Moderators: Suggestions Team, Global Moderators
OliverFA wrote:It's my personal opinion that this actually detracts from strategy instead of adding.
Part of the strategy is being able to split an opponent territory in two, with the major consequence that reinforcements can not pass from one half to the other. With this option, players can do what they want where they want. No need to tink in advance. No need to plan, and actually, less strategy.

owenshooter wrote:OliverFA wrote:It's my personal opinion that this actually detracts from strategy instead of adding.
Part of the strategy is being able to split an opponent territory in two, with the major consequence that reinforcements can not pass from one half to the other. With this option, players can do what they want where they want. No need to tink in advance. No need to plan, and actually, less strategy.
i was just about to post this exact thing... but with bigger words... agree 100 percent...-the black jesus
greenoaks wrote:owenshooter wrote:OliverFA wrote:It's my personal opinion that this actually detracts from strategy instead of adding.
Part of the strategy is being able to split an opponent territory in two, with the major consequence that reinforcements can not pass from one half to the other. With this option, players can do what they want where they want. No need to tink in advance. No need to plan, and actually, less strategy.
i was just about to post this exact thing... but with bigger words... agree 100 percent...-the black jesus
absolutely, there is no strategy involved to counter such a move
it is preposterous to think we should be able to fort to anywhere on a map even though we can deploy to any terit
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.

Fewnix wrote:I respectfully suggest it is wrong to say there is no successful defensive option available when an opposing player can "paratroop"- fort to any tert he or she owns. To use the Classical example, one player holds Oceania and thinks an opposing player can threaten that bonus by forting a big stack to Bangkok. for the "paratroop" option to be a threat the opposing player would have to a) hold Bangkok and b) be able to fort a large stack to Bangok and C) wait until the next turn to use that forted army on Bangkok. We could probbabhly throw in a D> for the opposing player not deploying whatever armies she or he might get from bonuses and to Bangkok and attacking Oceania that turn. I think we could deal with that potential threat in a game where it was the option and it might add an extra spice.
Chariot of Fire wrote:As for GreecePwns.....yeah, what? A massive debt. Get a job you slacker.
Viceroy wrote:[The Biblical creation story] was written in a time when there was no way to confirm this fact and is in fact a statement of the facts.

Return to Submitted Suggestions
Users browsing this forum: No registered users and 1 guest