[GP]Zombie Spoils

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Should this be implemented? [Restarted Poll]

Yes
148
71%
No
60
29%
 
Total votes : 208

Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Victor Sullivan on Sat Dec 25, 2010 12:52 am

Joodoo wrote:Does this mean the territories become "out of play" for the entire game?

What do you mean? I'm afraid I don't quite understand...
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Joodoo on Sat Dec 25, 2010 2:56 am

Victor Sullivan wrote:
Joodoo wrote:Does this mean the territories become "out of play" for the entire game?

What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Victor Sullivan on Sat Dec 25, 2010 7:40 pm

Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:Does this mean the territories become "out of play" for the entire game?

What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Lubawski on Sat Dec 25, 2010 9:56 pm

I'm anti anything named Zombie because I'm over the age of 13.
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Victor Sullivan on Sun Dec 26, 2010 12:02 am

Lubawski wrote:I'm anti anything named Zombie because I'm over the age of 13.

Whaaat...?
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Bruceswar on Sun Dec 26, 2010 3:15 am

I am not for this one... enough options already... sheesh... pretty soon we will have 500 maps and 300 options... overkill!
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Joodoo on Sun Dec 26, 2010 4:13 am

Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:Does this mean the territories become "out of play" for the entire game?

What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby skipopidid on Sun Dec 26, 2010 7:02 pm

Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:Does this mean the territories become "out of play" for the entire game?

What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?


from what i can tell they become aggressive neutrals, attacking the territories next to them and advancing?
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby TheForgivenOne on Sun Jan 23, 2011 1:39 am

Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?


In Nuclear spoils, the territories nuked turn into 1 neutrals. Correct?

in this spoils variation, the territories cashed in automatically turn Neutral. So say you had 10 troops on X. Someone cashes in Territories X, Y, Z. That means your 10 troops on Territory X turn into 10 Neutral troops. Understand?


skipopidid wrote:
Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?


from what i can tell they become aggressive neutrals, attacking the territories next to them and advancing?


No. These will turn into basic Neutrals that do nothing but stand there looking lost and confused. You are thinking of Infected Neutrals

viewtopic.php?f=535&t=40294
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby greenoaks on Sun Jan 23, 2011 2:45 am

Bruceswar wrote:I am not for this one... enough options already... sheesh... pretty soon we will have 500 maps and 300 options... overkill!

at the rate things get implemented around here it would take many decades to reach 300 options

but if it does, just think of all those shiny medals everyone would be chasing :D
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby Joodoo on Mon Jan 24, 2011 6:55 am

TheForgivenOne wrote:
Joodoo wrote:
Victor Sullivan wrote:
Joodoo wrote:
Victor Sullivan wrote:What do you mean? I'm afraid I don't quite understand...


If I cash in Territory A, B, and C, does that mean those 3 territories remain out of play?

It just means those territories' troops turn to neutral, I still am not quite sure what you're asking...


I'm asking what the difference is between this and nuclear spoils. If they simply turned to neutral territories, wouldn't be the same as nuclear?


In Nuclear spoils, the territories nuked turn into 1 neutrals. Correct?

in this spoils variation, the territories cashed in automatically turn Neutral. So say you had 10 troops on X. Someone cashes in Territories X, Y, Z. That means your 10 troops on Territory X turn into 10 Neutral troops. Understand?


Yep, thanks for clearing this up.
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby TheForgivenOne on Tue Feb 01, 2011 9:43 pm

Alright, I am moving this to Submitted.
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Re: Zombie Spoils [Poll added ~ stickied ~ TFO]

Postby greenoaks on Tue Feb 01, 2011 10:24 pm

TheForgivenOne wrote:Alright, I am moving this to Submitted.

ty TFO

this is my very first submitted :D
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Re: Zombie Spoils [Submitted]

Postby Maert on Sat Feb 12, 2011 4:22 am

Great idea!
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Re: Zombie Spoils

Postby spongos on Wed Mar 23, 2011 9:01 am

drunkmonkey wrote:I don't like the idea. One of the fun features of nuclear is that you can't build up any large forces to protect bonuses. This option would let you build up large stacks on the outside borders of bonuses, and if you get nuked, you're still protected by a neutral force. Seems like it would lead to a lot more stalemates.

yea, but it adds stratagy because the previous owner has to ask himself if he would rather keep the free defence, or have the tactical advantages of the teritorry, like a bonus or bombardment or a route of an attack
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Re: Zombie Spoils [Submitted]

Postby authoman on Sun May 29, 2011 12:15 pm

i support the idea =D>
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Re: [GP]Zombie Spoils

Postby koontz1973 on Sat Oct 26, 2013 6:55 am

Just bumping this to the top to see if anyone notices from the higher ups.
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Re: [GP]Zombie Spoils

Postby spiesr on Sun Nov 24, 2013 5:32 pm

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