[GP/UI] Paratroop Reinforcements

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Would you like to see this implemented ?

Yes
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57%
No
102
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Total votes : 238

Re: Airlift!

Postby greenoaks on Thu May 03, 2012 6:39 am

this is very similar to my suggested Paratroop reinforment option
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Re: Airlift!

Postby Vlasov on Thu May 03, 2012 7:46 am

Thanks, Greenoaks -- I figured a similar suggestion must have been made by someone before. Whether it's called Paratroops or Airlift or whatever, I hope it gets some attention!
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Re: Airlift!

Postby AndyDufresne on Thu May 03, 2012 8:29 am

Paratroop Reinforcement, for those curious about greenoak's post.


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Re: Airlift!

Postby agentcom on Thu May 03, 2012 12:07 pm

Merge?
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Airlift reinforcement

Postby Vlasov on Sat Nov 03, 2012 1:58 pm

During the reinforcement phase, Airlift could be an option:

1) With Adjacent or Chained reinforcement, armies can be moved to ANY non-adjacent friendly territory in lieu of the standard reinforcement.
2) With Unlimited reinforcement, armies can be "airlifted" only once per turn, with all other reinforcements proceeding normally.

If this is too radical, perhaps a payment/loss of one or more armies could be included in the Airlift reinforcement.

Sorry, I didn't check to see if this topic has been suggested before.

It introduces a new strategic element, since a player holding separated map positions could transfer forces from a weak point to a strong point, and perhaps survive longer. I'm sure there would be many ramifications, especially when combined with other options (e.g. Assassin) and the more complex maps.

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Re: Airlift reinforcement

Postby greenoaks on Sat Nov 03, 2012 6:05 pm

i suggested it back in 2010 and it is currently in Submitted Suggestions

Paratroop Reinforments

Airlift is mentioned as an alternative name for it.
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Re: Airlift reinforcement

Postby Vlasov on Sat Nov 03, 2012 6:40 pm

Excellent.... thanks for your reply.
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Re: Paratroop Reinforcements

Postby Vlasov on Sat Nov 03, 2012 6:46 pm

I like Greenoaks' suggestion, as described above. My own recent suggestion is to add "airlift"/paratroops as an auxiliary method of reinforcement which could be used instead of Adjacent or Chained, or be combined with Unlimited reinforcement (only once per turn).
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Re: Paratroop Reinforcements

Postby agentcom on Sat Nov 03, 2012 6:48 pm

MERGED.
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Re: Paratroop Reinforcements

Postby Vlasov on Tue Nov 06, 2012 7:04 am

I agree with merging "airlift" under the name "Paratroop" -- my recent suggestion is very similar, but Greenoaks said it first, and his idea is more concise and easier to implement.
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Re: Paratroop Reinforcements

Postby greenoaks on Tue Nov 06, 2012 8:30 am

Vlasov wrote:I agree with merging "airlift" under the name "Paratroop" -- my recent suggestion is very similar, but Greenoaks said it first, and his idea is more concise and easier to implement.

ty, there does seem to be a gap in the reinforcements spotted by both of us.
we can move all groups to any connected territory
we can move one group to any connected territory
we can move one group to any adjacent territory

how about one group to any unconnected territory?

i don't mind what it is called. however for me with:-
Paratroop i think of troops arriving to reinforce a region or land behind enemy lines
Airlift i picture as an emergency evacuation
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Re: Paratroop Reinforcements

Postby Vlasov on Tue Nov 06, 2012 11:47 am

My original idea (now modified) was that Paratroop reinforcement would be COMBINED with the other Reinforcement options:
1) With Adjacent or Chained, it would allow one transfer of a group of armies to any other friendly territory (i.e. same player or an ally in team games) in lieu of any other reinforcement.
2) With Unlimited, it would allow one transfer of a group of armies to any other friendly territory -- HOWEVER only once per turn (to prevent a player from redistributing his armies all over the map).
"Paratroops" is a better term, although the idea of "airlift" to evacuate armies from a surrounded territory might apply in certain cases.
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Re: Paratroop Reinforcements

Postby agentcom on Tue Nov 06, 2012 5:10 pm

greenoaks wrote:
i don't mind what it is called. however for me with:-
Paratroop i think of troops arriving to reinforce a region or land behind enemy lines
Airlift i picture as an emergency evacuation


As far as a narrative goes, I think people would use this feature to do both. I'm not sure if you're promoting one or the other here, but both seem applicable to different ways players would use this feature. "Airlift" your troops out of Aus because you know some noob is going to crash stacks. "Paratroop" your partner to make a surprise attack from deep within enemy lines.

Vlasov wrote:My original idea (now modified) was that Paratroop reinforcement would be COMBINED with the other Reinforcement options:
1) With Adjacent or Chained, it would allow one transfer of a group of armies to any other friendly territory (i.e. same player or an ally in team games) in lieu of any other reinforcement.
2) With Unlimited, it would allow one transfer of a group of armies to any other friendly territory -- HOWEVER only once per turn (to prevent a player from redistributing his armies all over the map).
"Paratroops" is a better term, although the idea of "airlift" to evacuate armies from a surrounded territory might apply in certain cases.


I agree that unlimited paratroop moving is probably a bad idea. In a doubles game, I would think that this would virtually ensure the win to the team that played first except on a very few select maps and rare cases of extremely poor dice.
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Re: Paratroop Reinforcements

Postby greenoaks on Tue Nov 06, 2012 9:38 pm

agentcom wrote:
greenoaks wrote:
i don't mind what it is called. however for me with:-
Paratroop i think of troops arriving to reinforce a region or land behind enemy lines
Airlift i picture as an emergency evacuation


As far as a narrative goes, I think people would use this feature to do both. I'm not sure if you're promoting one or the other here, but both seem applicable to different ways players would use this feature. "Airlift" your troops out of Aus because you know some noob is going to crash stacks. "Paratroop" your partner to make a surprise attack from deep within enemy lines.

i'm just thinking out loud as they are both decent names.
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Re: [GP/UI] Paratroop Reinforcements

Postby chapcrap on Sat Jan 12, 2013 11:09 am

MERGED an identical topic.
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Re: [GP/UI] Paratroop Reinforcements

Postby greenoaks on Sat Jan 12, 2013 4:16 pm

chapcrap wrote:MERGED an identical topic.

great minds think alike
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Re: [GP/UI] Paratroop Reinforcements

Postby spiesr on Mon Apr 29, 2013 3:47 pm

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Re: [GP/UI] Paratroop Reinforcements

Postby BigBallinStalin on Wed Sep 11, 2013 9:42 am

I approve.


Why would people vote against? They don't have to play the setting, and if >50% would enjoy this, then why not implement it?

It's not like it's going to negatively affect the complainers.
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Re: [GP/UI] Paratroop Reinforcements

Postby spiesr on Thu Oct 10, 2013 9:44 pm

IMPLEMENTED
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Re: [GP/UI] Paratroop Reinforcements

Postby greenoaks on Thu Oct 10, 2013 9:51 pm

spiesr wrote:IMPLEMENTED

finally

\:D/ \:D/ \:D/ \:D/ \:D/ \:D/
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Re: [GP/UI] Paratroop Reinforcements

Postby Fewnix on Fri Oct 11, 2013 4:37 am

COOL!!

Lets all do the Happy dance

\:D/ \:D/ \:D/
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Re: [GP/UI] Paratroop Reinforcements

Postby codierose on Fri Oct 11, 2013 2:17 pm

awesome lets implement another shit add on with only 50% following well done =D> =D> =D>
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Re: [GP/UI] Paratroop Reinforcements

Postby agentcom on Sat Oct 12, 2013 9:54 pm

codierose wrote:awesome lets implement another shit add on with only 50% following well done =D> =D> =D>


50% seems like a very strong following. After all, this represents only 20% of the reinforcement options. But after seeing your posts, I'm really not sure there's anything CC could do to please you even if there goal was to make codierose happy. You do realize that you're just one person of the thousands on this site, right?
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Re: [GP/UI] Paratroop Reinforcements

Postby greenoaks on Tue Oct 15, 2013 4:34 am

codierose wrote:awesome lets implement another shit add on with only 50% following well done =D> =D> =D>

only 50,

it got 56%
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Re: Airlift!

Postby Dukasaur on Fri Oct 18, 2013 11:49 pm

agentcom wrote:Merge?

Forgotten?
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