Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby lord voldemort on Wed May 19, 2010 8:04 am

i know of a few things lack wants to do first that might make this much easier.
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9650
Joined: Sat Oct 20, 2007 4:39 am
Location: Adelaide, Australia
Medals: 66
Standard Achievement (3) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Assassin Achievement (2) Manual Troops Achievement (1) Freestyle Achievement (2) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Ratings Achievement (4)
Tournament Achievement (4) General Achievement (4) Clan Achievement (13) Tournament Contribution (8) General Contribution (3)

Re: How to kick cheaters out of active games.

Postby JoshyBoy on Wed May 19, 2010 8:06 am

darth emperor wrote:
JoshyBoy wrote:This appears to be long overdue for a "sticky", therefore I have stickied it to hammer out all the details before putting up the final proposal and maybe getting it submitted. Please continue to show your support, and could the person responsible for drafting the final proposal please make themselves known to me?

Cheers, JB ;)

Sorry to double-post but the message is already very big... If the original poster doesn't come/doesnt want to do... I'll make it...


I think it was karelpieterje so I'm sure he'll be more than happy to do it. But thanks.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.

Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
User avatar
Lieutenant JoshyBoy
 
Posts: 3778
Joined: Mon May 26, 2008 6:04 pm
Location: In the gym. Yeah, still there.
Medals: 67
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Battle Royale Achievement (1)
Ratings Achievement (3) Tournament Achievement (1) General Achievement (3) Clan Achievement (4) Tournament Contribution (17)
General Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby edwinissweet on Wed May 19, 2010 7:22 pm

i thought i was the thread hijacker :lol:

im afraid i got lost in KIng A's explination though :oops:
Image
User avatar
Lieutenant edwinissweet
 
Posts: 1407
Joined: Thu May 10, 2007 7:59 pm
Location: cozumel
Medals: 37
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (1)

Re: How to kick cheaters out of active games. [Stickied]

Postby darth emperor on Thu May 20, 2010 6:47 am

edwinissweet wrote:i thought i was the thread hijacker :lol:

im afraid i got lost in KIng A's explination though :oops:

I think that he understood that the suggestion was that if a player gets kicked...the other will recieve not only his cards and armies but also his turn that would make that player to move twice in a round. And that would be worst than what is going actually
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8)
Tournament Contribution (8) General Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby king achilles on Thu May 20, 2010 7:55 am

Yes, basically, this suggestion is to give another turn for the teammate.
Scenario 1
Team
player A
player B - gets busted

then it would be:

Team 1
player A (as red)
Player A (as green)
vs
opposing team.

Player A takes over what player B had and now plays as 2 different colours or plays two turns.
If you were in the opposing team, which system would you prefer? What we have right now or this one?
Image
Click and like CC on Facebook or else!
User avatar
Private king achilles
Support Admin
Support Admin
 
Posts: 10658
Joined: Wed Jun 13, 2007 10:55 pm
Medals: 12
Standard Achievement (2) Terminator Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1)
Cross-Map Achievement (1) Bot Achievement (2) Ratings Achievement (1) General Achievement (1) General Contribution (1)

Re: How to kick cheaters out of active games. [Stickied]

Postby JoshyBoy on Thu May 20, 2010 8:03 am

king achilles wrote:Yes, basically, this suggestion is to give another turn for the teammate.
Scenario 1
Team
player A
player B - gets busted

then it would be:

Team 1
player A (as red)
Player A (as green)
vs
opposing team.

Player A takes over what player B had and now plays as 2 different colours or plays two turns.
If you were in the opposing team, which system would you prefer? What we have right now or this one?


I like this idea. Would be much fairer.
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.

Ron Burgundy wrote:Why don't you go back to your home on Whore Island?
User avatar
Lieutenant JoshyBoy
 
Posts: 3778
Joined: Mon May 26, 2008 6:04 pm
Location: In the gym. Yeah, still there.
Medals: 67
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Nuclear Spoils Achievement (2) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (3) Battle Royale Achievement (1)
Ratings Achievement (3) Tournament Achievement (1) General Achievement (3) Clan Achievement (4) Tournament Contribution (17)
General Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby darth emperor on Thu May 20, 2010 9:13 am

JoshyBoy wrote:
king achilles wrote:Yes, basically, this suggestion is to give another turn for the teammate.
Scenario 1
Team
player A
player B - gets busted

then it would be:

Team 1
player A (as red)
Player A (as green)
vs
opposing team.

Player A takes over what player B had and now plays as 2 different colours or plays two turns.
If you were in the opposing team, which system would you prefer? What we have right now or this one?


I like this idea. Would be much fairer.

That's the idea proposed. Player plays as 2 different colours. In one turn he plays as red and the other as green. Like the suggestion of 1vteam. That more fair for all teams than wath's actually
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8)
Tournament Contribution (8) General Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby edwinissweet on Fri May 21, 2010 3:08 am

King a thinks that its like what we have now PLUS an extra turn. What this suggests is that you get to be your own partner. If im playing with josh, and i dead beat, josh then doesnt get my cards, or my territories added to his. He gets to control them as if he was me.
Image
User avatar
Lieutenant edwinissweet
 
Posts: 1407
Joined: Thu May 10, 2007 7:59 pm
Location: cozumel
Medals: 37
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (3) Nuclear Spoils Achievement (1) Fog of War Achievement (3)
Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (1) Cross-Map Achievement (2) Ratings Achievement (3)
Tournament Achievement (1) General Achievement (1)

Re: How to kick cheaters out of active games. [Stickied]

Postby Premier2k on Sun May 23, 2010 2:57 am

Excellent suggestion! =D>

Premier2k
Image
User avatar
Corporal Premier2k
 
Posts: 492
Joined: Tue Oct 02, 2007 5:53 am
Medals: 23
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (1) Terminator Achievement (1)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (2) Fog of War Achievement (2) Cross-Map Achievement (2)
Ratings Achievement (3) Map Contribution (1) Tournament Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby eddie2 on Mon May 24, 2010 6:28 am

right okay then how do u deal with this one then team game player1 (main account)with premium player. 2 his multi gets busted player 2 gets kicked out of the game player 1 (who was a multi) gains all troups regions and cards because he only gets striped of premium that is a f up of the current rule and should also be taken into account.
User avatar
Sergeant 1st Class eddie2
 
Posts: 3831
Joined: Sun Sep 20, 2009 10:56 am
Location: jersey channel islands
Medals: 73
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (2) Tournament Achievement (4) General Achievement (5) Clan Achievement (10)
Tournament Contribution (5) General Contribution (3)

Re: How to kick cheaters out of active games. [Stickied]

Postby darth emperor on Mon May 24, 2010 4:10 pm

eddie2 wrote:right okay then how do u deal with this one then team game player1 (main account)with premium player. 2 his multi gets busted player 2 gets kicked out of the game player 1 (who was a multi) gains all troups regions and cards because he only gets striped of premium that is a f up of the current rule and should also be taken into account.

Yes,with this suggestion is not so "f up", if you care that the premium multi still plays the game. This should go in another suggestion
Image
User avatar
Sergeant 1st Class darth emperor
 
Posts: 2545
Joined: Fri Nov 03, 2006 12:45 pm
Medals: 80
Standard Achievement (3) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (2) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Nuclear Spoils Achievement (2) Fog of War Achievement (3)
Trench Warfare Achievement (2) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2) Cross-Map Achievement (3)
Battle Royale Achievement (2) Ratings Achievement (3) Tournament Achievement (8) General Achievement (14) Clan Achievement (8)
Tournament Contribution (8) General Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby Bruceswar on Mon May 24, 2010 6:33 pm

edwinissweet wrote:King a thinks that its like what we have now PLUS an extra turn. What this suggests is that you get to be your own partner. If im playing with josh, and i dead beat, josh then doesnt get my cards, or my territories added to his. He gets to control them as if he was me.



We are talking about multis. As with dead beats they miss 3 turns already so you are in a bad spot likely. With a multi bust it can be round 1 and totally toss a game off. Anyhow I like this proposal over the current what we have.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Lieutenant Bruceswar
 
Posts: 9602
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures
Medals: 143
Monthly Leader Bronze (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1)
Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (3)
Random Map Achievement (2) Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4)
Tournament Achievement (14) General Achievement (14) Clan Achievement (20) Training Achievement (6) Map Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby jefjef on Mon May 24, 2010 8:29 pm

The problem with this sugg is:

In a couple games of mine a premium, who had his freemium multi as a partner, got busted.

This sugg would still keep the premium, who was stripped of premium but left active, in control of both accounts.

I still think if a multi freemium is busted it's terts should go neutral.

Either that or all games be deleted or of no point value.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 5994
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass
Medals: 49
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Fog of War Achievement (4) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4) General Achievement (2) Clan Achievement (11)
Tournament Contribution (3)

Re: How to kick cheaters out of active games. [Stickied]

Postby PLAYER57832 on Mon May 24, 2010 10:15 pm

I like this suggestion, even though I don't play teams.

As for someone's multis remaining.. my understanding is that multis get booted. If that is not the case, if a re-buy can stave off removal of the primary account, then that should be changed. Any re-buy should be allowed only AFTER the person is booted.
Corporal 1st Class PLAYER57832
 
Posts: 2603
Joined: Fri Sep 21, 2007 9:17 am
Location: Pennsylvania
Medals: 30
Standard Achievement (4) Doubles Achievement (1) Triples Achievement (1) Quadruples Achievement (1) Terminator Achievement (2)
Assassin Achievement (1) Manual Troops Achievement (1) Freestyle Achievement (1) Nuclear Spoils Achievement (1) Fog of War Achievement (4)
Speed Achievement (2) Teammate Achievement (1) Random Map Achievement (1) Cross-Map Achievement (4) Ratings Achievement (4)
Training Achievement (1)

Re: How to kick cheaters out of active games. [Stickied]

Postby jefjef on Mon May 24, 2010 10:19 pm

PLAYER57832 wrote:I like this suggestion, even though I don't play teams.

As for someone's multis remaining.. my understanding is that multis get booted. If that is not the case, if a re-buy can stave off removal of the primary account, then that should be changed. Any re-buy should be allowed only AFTER the person is booted.


The way it works is a Preemium that is multi busted only gets premium stripped.

A freemium account busted gets kicked. When a multi is 2 preemium accounts bothe get stripped and one gets kicked.
This post was made by jefjef who should be on your ignore list.
Image
drunkmonkey wrote:I'm filing a C&A report right now. Its nice because they have a drop-down for "jefjef".
User avatar
Colonel jefjef
 
Posts: 5994
Joined: Mon Feb 23, 2009 8:41 pm
Location: on my ass
Medals: 49
Standard Achievement (2) Doubles Achievement (3) Triples Achievement (3) Quadruples Achievement (3) Terminator Achievement (1)
Manual Troops Achievement (1) Fog of War Achievement (4) Speed Achievement (2) Teammate Achievement (2) Random Map Achievement (1)
Cross-Map Achievement (3) Ratings Achievement (4) Tournament Achievement (4) General Achievement (2) Clan Achievement (11)
Tournament Contribution (3)

Re: How to kick cheaters out of active games. [Stickied]

Postby king achilles on Tue May 25, 2010 12:12 am

If my teammate gets busted and I get to play his turn, I could just reinforce all those troops into one big army on every turn as the game continues. Would that not be just a "delay of the game" whenever I take my additional turn (taking over the busted slot) because I would just be reinforcing my regions with whatever troops I get from my "2nd turn"?

round 30
I take my turn.
opponent turn
I take my busted partner's turn (reinforce tactic)
opponent turn.

round 31
I take my turn.
opponent turn
I take my busted partner's turn (reinforce tactic)
opponent turn.

and so on. Looking from the opponent's point of view, they would just say that the game is just getting delayed because of that additional turn. Why not just go back to what it was before, instead of having these turns with the same outcome anyway.
Image
Click and like CC on Facebook or else!
User avatar
Private king achilles
Support Admin
Support Admin
 
Posts: 10658
Joined: Wed Jun 13, 2007 10:55 pm
Medals: 12
Standard Achievement (2) Terminator Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1)
Cross-Map Achievement (1) Bot Achievement (2) Ratings Achievement (1) General Achievement (1) General Contribution (1)

Re: How to kick cheaters out of active games. [Stickied]

Postby Bruceswar on Tue May 25, 2010 12:45 am

Because how it is now is totally unfair as you get the troops from your busted partner or they get them from theirs. With that said each time you move troops away from the busted player he then becomes weaker and ready for the kill. BTW team games rarely go 30 rounds. Putting that aside as a number you only have so many armies to begin with. Forting to one player or another makes no difference as far as how many rounds you go. Making the right forts decides weather you win or not.
Highest Rank: 26 Highest Score: 3480
Image
User avatar
Lieutenant Bruceswar
 
Posts: 9602
Joined: Sun Dec 23, 2007 12:36 am
Location: Cow Pastures
Medals: 143
Monthly Leader Bronze (1) Standard Achievement (4) Doubles Achievement (4) Triples Achievement (4) Quadruples Achievement (4)
Terminator Achievement (3) Assassin Achievement (3) Manual Troops Achievement (3) Freestyle Achievement (4) Polymorphic Achievement (1)
Nuclear Spoils Achievement (2) Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (4) Teammate Achievement (3)
Random Map Achievement (2) Cross-Map Achievement (4) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (4)
Tournament Achievement (14) General Achievement (14) Clan Achievement (20) Training Achievement (6) Map Contribution (2)

Re: How to kick cheaters out of active games. [Stickied]

Postby king achilles on Tue May 25, 2010 12:59 am

Make that round 29 then. ;)

Anyway, I would still become stronger just the same because I was able to reinforce my regions coming from my busted partner's troops. I am just looking at this from the opponent's point of view. The opposing team/s could still cry foul if they go up against a player with 2 turns and say it's unfair?
Image
Click and like CC on Facebook or else!
User avatar
Private king achilles
Support Admin
Support Admin
 
Posts: 10658
Joined: Wed Jun 13, 2007 10:55 pm
Medals: 12
Standard Achievement (2) Terminator Achievement (1) Fog of War Achievement (1) Trench Warfare Achievement (1) Speed Achievement (1)
Cross-Map Achievement (1) Bot Achievement (2) Ratings Achievement (1) General Achievement (1) General Contribution (1)

Re: How to kick cheaters out of active games. [Stickied]

Postby Eddy_26 on Tue May 25, 2010 2:54 am

king achilles wrote:Make that round 29 then. ;)

Anyway, I would still become stronger just the same because I was able to reinforce my regions coming from my busted partner's troops. I am just looking at this from the opponent's point of view. The opposing team/s could still cry foul if they go up against a player with 2 turns and say it's unfair?


If I understand this suggestion correctly, I don't get where you got this idea of getting stronger from reinforcing one player. How I understand it, in sequential anyway, if my teammate gets kicked, it's no different than me coming in every turn and saying "Eddy_26 for whoever." The turn order doesn't change, no one gets any extra turns, the reinforcing options are no different. What makes mass reinforcing one player any more beneficial than in a fully manned team game?

I don't see the issue in freestyle either, as playing for both players is no different than having teammates that are on at the same time. If you can't play for both then it's actually disadvantageous.

Also, the one point that is undeniable, is that it removes any chances of instantaneous bonuses or having up to 10 spoils to cash.
User avatar
Colonel Eddy_26
 
Posts: 120
Joined: Tue Dec 09, 2008 4:16 am
Medals: 73
Standard Achievement (4) Doubles Achievement (2) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (2)
Assassin Achievement (2) Manual Troops Achievement (2) Freestyle Achievement (3) Polymorphic Achievement (2) Nuclear Spoils Achievement (2)
Fog of War Achievement (4) Trench Warfare Achievement (1) Speed Achievement (3) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Beta Map Achievement (1) Battle Royale Achievement (1) Ratings Achievement (3) Tournament Achievement (11)
General Achievement (5) Clan Achievement (13)

Re: How to kick cheaters out of active games. [Stickied]

Postby eddie2 on Tue May 25, 2010 3:17 am

darth emperor wrote:
eddie2 wrote:right okay then how do u deal with this one then team game player1 (main account)with premium player. 2 his multi gets busted player 2 gets kicked out of the game player 1 (who was a multi) gains all troups regions and cards because he only gets striped of premium that is a f up of the current rule and should also be taken into account.

Yes,with this suggestion is not so "f up", if you care that the premium multi still plays the game. This should go in another suggestion


ok nothing bad but this is a forum on how to kick cheaters out of active games

my point is if in a team game why should the premium get to still play if his multis are his team mates you need to add this that the premium gets kicked from active games as well.

if i remember right there was a case a while back where a player had 3 multis 1 was premium and was set like this

team1
multi premium
multi

team2
multi
player

now multi team 2 suicided into player and got booted this was how it looked after



team 1
freemium player
booted

team2
booted
player (was stuffed because player in team 1 had next shot and had been getting attacked by 3 in the game)
User avatar
Sergeant 1st Class eddie2
 
Posts: 3831
Joined: Sun Sep 20, 2009 10:56 am
Location: jersey channel islands
Medals: 73
Standard Achievement (4) Doubles Achievement (3) Triples Achievement (2) Quadruples Achievement (3) Terminator Achievement (3)
Assassin Achievement (2) Manual Troops Achievement (3) Freestyle Achievement (2) Polymorphic Achievement (1) Nuclear Spoils Achievement (3)
Fog of War Achievement (4) Trench Warfare Achievement (3) Speed Achievement (4) Teammate Achievement (2) Random Map Achievement (2)
Cross-Map Achievement (3) Ratings Achievement (2) Tournament Achievement (4) General Achievement (5) Clan Achievement (10)
Tournament Contribution (5) General Contribution (3)

PreviousNext

Return to Archived Suggestions

Who is online

Users browsing this forum: No registered users

cron
Login