[GP/UI] Paratroop Reinforcements

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Would you like to see this implemented ?

Yes
136
57%
No
102
43%
 
Total votes : 238

Re: flying reinforcements

Postby wolfpack0530 on Sun May 24, 2009 6:05 pm

to me, this could almost be like playing troups in hand.

Many times me and my friends would play risk, get the random teritories, put one on each, and then dump all the leftovers on a single tert.

Unlimited flying reinforements is almost the same thing ( if players choose to implement this strategy). By the end of round one, every player has consolidated all his armies onto one tert, and the rest of the board is filled with 1's
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Paratroop Reinforcements [Poll added]

Postby greenoaks on Tue Oct 12, 2010 11:02 pm

Paratroop Reinforcements


Concise description:
You can reinforce one territory with the troops from another, regardless of if they are connected or not.

Specifics/Details:
This would be an alternative to the current Reinforcement options of Unlimited, Adjacent & Chained.

It would be similar to Adjacent and Chained in that you can only make the one reinforcement but you can Paratroop them to anywhere on the map.


How this will benefit the site and/or other comments:
This will add a new element to the strategy of troop placement & movement. It would be particularly useful on maps that have an auto-deploy.
Last edited by greenoaks on Wed Oct 27, 2010 11:13 pm, edited 2 times in total.
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Re: Paratroop Reinforcements

Postby Victor Sullivan on Tue Oct 12, 2010 11:04 pm

Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470
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Re: Paratroop Reinforcements

Postby greenoaks on Tue Oct 12, 2010 11:07 pm

Victor Sullivan wrote:Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

no, that is a new Spoils suggestion

mine is a new Reinforcements option
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Re: Paratroop Reinforcements

Postby Darwins_Bane on Tue Oct 12, 2010 11:13 pm

your right, not the same, but your suggestion has been suggested before.
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Re: Paratroop Reinforcements

Postby Victor Sullivan on Tue Oct 12, 2010 11:14 pm

greenoaks wrote:
Victor Sullivan wrote:Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

no, that is a new Spoils suggestion

mine is a new Reinforcements option

Ah, yes. My bad.
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Re: Paratroop Reinforcements

Postby greenoaks on Wed Oct 13, 2010 11:50 pm

Victor Sullivan wrote:
greenoaks wrote:
Victor Sullivan wrote:Your name is better, but this has already been suggested (in fact, it was recently). viewtopic.php?f=4&t=128470

no, that is a new Spoils suggestion

mine is a new Reinforcements option

Ah, yes. My bad.

so do you support this option Victor
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Re: Paratroop Reinforcements

Postby blakebowling on Thu Oct 14, 2010 12:53 am

I like this as a new setting.
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Re: Paratroop Reinforcements

Postby General Brewsie on Thu Oct 14, 2010 1:18 am

I can think of no reason to reject this setting as an optional configuration along side all the others currently offered. I don't think I would knowingly join a game using it and I think I would never set up a game using it, because it seems to me that it negates all the strategy and hard work a player or team puts into the first rounds of a game, but I may be wrong. "The proof of the pudding is in the eating," as the proverb goes. In other words, try it and see if it is appreciated. If it is tried and then not used any more, delete it. My only fear is that one might try it, decide never to use it, then find himself in a tourney or a random game where it is a setting. That would not be a calamity, since it would be a rare occurrence; it would be only a nuisance.
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Re: Paratroop Reinforcements

Postby Darwins_Bane on Thu Oct 14, 2010 1:48 am

greenoaks, do you agree that your suggestion is the same as the other? or are you offering something different? if so, what is it?
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Re: Paratroop Reinforcements

Postby greenoaks on Thu Oct 14, 2010 2:49 am

Darwins_Bane wrote:your right, not the same, but your suggestion has been suggested before.

your link is to a thread that discusses reinforcements being linked to (or limited by) the attacks made that round.

my suggestion is nothing of the sort. visualise this:

    in Adjacent you can fort once to a neighbouring territory

    in Chained you can fort once to any connected territory

    in Paratroop you can fort once to any territory
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Re: Paratroop Reinforcements

Postby nibotha on Thu Oct 14, 2010 5:31 am

sounds good to me :o)
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Re: Paratroop Reinforcements

Postby Will Lee on Thu Oct 14, 2010 9:43 am

I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify?
One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy.
Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.
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Re: Paratroop Reinforcements

Postby greenoaks on Thu Oct 14, 2010 10:35 am

Will Lee wrote:I'm in team games right now where I would love to be able to use this but on the other hand, what about the hard work that teams have put into isolating the player I'd like to fortify?
One of the most basic strategies in team games is "divide and conquer". This option would go a long way toward eliminating that as a strategy.
Still, as General Brewsie said, why not try it? Whether it stands or falls is up to the players who do or do not use it.

how is it any different to the British parachuting troops in behind German lines in WW2

yes, divide and conquer is a staple of warfare but surely so is up and over

edit: typo
Last edited by greenoaks on Thu Oct 14, 2010 4:07 pm, edited 1 time in total.
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Re: Paratroop Reinforcements

Postby tokle on Thu Oct 14, 2010 11:13 am

This sounds interesting.
It would completely change the logic of how the game moves.
And it's only an option, so anyone can choose not to play with it.
I can't see any down sides.
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