[GP]Zombie Spoils

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Should this be implemented? [Restarted Poll]

Yes
148
71%
No
60
29%
 
Total votes : 208

Re: Zombie Spoils

Postby greenoaks on Tue Oct 12, 2010 1:57 am

Darwins_Bane wrote:i feel like this option is still to similar to nuke spoils tho. the only thing that really differentiates the two is that instead of reducing the neutral to a 1, all of the troops remain instead. I'm not trying to discourage you, but I am merely remarking at my personal thoughts on the subject.

exactly, it is similar to Nukes. just like Escalating is similar to Flat Rate but instead of the amount being fixed the troops received escalates.

too often i nuke someone to break their bonus but they reacquire that territory easily the next round as it is only a 1. under this spoils format reacquiring that territory is not so easy if you had several troops on it.

it is a small but critical difference between the two types.

as for the name, my initial concept was along the lines of Renegades or Freedom Fighters obtaining independence from your armies (or your enemies) but i was thinking if they can cede from you then you might be able to convince them to come back to the fold. whereas Zombies aren't returned to life - if you want to enter their territory they must be killed in their entirety. (if you have a different name suggestion i am happy to hear it)

drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.

but you no longer get your territory bonus and now have a difficult time re-obtaining it. a different strategy may be required. ;)
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Re: Zombie Spoils

Postby drunkmonkey on Tue Oct 12, 2010 8:18 am

greenoaks wrote:
drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.

but you no longer get your territory bonus and now have a difficult time re-obtaining it. a different strategy may be required. ;)

I was talking about building forces just outside the bonus. For instance, on classic map, if you hold Oceania and build on Bangkok, or hold S.A. and build on Dakar & Mexico City. Your bonuses stay protected (possibly even more protected, because players are more hesitant to waste troops killing neutrals).
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Re: Zombie Spoils

Postby greenoaks on Tue Oct 12, 2010 8:41 am

but only if by chance they hit the stack and not your bonus

and if they hit the stack you can't advance so you get no more cards, it will only be a matter of time before they cash a card that breaks your bonus
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Re: Zombie Spoils

Postby RedFlyingGolf on Wed Oct 13, 2010 3:04 pm

i like it
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Re: Zombie Spoils

Postby Qwert on Thu Oct 14, 2010 2:57 am

now these sugestion give me idea
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Re: Zombie Spoils

Postby tatianair on Sat Oct 16, 2010 9:37 am

I like it!
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Re: Zombie Spoils

Postby smithrog on Mon Oct 18, 2010 1:52 pm

Clockwork11 wrote:Totally for this idea. I think we need more spoils options.


I agree
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Re: Zombie Spoils

Postby jrh_cardinal on Thu Oct 21, 2010 6:01 pm

drunkmonkey wrote:it would lead to a lot more stalemates.

this
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Re: Zombie Spoils

Postby greenoaks on Thu Oct 21, 2010 6:21 pm

jrh_cardinal wrote:
drunkmonkey wrote:it would lead to a lot more stalemates.

this

i don't see how it would lead to any more than nuclear spoils does
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Re: Zombie Spoils

Postby MichelSableheart on Mon Nov 01, 2010 3:09 pm

In nuclear spoils, troops disappear from the board rapidly. The 1 neutral that remains is easily taken, which increases agression. If instead the complete stack remains, you are likely to create large neutral stacks, which players are hesitant to conquer, thereby reducing agression. I have to agree that stalemates are more likely to occur then in nuclear spoils. However, I doubt they would be as bad as a no spoils stalemate, because the neutral stacks stop growing, and will eventually be outmatched.

I like the concept, and think it may well be worth trying out.
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Re: Zombie Spoils

Postby Victor Sullivan on Thu Nov 04, 2010 11:01 pm

MichelSableheart wrote:I like the concept, and think it may well be worth trying out.

YES! LET'S DO IT!
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Re: Zombie Spoils [Poll added]

Postby greenoaks on Fri Nov 05, 2010 12:46 am

i've added a poll
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Re: Zombie Spoils [Poll added]

Postby AndyDufresne on Fri Nov 05, 2010 1:55 pm

I kind of like the idea. I don't know if I'd play much of it though, but I still kind of like it.


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Re: Zombie Spoils [Poll added]

Postby rdsrds2120 on Sat Nov 06, 2010 11:34 am

I'm neutral on this idea.
No pun intended, but that is actually where I stand.
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Re: Zombie Spoils [Poll added]

Postby greenoaks on Sun Nov 07, 2010 2:28 am

rdsrds2120 wrote:I'm neutral on this idea.
No pun intended, but that is actually where I stand.

you still made me laugh =D>
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Re: Zombie Spoils [Poll added]

Postby deputydogg21 on Wed Nov 17, 2010 1:36 am

that sounds like a fun spoil im all for it
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Re: Zombie Spoils [Poll added]

Postby Victor Sullivan on Fri Nov 19, 2010 4:06 pm

Is 16 votes (76%) enough to get this stickied at least?
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Re: Zombie Spoils [Poll added]

Postby Victor Sullivan on Sat Dec 04, 2010 11:46 pm

22 yeses have to count for something! At least a sticky.
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Re: Zombie Spoils [Poll added]

Postby strike wolf on Sun Dec 05, 2010 1:25 am

I like this idea.
Iliad wrote:The upside of calling everyone scum and making 1000 predictions is that statistically you should get a few right.
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Re: Zombie Spoils [Poll added]

Postby pascalleke on Sun Dec 05, 2010 5:46 am

=D> nice idea =D>
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Re: Zombie Spoils [Poll added]

Postby Victor Sullivan on Mon Dec 06, 2010 10:07 pm

:| :-s :x :?:
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Re: Zombie Spoils [Poll added]

Postby greenoaks on Mon Dec 06, 2010 10:57 pm

how much support does a suggestion require ?
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Re: Zombie Spoils [Poll added]

Postby TheForgivenOne on Mon Dec 06, 2010 11:06 pm

Stickied
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Victor Sullivan on Tue Dec 07, 2010 4:06 pm

:o :D \:D/ =D>
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Victor Sullivan on Thu Dec 09, 2010 6:50 pm

Should we restart the poll? Or open it again or something?
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