[GP/UI] Double Trouble Spoils-new unique set of cards !!!

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Do you want to play with these card option?

yes
74
55%
no
60
45%
 
Total votes : 134

Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby TheForgivenOne on Tue Dec 07, 2010 4:28 am

qwert wrote:"by greenoaks on Sat Dec 04, 2010 7:57 am

i just voted qwert, sorry it took me so long

unfortunately this will just fade away like my ones seem to have

it is a pity these were not stickied so all can see and vote 'yes' "
well these definitly will bring more attention,but its look that these is not so importan for MOds to stikied?


We can't exactly go around stickying every topic that comes by. Then people will probably just fill all the suggestion mods inbox's with PM's to sticky their suggestion, and this place will just turn into mass chaos.

Plus, you don't even have majority supporting the suggestion.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Qwert on Fri Dec 17, 2010 10:03 am

lets go people, give these card option support :)
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Re: Double Trouble Spoils-new unique set of cards !!!

Postby MarshalNey on Sun Dec 19, 2010 1:38 am

stahrgazer wrote:so, as I understand it, you only receive troops if you own the spoil(s) being cashed. Non-owned region spoils receive nothing; and for owned regions, you receive no deploys but whatever number of troops you have on the region will be doubled.

Interesting.

Yes, it would mean a strategy of moving stacks around because of imminent cashes, but there's nothing wrong with that. In Nuclear spoils, we already have a setting where people are rearranging any stacks because of imminent cashes.

Definitely sounds like a unique option.


Stahrgazer has it exactly right, Double Trouble is essentially the "anti-Nuclear" type of spoil. I *love* Nukes because they focus on territory rather than random color-collecting. Territory-based spoils are something that plans can be made around. More strategic, less luck-based than Escalating or Flat Rate.

I fully support this idea.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Qwert on Sun Dec 19, 2010 9:24 am

thanks for support, yes its like nuclear,but instead to lost,you will get double armies on that territory what you card posses- In nuclear you try to remove your troops out,here will strategy be to regroup all yours troops on that territory,and if you dont have these territory, you will try to save cards and try to secure these territory who will give you more troops. New and unique card settings, like you say,its will be based on strategy. In flat rate, who first cash,they get advantage, and here these can not be advantage,because its all depend on territory what you hold. These will be even more interesting if you play with fog,because you can not see what your opponent get after using of cards.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Victor Sullivan on Sun Dec 19, 2010 12:13 pm

For some reason, I thought this spoils option was something completely different. I fully support this now. Like MarshalNey said, focusing on the territory is a lot cooler than random colors and cashes.

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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Qwert on Tue Dec 21, 2010 11:51 am

thanks for support victor :)
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Qwert on Tue Jan 04, 2011 5:44 am

more votes need
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Victor Sullivan on Tue Jan 04, 2011 5:31 pm

The poll is closed...
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Qwert on Sat Jan 08, 2011 7:40 pm

what?? i dont put any limitation to poll, are you sure?
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Victor Sullivan on Sun Jan 09, 2011 4:57 am

qwert wrote:what?? i dont put any limitation to poll, are you sure?

Wait, nevermind, I just got confused... My bad, sorry.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby JoshyBoy on Wed Jan 12, 2011 9:09 am

Seems like an unfeasible idea. Take this as an example. I'm playing eddie2, tdans, and JukeBox in a standard game with these new type of spoils on Feudal War. It's round 10, I am on Rebel with 5 cards, of which I own none of the territories. So I cash and get nothing. Now eddie2, cashes in a set and owns two of them, one including his castle which has a stack of 35 on it. Now he has 70 troops on his castle and I have nothing. He laughs and moves his troops forward for his next turn. Then tdans cashes in 3 of his 5 cards which luckily or him doubles his stack from 110 to 220, and his castle from 30 to 60. He then goes on to take out JukeBox, who has 5 cards, of which she owns 3 of them. Luckily or tdans, one of them is Imperial Dynasty 4, where he left his stack of 175 on his way over to kill her. He cashes in and doubles those troops again to finish the game.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Qwert on Wed Jan 12, 2011 11:21 am

well,you can not look these in that way- because if you look on nuclear spoil,then you can use these excuses to not accept nuclear spoils, but they are implemented.
With nukes,can be same situation-you have set,but not kill your opponents,and eddie2 hit with hes set-yours two territory,and then tdans kill anoter one,and jike box,with hes set target your last territory and you are out. And these scenario realy can hapened, and nobody think that these is bad. These set can have much positive sides then negative,like nuklear spoils.
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Mr_Adams on Wed Jan 12, 2011 11:55 am

what happens when you have 2 of the same card (like on certain very small maps, such as lux and doodle earth)? do you get x•4? (x•2•2)
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Mr_Adams on Wed Jan 12, 2011 11:57 am

JoshyBoy wrote:Seems like an unfeasible idea. Take this as an example. I'm playing eddie2, tdans, and JukeBox in a standard game with these new type of spoils on Feudal War. It's round 10, I am on Rebel with 5 cards, of which I own none of the territories. So I cash and get nothing. Now eddie2, cashes in a set and owns two of them, one including his castle which has a stack of 35 on it. Now he has 70 troops on his castle and I have nothing. He laughs and moves his troops forward for his next turn. Then tdans cashes in 3 of his 5 cards which luckily or him doubles his stack from 110 to 220, and his castle from 30 to 60. He then goes on to take out JukeBox, who has 5 cards, of which she owns 3 of them. Luckily or tdans, one of them is Imperial Dynasty 4, where he left his stack of 175 on his way over to kill her. He cashes in and doubles those troops again to finish the game.


Those numbers sound like feudal on escalating...
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Re: Double Trouble Spoils-new unique set of cards !!![poll]

Postby Qwert on Wed Jan 12, 2011 5:26 pm

"Mr_Adams on Wed Jan 12, 2011 6:55 pm

what happens when you have 2 of the same card (like on certain very small maps, such as lux and doodle earth)? do you get x•4? (x•2•2)"
I think that these its not possibile to hepend,or i never heard that someone have 2 card with same territory name-anyone get that?
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