[GP/UI] No Fortifications / Reinforcements

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Postby Herakilla on Fri Feb 01, 2008 2:29 pm

Optimus Prime wrote:
sfhbballnut wrote:wow I can just see it massive army gets stuck, completly useless til someone decides to attack t, this would be a mess, but a lot of fun, i say it should be considered

If people no ahead of time that they cannot fortify, they will be much more careful about placing armies. They will be placing 3 here, 4 there, 2 over there and such. That way they can advance in more complicated fashions.

I see this idea as one that will REALLY prove who knows how to play strategically and who doesn't. Would LOVE to see it implemented.


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Postby jennifermarie on Fri Feb 01, 2008 2:39 pm

this sounds really cool!
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Postby keiths31 on Fri Feb 01, 2008 2:57 pm

Herakilla wrote:
QFT


huh?
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Postby militant on Fri Feb 01, 2008 3:04 pm

keiths31 wrote:
Herakilla wrote:
QFT


huh?


It means quote for truth, so Herakilla agrees with the post he quoted.
Antway, i think no forts would be a awesome idea, and like optimus said it would increase stratergy used in games. Thumbs up from me to :D
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Postby keiths31 on Fri Feb 01, 2008 3:19 pm

militant wrote:
keiths31 wrote:
Herakilla wrote:
QFT


huh?


It means quote for truth, so Herakilla agrees with the post he quoted.
Antway, i think no forts would be a awesome idea, and like optimus said it would increase stratergy used in games. Thumbs up from me to :D


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Postby Forza AZ on Fri Feb 01, 2008 3:28 pm

Interesting idea. Team games will change a lot also with this as you would have to attack your partners armies to get a bonus. Think this will result in longer and more interesting team games.
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Postby insomniacdude on Fri Feb 01, 2008 5:06 pm

Yes yes yes yes yes yes yes.
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Re: No fortification option?

Postby Timminz on Fri Feb 01, 2008 5:16 pm

keiths31 wrote:*for the record-this is Timminz idea*
For the record, I was not the first one to suggest this. I forget who was, but I remember a month or 2 ago I thought of it and before making a suggestion, I searched for it. There was another thread already started. I'm not sure who started it, or what happened to the idea. I re-thought of this the other day and started one. It's gonna be interesting.
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Postby Timminz on Fri Feb 01, 2008 5:17 pm

Forza AZ wrote:Interesting idea. Team games will change a lot also with this as you would have to attack your partners armies to get a bonus. Think this will result in longer and more interesting team games.
But, they could attack away first, leaving only 1. In some situations.
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Postby Timminz on Fri Feb 01, 2008 5:25 pm

http://www.conquerclub.com/forum/viewto ... ight=forts

It was actually a fellow Gen 1-er, Coleman, who suggested it, but he didn't use the form.
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Re: No fortification option?

Postby cicero on Fri Feb 01, 2008 8:31 pm

keiths31 wrote:Suggestion Idea: No Fortification Option

Specifics: A fourth fortification option would be added to the Start A Game choices, but it would be for No Forts

Why it is needed: There's already an option for no cards, so why not?? It would add a heck of a lot more strategy.

---------------------------------------

*for the record-this is Timminz idea*


keiths31, Timminz, Coleman or ... whoever.
It doesn't change anything: Great idea!!

Like many great ideas - simple.
And as has already been noted, this would be simple to code.

My vote is in. And counted. (There was 1. And it was "yes".)

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Postby Risktaker17 on Fri Feb 01, 2008 9:01 pm

I like the idea but I thought it has been rejected
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Postby Timminz on Fri Feb 01, 2008 9:06 pm

Risktaker17 wrote:I like the idea but I thought it has been rejected
As far as I can find reference to, it hasn't been officially recognized yet, let alone rejected.
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Postby Risktaker17 on Fri Feb 01, 2008 9:16 pm

You might be right, but I thought it was rejected...
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Postby Timminz on Fri Feb 01, 2008 10:10 pm

Risktaker17 wrote:You might be right, but I thought it was rejected...
references?
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