Darwins_Bane wrote:i feel like this option is still to similar to nuke spoils tho. the only thing that really differentiates the two is that instead of reducing the neutral to a 1, all of the troops remain instead. I'm not trying to discourage you, but I am merely remarking at my personal thoughts on the subject.
exactly, it is similar to Nukes. just like Escalating is similar to Flat Rate but instead of the amount being fixed the troops received escalates.
too often i nuke someone to break their bonus but they reacquire that territory easily the next round as it is only a 1. under this spoils format reacquiring that territory is not so easy if you had several troops on it.
it is a small but critical difference between the two types.
as for the name, my initial concept was along the lines of Renegades or Freedom Fighters obtaining independence from your armies (or your enemies) but i was thinking if they can cede from you then you might be able to convince them to come back to the fold. whereas Zombies aren't returned to life - if you want to enter their territory they must be killed in their entirety. (if you have a different name suggestion i am happy to hear it)
drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.
but you no longer get your territory bonus and now have a difficult time re-obtaining it. a different strategy may be required.