neck out, but here are two simple Reinforcement options to change
up the game now and again. I checked to see if it had been
suggested, couldn't find it.
- 1) Old time risk, NO REINFORCEMENTS
2) Adjacent reinforcements from all stacks, each turn.
1) Self explanatory, you don't get any reinforcements after your turn
just like the original risk rules.
2) Again pretty self explanatory, just like existing adjacent rules,
Thanks, hope it makes sense!
except instead of only one adjacent move, if you have more than
one stack you can have an adjacent move for each stack. When you
get bonus's auto deployed on some maps, it makes it very difficult
to move them into position with the current adjacent rules