[GP/UI] Delay Start of Freestyle Games

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Re: 5 minutes waiting time to freestyle.

Postby jsnyder748 on Tue Feb 19, 2013 3:22 pm

betiko wrote:I thought this was meant to be a constructive suggestion, such as 5 minutes waiting time once every player had joined a freestyle game so a team or the last player to join don't have necesairly the starting advanage.


that would be constructive but what skychaser suggested was for games that are already underway. basically it would take away he double turn aspect with freestyle. This would make it easier to brake objectives. It would hurt people who take bonuses in the last few seconds who are hoping to begin and get large troop deployment.
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Re: 5 minutes waiting time to freestyle.

Postby eddie2 on Tue Feb 19, 2013 3:31 pm

it would hurt speed games even more, they have declined over the last year due to the 1 min rounds.. this would just totally eliminate players playing more than 1 game at once.
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Re: 5 minutes waiting time to freestyle.

Postby skychaser on Thu Feb 21, 2013 5:56 am

jsnyder748 wrote:
betiko wrote:I thought this was meant to be a constructive suggestion, such as 5 minutes waiting time once every player had joined a freestyle game so a team or the last player to join don't have necesairly the starting advanage.


that would be constructive but what skychaser suggested was for games that are already underway. basically it would take away he double turn aspect with freestyle. This would make it easier to brake objectives. It would hurt people who take bonuses in the last few seconds who are hoping to begin and get large troop deployment.


I was not thinking about large troops but instant win.

And there's no conflict at these games. May have conflict or so but it's more an exception than anything. A once in a 2000 games situation at least.


At these games one just waits till round n, exchanges and go for the objective at the last second. Then one finishes and uses a tool to start one's round as fast as possible and win. It's good and reasonable if its 1x1 but it's used only as legal farming. 2 or maybe 3 of the people know the strategy and they "bet" the points of the ones who don't know and join since they join an already lost game for not having either the knowledge, the tools or the fast internet connection.
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Re: 5 minutes waiting time to freestyle.

Postby puppydog85 on Thu Feb 21, 2013 8:42 am

betiko wrote:I thought this was meant to be a constructive suggestion, such as 5 minutes waiting time once every player had joined a freestyle game so a team or the last player to join don't have necesairly the starting advanage.



Now this is an idea- speed chess has something like this: you get notification the game has started, however there is a 15 sec. countdown clock before you can make your move.

That would be a good idea for freestyle speed (maybe a longer wait), but probably too hard to implement.
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Re: 5 minutes waiting time to freestyle.

Postby betiko on Wed Feb 27, 2013 9:59 am

skychaser wrote:
jsnyder748 wrote:
betiko wrote:I thought this was meant to be a constructive suggestion, such as 5 minutes waiting time once every player had joined a freestyle game so a team or the last player to join don't have necesairly the starting advanage.


that would be constructive but what skychaser suggested was for games that are already underway. basically it would take away he double turn aspect with freestyle. This would make it easier to brake objectives. It would hurt people who take bonuses in the last few seconds who are hoping to begin and get large troop deployment.


I was not thinking about large troops but instant win.

And there's no conflict at these games. May have conflict or so but it's more an exception than anything. A once in a 2000 games situation at least.


At these games one just waits till round n, exchanges and go for the objective at the last second. Then one finishes and uses a tool to start one's round as fast as possible and win. It's good and reasonable if its 1x1 but it's used only as legal farming. 2 or maybe 3 of the people know the strategy and they "bet" the points of the ones who don't know and join since they join an already lost game for not having either the knowledge, the tools or the fast internet connection.


this is 100% part of the strategy, if you know how to play the game you don't let your opponent with tons of time and the possibility to go for obj easily. know your timings man.
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Re: 5 minutes waiting time to freestyle.

Postby rhp 1 on Wed Feb 27, 2013 10:40 am

here we go again... another clueless chap explaining in ridiculous ignorance how fs has no strat... maybe if you knew how to play fs? yeah... try that...there are plenty of top players that have relatively slow connection speed, yet seem to be able to win a shitload of games against solid, average, and weak players alike.. wonder how that is possible? hmmm


and before I really invest the time to give a more comprehensive defense of fs... specify if you're talking about speed fs (really the only legit fs gameplay) or casual fs which is a farmers/ranchers/sit by comp all day waiting to hit the b key because I have no life paradise...


I re-read some of the posts.. It sounds like you're talking about casual fs though your explanation and descriptions leave something to be desired.. if that's the case.. I really don't care what you do about casual fs to make it more "fair".... it's a bs settin to begin with...
Last edited by rhp 1 on Wed Feb 27, 2013 10:51 am, edited 1 time in total.
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Re: 5 minutes waiting time to freestyle.

Postby rhp 1 on Wed Feb 27, 2013 10:47 am

eddie2 wrote:it would hurt speed games even more, they have declined over the last year due to the 1 min rounds.. this would just totally eliminate players playing more than 1 game at once.



not attacking here bro... just asking.. but, do you really believe the 1 minute rnds have actually made speed games decline? do you have any evidence for this? I don't know the answer, I'm just asking if your statement can be proven or if it's your opinion... I actually started playing more speed games when the 1 min turns came out... Hell.. I'm waiting for 10 second rounds...
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Re: [GP/UI] Delay Start of Freestyle Games

Postby chapcrap on Wed Feb 27, 2013 2:58 pm

MERGED three threads and updated the OP.
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Re: Time abuse in freestyle

Postby nicestash on Wed Feb 27, 2013 7:05 pm

Whoa! The suggestions are COMPLETELY different chapcrap!
The original one wants a delay at the beginning of the first turn while the most recent one wants a delay for every turn!
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Re: Time abuse in freestyle

Postby chapcrap on Wed Feb 27, 2013 7:22 pm

nicestash wrote:Whoa! The suggestions are COMPLETELY different chapcrap!
The original one wants a delay at the beginning of the first turn while the most recent one wants a delay for every turn!

I don't know if that's completely different... I didn't understand that's what the latest suggestion wanted. There is a different suggestion that I can merge it with. I'll have to look later.
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Re: [GP/UI] Delay Start of Freestyle Games

Postby spiesr on Sat Aug 31, 2013 12:40 pm

IMPLEMENTED
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Re: [GP/UI] Delay Start of Freestyle Games

Postby Fazeem on Sat Aug 31, 2013 3:14 pm

question though on a manual freestyle game there is no unfair advantage to the deploy of troops is there anyway this could be tweaked so it starts with 1st active round instead of on deployment round?
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Re: [GP/UI] Delay Start of Freestyle Games

Postby Darthpikachu on Sun Sep 01, 2013 10:11 am

okay so I just want to get this straight...if a friend and I want to play a freestyle game, and we don't have premium membership, we will now have to wait 12 hours after we start the game to be able to play? coz that kinda defeats the purpose, if I have read this correctly.
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Re: [GP/UI] Delay Start of Freestyle Games

Postby Fazeem on Sun Sep 01, 2013 10:46 am

Darthpikachu wrote:okay so I just want to get this straight...if a friend and I want to play a freestyle game, and we don't have premium membership, we will now have to wait 12 hours after we start the game to be able to play? coz that kinda defeats the purpose, if I have read this correctly.

it only delays an hour but still is a pain and does so even on manual deploy so you cannot even place your troops.
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Re: [GP/UI] Delay Start of Freestyle Games

Postby Darthpikachu on Sun Sep 01, 2013 11:23 am

as I read through these posts, I have come to realise that the conquerclub player base is ultra-competitive...don't get me wrong, I play to win too, but the things being talked about in this thread are a LONG way from the original board game. And there is a big difference between playing to win, and winning at any cost.
where is the room for the friendly game? "Designed for the casual gamer, playing Conquer Club..." no, I think this needs to be changed to "designed for the super-competitive gamer".
I'd like to see a "friendly game", with no ratings or points to score. But from the 200 members or so I have met I would be the only one to play it! And way too many of those I have faced used the anonymity of the internet to say a lot of mean things (or flat out lie!) to deliberately try to mislead and upset other players.
After reading through the posts, I realise the small problem I brought up (slow start to casual games) is SO FAR REMOVED from the problems of the "average" risk player as to be laughable. But I had to reply again because of this post:

"Postby patrickaa317 on Sun Feb 17, 2013 3:37 pm

Hate to be that guy but if you don't like it, then don't play it."

You are saying that a game with problems shouldn't be fixed, nor a game working okay be updated, because YOU like/take advantage of those problems...or maybe because you cant handle other people having an opinion and voicing it? If I followed your advice, I would not be playing ANY games online anymore, because over the years ALL of them have made changes at some point that I did not like.

Am I alone here? ARE there still other gamers out there looking for a fun game when you cheer your opponent for making a great/clever/lucky move? ... either way, good huntin all! :)
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Re: [GP/UI] Delay Start of Freestyle Games

Postby azezzo on Sun Sep 01, 2013 5:11 pm

I dislike the implementation of this, anyone that creates a casual freestyle game knows damn well that if hes not online his opponent will go 1st, stop making changes just for the sake of saying something was done.

"Freestyle games have a 1 Hr delay before starting so as to not give an unfair advantage to the first player to move"

what kinda half thought out bullshit is this? I get the concept, but now who ever joined the game is at a disadvantage, Im not about to wait around for an hour holding down a hot key so as not to be at the disadvantage of going 2nd in a freestyle game, the creator of a freestyle game is fully aware of the risk of his opponent attacking him 1st in a casual game, someone tell me why C.C. doesnt do any Beta testing with updates? At least C.C. could have warned players with a pop up warning that this change was made before joining the games. New owner, same old half ass bullshit

even my opponent, the guy who created game Game 13166011 agrees,
2013-09-01 10:06:45 - nice scott: good luck
2013-09-01 10:20:33 - azezzo: bulshit new update, having to wait an hour to start
2013-09-01 10:36:33 - nice scott: Tell me about it. It is so stupid
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Re: [GP/UI] Delay Start of Freestyle Games

Postby NoSurvivors on Sun Sep 01, 2013 5:16 pm

This is a horrible idea for casual games in my honest opinion and I wish I had seen this earlier. I understand the speed games, because it makes sense. But WHY on earth would someone need ONE HOUR to see a board in casual?! Please come up with an argument against this, because I started a 1v1 game vs a freemium and now he is screwed with 1 hour of no playing and I have to wait to play too. LAME.
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Re: [GP/UI] Delay Start of Freestyle Games

Postby Fazeem on Sun Sep 01, 2013 5:40 pm

could you guys make it optional or create a button where if all players click it they can begin immediately playing at least? People should not be forced to wait an hour if they are all present online when they are expecting to play a game. The way this is implemented is counter productive and discourages freestyle games. In principle I like the idea and I am sure that some tweaks can be made where everyone will be happy and the fairness factor will still be achieved.
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Re: [GP/UI] Delay Start of Freestyle Games

Postby rishaed on Sun Sep 01, 2013 6:50 pm

Not for 24 hr casuals...... c'mon its removing some strategy from the game. If you see someone took the VC on their last turn, you better check and see if you can break it/ if they are still on.
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Re: [GP/UI] Delay Start of Freestyle Games

Postby NoSurvivors on Mon Sep 02, 2013 6:42 am

Fazeem wrote:could you guys make it optional or create a button where if all players click it they can begin immediately playing at least? People should not be forced to wait an hour if they are all present online when they are expecting to play a game. The way this is implemented is counter productive and discourages freestyle games. In principle I like the idea and I am sure that some tweaks can be made where everyone will be happy and the fairness factor will still be achieved.


This exactly.
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Re: [GP/UI] Delay Start of Freestyle Games

Postby EagleofGreenErth on Tue Sep 03, 2013 11:30 am

Who the hell plays freestyle casual anyway?
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Re: [GP/UI] Delay Start of Freestyle Games

Postby Fazeem on Sat Sep 07, 2013 1:25 pm

Fazeem wrote:could you guys make it optional or create a button where if all players click it they can begin immediately playing at least? People should not be forced to wait an hour if they are all present online when they are expecting to play a game. The way this is implemented is counter productive and discourages freestyle games. In principle I like the idea and I am sure that some tweaks can be made where everyone will be happy and the fairness factor will still be achieved.

NO site feedback on these points?
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Re: [GP/UI] Delay Start of Freestyle Games

Postby agentcom on Sat Sep 14, 2013 12:02 am

Removed Poll. Results recorded in OP
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Re: [GP/UI] Delay Start of Freestyle Games

Postby greenoaks on Sat Sep 14, 2013 2:38 am

EagleofGreenErth wrote:Who the hell plays freestyle casual anyway?

i do.
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Re: [GP/UI] Delay Start of Freestyle Games

Postby Fazeem on Wed Sep 18, 2013 3:53 pm

greenoaks wrote:
EagleofGreenErth wrote:Who the hell plays freestyle casual anyway?

i do.

occasionally I do also.
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Lieutenant Fazeem
 
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Joined: Wed Feb 04, 2009 6:38 pm
Medals: 24
Standard Achievement (3) Doubles Achievement (2) Terminator Achievement (1) Manual Troops Achievement (3) Freestyle Achievement (2)
Nuclear Spoils Achievement (1) Fog of War Achievement (3) Speed Achievement (1) Random Map Achievement (1) Cross-Map Achievement (2)
Beta Map Achievement (1) Ratings Achievement (4)

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