[GL] Game Log 2.0

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Re: Game Log 2.0

Postby ender516 on Sun Nov 27, 2011 4:31 pm

That sounds like a good extension for BOB (which would likely happen before the site incorporated it).

EDIT: In fact, I think I will post this idea to the BOB thread. The ability to highlight territories is already there. The trick will be adding the functionality to the strings in the game log.
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Re: [GL] Game Log 2.0

Postby ztodd on Tue Jul 09, 2013 11:49 pm

Is this still on the to-do list? I'm still interested in it.
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Re: [GL] Game Log 2.0

Postby bigWham on Tue Sep 24, 2013 1:27 am

Returning this Suggestions from Submitted with Notes:

The OP makes a reference to recording individual dice rolls and attacks, however this is going to require substantial storage overhead that I do not believe to be worth cost.

If there are other suggestions for Game Log in this thread, please state them clearly.
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Re: [GL] Game Log 2.0

Postby OliverFA on Fri Sep 27, 2013 2:10 pm

IMHO what we really need from the log is to record if a player attacked a territory even if that attack was not successful.

Right now only successful attacks are recorded, and we need to resort to memory or screenshots to know if we were attacked. Having the confirmation of our impression by seeing a line in the log would be very useful. Something like

Successful attack:
Player A assaulted Territory A from Territory B and conquered it from Player B. The assaulter lost XX troops and the defender lost YY troops.
Unseccesful attack:
Player A assaulted Territory A from Territory B and Player B successfully defended it. The assaulter lost XX troops and the defender lost YY troops.
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Re: [GL] Game Log 2.0

Postby MoB Deadly on Fri Sep 27, 2013 2:55 pm

read through a bunch.

This quote I agree with the most

scotchleaf wrote:This was probably requested before, but why not have:

"Player X attacked Player Y in Siam from Indonesia with 30 armies. X lost 20, defeated Y's 10 armies..."

instead all we get is
"Choswolf assaulted Danzig from Herzogtum Preußen and conquered it from Scotchleaf" - at least when it is your own place that was attacked you should know what the # of attackers and Defenders was.

It kinda is a bummer when you have 30 armies somewhere, and Poof, they just disappear, and you dont know if they were defeated by a hoard or just by 10 lucky guys.
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Re: [GL] Game Log 2.0

Postby OliverFA on Fri Sep 27, 2013 4:28 pm

Yes, the initial number of troops should also be in the log. I forgot that detail in my previous post.
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Re: [GL] Game Log 2.0

Postby agentcom on Fri Sep 27, 2013 9:03 pm

bigWham wrote:Returning this Suggestions from Submitted with Notes:

The OP makes a reference to recording individual dice rolls and attacks, however this is going to require substantial storage overhead that I do not believe to be worth cost.

If there are other suggestions for Game Log in this thread, please state them clearly.


Both of the posts above pretty much come up against this issue, which is the main impediment to the part of this suggestion that deals with recording unsuccessful attacks, troop counts, troop losses, etc.
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Re: [GL] Game Log 2.0

Postby ender516 on Sun Sep 29, 2013 2:57 am

Perhaps the storage problems could be reduced if the extra information (precise troop counts) was held only until the game was archived. The archived log could simply state that an attack was made. I imagine this would simply involve dropping certain columns from the data. An additional nice feature would allow the user to save a small number of the games in full on the site, or an unlimited number offline, with a tool to load and review them. Make some or all of that a premium perk.
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Re: [GL] Game Log 2.0

Postby Crazyirishman on Sun Sep 29, 2013 12:53 pm

ender516 wrote:Perhaps the storage problems could be reduced if the extra information (precise troop counts) was held only until the game was archived. The archived log could simply state that an attack was made. I imagine this would simply involve dropping certain columns from the data. An additional nice feature would allow the user to save a small number of the games in full on the site, or an unlimited number offline, with a tool to load and review them. Make some or all of that a premium perk.


This is more or less what I agree with. If I am playing a 4+ player game with fog, and decide to trim a stack without taking it, I don't want others to have access to that info since it could remove any advantage I was trying to gain by attacking without conquering.
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Re: [GL] Game Log 2.0

Postby OliverFA on Sun Sep 29, 2013 2:05 pm

Crazyirishman wrote:This is more or less what I agree with. If I am playing a 4+ player game with fog, and decide to trim a stack without taking it, I don't want others to have access to that info since it could remove any advantage I was trying to gain by attacking without conquering.


But if a player is attacked by someone else it is completely logical that the defender will receive a report saying that he was attacked, by whom, and how many casualties the attack caused. If you were watching at that present moment you would get that info, so this should be in the log.

I agree that this info is not needed once the game has finished. Would be nice to have it to study the game and so, but it's not vital.
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Re: [GL] Game Log 2.0

Postby agentcom on Sun Sep 29, 2013 4:59 pm

OliverFA wrote:
Crazyirishman wrote:This is more or less what I agree with. If I am playing a 4+ player game with fog, and decide to trim a stack without taking it, I don't want others to have access to that info since it could remove any advantage I was trying to gain by attacking without conquering.


But if a player is attacked by someone else it is completely logical that the defender will receive a report saying that he was attacked, by whom, and how many casualties the attack caused. If you were watching at that present moment you would get that info, so this should be in the log.

I agree that this info is not needed once the game has finished. Would be nice to have it to study the game and so, but it's not vital.


Yeah, part of this part of the Game Log stuff is the premise that you shouldn't suffer a disadvantage just because you aren't constantly checking your turns constantly. I understand the "sneak attack" thing and I've done it myself. But just because you can do it in the current system doesn't mean that it's the best way of doing things.
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Re: [GL] Game Log 2.0

Postby ender516 on Fri Oct 04, 2013 12:53 pm

Crazyirishman wrote:
ender516 wrote:Perhaps the storage problems could be reduced if the extra information (precise troop counts) was held only until the game was archived. The archived log could simply state that an attack was made. I imagine this would simply involve dropping certain columns from the data. An additional nice feature would allow the user to save a small number of the games in full on the site, or an unlimited number offline, with a tool to load and review them. Make some or all of that a premium perk.


This is more or less what I agree with. If I am playing a 4+ player game with fog, and decide to trim a stack without taking it, I don't want others to have access to that info since it could remove any advantage I was trying to gain by attacking without conquering.

You may have misunderstood my intended point. The detailed information would be available during the game and until it was archived, at which time it would be condensed. So, sorry, your sneakiness would be spelled out for all to see. And as OliverFA said, a keen observer could detect this anyway, either by watching while you play or comparing snapshots. Granted, in a fog game, only the victim and those within range could see your work -- the less involved would be oblivious now, but not with the detailed log -- except all they would see is that ?? attacked ?? and lost ?? troops.
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Re: [GL] Game Log 2.0

Postby Metsfanmax on Sat Oct 05, 2013 10:51 pm

Merged in three topics asking for more detailed log information.
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Re: [GL] Game Log 2.0

Postby spiesr on Mon Oct 07, 2013 10:56 pm

Last edited by spiesr on Mon Apr 07, 2014 10:53 am, edited 2 times in total.
Reason: Added another.
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Re: [GL] Game Log 2.0

Postby Luke09 on Wed Dec 18, 2013 1:49 am

Nice post !
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Re: [GL] Game Log 2.0

Postby Eddygp on Wed Jun 25, 2014 9:01 am

Not a fan.
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