[GP/UI] 2-player "team" games

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Re: 2-player "team" games

Postby PUPPYFTW on Sat Sep 29, 2012 9:46 am

I play this type of game all the time with my friend (in real life) and I LOVE IT. We definitely need this on the site.
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2 player team games

Postby Scorba on Tue Oct 09, 2012 3:55 pm

Concise description:
  • I would like to be able to play 2 player team games, with one player taking control of all of a teams colours.

Specifics/Details:
  • Nothing more to add.

How this will benefit the site and/or other comments:
  • I like to play one on one, but the current 2 player option is a total crap shoot. As long as both players have a reasonable grasp of strategy, it is a level playing field. Differences in skill matter little, with most games being decided by the drop, dice or cards.
  • There is also a seesaw effect, where if one player gains a small advantage it quickly becomes an insurmountable lead. A good round of dice early in the game can easily decide a game.
  • Team games simply have a greater skill factor than two player games.
Taking an enemy on the battlefield is like a hawk taking a bird. Though it enters into the midst of a thousand of them, it pays no attention to any bird other than the one it has first marked.
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Re: 2 player team games

Postby Swifte on Tue Oct 09, 2012 4:22 pm

Sounds exactly the same as this suggestion: http://www.conquerclub.com/forum/viewtopic.php?f=4&t=178912 ?

which was told it was the exact same suggestion as this: https://www.conquerclub.com/forum/viewtopic.php?f=535&t=109621
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Re: 2-player "team" games

Postby agentcom on Thu Oct 11, 2012 1:44 am

MERGED.

Thanks Swifte for doing the leg work on this one.
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Re: [GP/UI] 2-player "team" games

Postby ahunda on Thu Dec 13, 2012 9:32 am

*Bump*

Might there be some hope for this to see the light of day, now that we have new management ?

On a side-note: I´m not sure, this merging practice is so fortunate. I had started a suggestion for this too & put A LOT of work into it, including two polls, detailed summary of the debate (pros & cons) in the first post, clarifying questions such as 1v1 and 1vteam, etc.

This has now gone lost somewhere in the middle of those 20+ pages. Here it is: viewtopic.php?f=535&t=109621&p=2458643#p2458643
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Re: [GP/UI] 2-player "team" games

Postby chapcrap on Thu Dec 13, 2012 10:35 am

ahunda wrote:*Bump*

Might there be some hope for this to see the light of day, now that we have new management ?

On a side-note: I´m not sure, this merging practice is so fortunate. I had started a suggestion for this too & put A LOT of work into it, including two polls, detailed summary of the debate (pros & cons) in the first post, clarifying questions such as 1v1 and 1vteam, etc.

This has now gone lost somewhere in the middle of those 20+ pages. Here it is: http://www.conquerclub.com/forum/viewto ... 3#p2458643

When we present the ideas to management, it okto have this merged for two reasons:
  1. We can have all relevant discussion in the same space. (good for mods and others who want to know complete history)
  2. The management will not read through this whole thread to understand the idea. We will present the idea to them. It will largely be based on what you proposed and worked through.

Bottom line: your work is appreciated and is not going unnoticed.
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Re: [GP/UI] 2-player "team" games

Postby agentcom on Thu Dec 13, 2012 5:16 pm

chapcrap wrote:
Bottom line: your work is appreciated and is not going unnoticed.


Seconded. I think we've got a good team here in Suggestions that is more active than ever. When we present this to the leadership or if they were to ask us about it, then someone who is familiar with the entire thread will be involved in the discussion. We aren't just reading the first and last pages of threads and filling in the gaps with our imaginations.
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Re: [GP/UI] 2-player "team" games

Postby ahunda on Fri Dec 14, 2012 11:11 am

Thanks, guys. My mind´s at peace then.

O:)
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One player 'teams'.

Postby trevor33 on Fri Dec 21, 2012 6:43 am

I want the ability to play 1vs1 team games. Instead of telling 2 other people what to do in certain maps and another guy on the other team doing the same we could control the moves and troops of 3 players. I think everyone agrees there's different skill sets required for every game type at CC, this is another that isn't being tested. Who are the best team players on CC?

It wouldn't take anything anyway from the current system as people will always want to play in normal team games with their regular players but it would add another dimension to what is already a great varied website.
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Re: One player 'teams'.

Postby betiko on Fri Dec 21, 2012 7:11 am

why not but this has been suggested many times before.
would it be ok to play 2/4 players vs that 1 man team?
would there be a special medal or would it be counted as dubs/trips/quads unique kills? I guess lots of configs would be acceptable such as 2vs2 quads?
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Re: One player 'teams'.

Postby greenoaks on Fri Dec 21, 2012 7:52 am

how would this with unlimited forts be any different to 1v1
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Re: One player 'teams'.

Postby betiko on Fri Dec 21, 2012 8:00 am

greenoaks wrote:how would this with unlimited forts be any different to 1v1

Bonuses, spoils, strategy
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Re: [GP/UI] 2-player "team" games

Postby chapcrap on Fri Dec 21, 2012 9:47 am

MERGED with the exact same suggestion in Submitted Suggestions subforum.
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Re: [GP/UI] 2-player "team" games

Postby trevor33 on Sun Dec 23, 2012 9:16 am

So what's the hold up with this?
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Re: [GP/UI] 2-player "team" games

Postby chapcrap on Sun Dec 23, 2012 10:31 am

trevor33 wrote:So what's the hold up with this?

Same as all other suggestions. The programmer chooses what to do with the time available and completes the task. The new leadership is still transitioning and hasn't started implementing suggestions, so things will take a while still. And I can tell you that this suggestion is not first priority for most.
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