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For the record, I was not the first one to suggest this. I forget who was, but I remember a month or 2 ago I thought of it and before making a suggestion, I searched for it. There was another thread already started. I'm not sure who started it, or what happened to the idea. I re-thought of this the other day and started one. It's gonna be interesting.keiths31 wrote:*for the record-this is Timminz idea*
jay_a2j wrote:lets not be so quick to judge Hitler
But, they could attack away first, leaving only 1. In some situations.Forza AZ wrote:Interesting idea. Team games will change a lot also with this as you would have to attack your partners armies to get a bonus. Think this will result in longer and more interesting team games.
jay_a2j wrote:lets not be so quick to judge Hitler
jay_a2j wrote:lets not be so quick to judge Hitler
keiths31 wrote:Suggestion Idea: No Fortification Option
Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts
Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.
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*for the record-this is Timminz idea*
As far as I can find reference to, it hasn't been officially recognized yet, let alone rejected.Risktaker17 wrote:I like the idea but I thought it has been rejected
jay_a2j wrote:lets not be so quick to judge Hitler
Timminz wrote:references?Risktaker17 wrote:You might be right, but I thought it was rejected...
Well then. Until someone official says otherwise, this is an open suggestion. And it appears that people like the idea, and it wouldn't take much to implement.Risktaker17 wrote:Timminz wrote:references?Risktaker17 wrote:You might be right, but I thought it was rejected...
I'm too lazy to look sorry bud.
jay_a2j wrote:lets not be so quick to judge Hitler
I think that's the point. Sort of like a standing army: the armies in one country won't fight unless the battle comes close enough to affect them.Jamie wrote: Almost all those would stay trapped, cause you could never fort them. The only way they'd ever be useful is if your opponents conquered the countries around them.
Jamie wrote: The only way they'd ever be useful is if your opponents conquered the countries around them
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