[GL] Game Log 2.0

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Suggestion - Replay

Postby WOTE on Sat Jul 19, 2008 12:02 am

it would be nice to be able to replay the games. I know the code would be not to hard to write for one map but 30maps is a lot, how abo9ut just the classics and popular maps ? :roll:
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Re: Game Log 2.0 [To-Do]

Postby lancehoch on Sat Jul 19, 2008 12:11 am

Merged
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Re: Game Log 2.0 [To-Do]

Postby WOTE on Sat Jul 19, 2008 12:18 am

The Neon Peon wrote:I would really love to see this, and it would solve many of the obstacles that are in the game log: make the game log click-able so that when you click on an action in it, the map will show what it looked like at the point in the game.

This would help both players in the game to better understand what happened (seeing as you can click on the previous action for the before and after kind of thing) and help players viewing the game to look at how it progressed if they only start looking at the end.

Just like Chess Games...
1. e4 e6
2. d4 d5
3. Nc3 dxe4
4. Nxe4 Nf6
5. Bg5 Be7
6. Bxf6 Bxf6
7. Nf3 O-O
8. Qd2 Nc6
9. O-O-O Be7
10. Bd3 f5
11. Nfg5 fxe4
12. Bxe4 Bxg5
13. f4 Bxf4
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Re: Game Log 2.0 [To-Do]

Postby ztodd on Sat Sep 20, 2008 4:33 pm

Example log entry for unsuccessful/stopped attack: Kamchatka attacks Alaska: 6G -> 4R Result: 3G -> 2R.
Example log entry for successful attack (takeover): Kamchatka attacks Alaska: 6G -> 4R Result: 1G -> 3G.

G and R are the color codes for green and red.

That's what I'd want to see. Anyone agree?

I think the server should keep track of all changes from beginning of attack phase to end of attack phase and spit out just the final results in the format above. Something similar can be put in the xml file. Too complicated a programming change? Send me the code or give me access - I'll do it. :)

This has been in the works for at least a year, right? What's the hold up? Are you all waiting on the players to agree on something?

Just provide the XML and leave it to the greasemonkeys to make the game replayer.
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Re: Game Log 2.0 [To-Do]

Postby blakebowling on Sat Sep 20, 2008 4:39 pm

ztodd wrote:I think the server should keep track of all changes from beginning of attack phase to end of attack phase and spit out just the final results in the format above. Something similar can be put in the xml file. Too complicated a programming change? Send me the code or give me access - I'll do it. :)

This has been in the works for at least a year, right? What's the hold up? Are you all waiting on the players to agree on something?

Just provide the XML and leave it to the greasemonkeys to make the game replayer.

First, XML is how the territories and bonuses are coded, not the game engine.
Second, this is being worked on, they would rather do one large update (with all new Game Log features) rather than many small updates.
Third, I like the idea of a game replayer, I think that this would require two sets of logs though, simple logs that are loaded regularly, and extended logs that are loaded by the replayer.
12:39:59 AM rdsrds2120: sorry, I had a lot of lasagna tonight
12:40:06 AM rdsrds2120: I'm pretty out of it. CRAAZZYYY NIGHT
12:31:04 * Metsfanmax quit (kicked from Social by Metsfanmax - reason: haha gotcha now)
12:59:32 * #1_stunna gropes blakebowling
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Re: Game Log 2.0 [To-Do]

Postby cspare on Tue Oct 21, 2008 2:34 pm

I was thinking about something like this: (based on Chipv's example)
Code: Select all
<?xml version="1.0"?>
<?xml version="1.0"?>
<gamelog>
<gameinfo>
   <label></label>
   <status>Active</status>
   <joinability>Tournament Game: The Long Walk - Round Twelve</joinability>
   <type>Standard</type>
   <order>Sequential</order>
   <bonus>Flat Rate</bonus>
   <fortifications>Unlimited</fortifications>
   <fog>No</fog>
   <maptype>Africa</maptype>
   <timeleft>12hrs 16min 20sec</timeleft>
   <round>3</round>
   <players>
      <player id="78109" team="1" status="eliminated">cSpare1</player>
      <player id="78110" team="1" status="playing">cSpare2</player>
      <player id="78111" team="2" status="waiting">chipv1</player>
      <player id="78112" team="2" status="eliminated">chipv2</player>
   </players>
</gameinfo>
<log>
   (...)
   <round number="2" date="2008-10-17 17:12:11">
      (...)
      <turn player="78109" date="2008-10-21 11:44:02">
         <DeployEvent date="2008-10-21 11:45:14" territory="Irkutsk" troops="3"/>
         <AssaultEvent targetplayer="78112" date="2008-10-21 11:45:15" from="Siberia" to="Yakutsk" attackers="3" defenders="3" win="2" loss="3" advance="0"/>
         <AssaultEvent targetplayer="78112" date="2008-10-21 11:45:54" from="Irkutsk" to="Yakutsk" attackers="23" defenders="1" win="1" loss="1" advance="21"/>
         <EliminateEvent targetplayer="78112" date="2008-10-21 11:45:54" spoilsAmount="2"/>
         <FortifyEvent date="2008-10-21 11:46:02" from="Yakutsk" to="Kamchatka" troops="3"/>
         <SpoilsEvent date="2008-10-21 11:46:02" amount="1"/>         
      </turn>
   </round>
   <round number="3" date="2008-10-21 11:46:02">
      <turn player="78111" date="2008-10-21 11:46:02">
         <CashGroupEvent troops="10">
            <Group color="Green">Algeria</Group>
            <Group color="Red">East Australia</Group>
            <Group color="Blue">Norwegian Claim</Group>      
         </CashGroupEvent>
         <BonusEvent troops="2" territory="Algeria"/>      
      </turn>
   </round>
</log>
</gamelog>


What do you guys think?
Last edited by cspare on Tue Oct 21, 2008 2:50 pm, edited 1 time in total.
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Re: Game Log 2.0 [To-Do]

Postby yeti_c on Tue Oct 21, 2008 2:49 pm

blakebowling wrote:
ztodd wrote:Just provide the XML and leave it to the greasemonkeys to make the game replayer.

First, XML is how the territories and bonuses are coded, not the game engine.


Actually in this instance - Lack said that he would be willing to provide the log in XML - so that script writers can parse the log easier.

cspare wrote:I was thinking about something like this: (based on Chipv's example)
Code: Select all
<?xml version="1.0"?>
<?xml version="1.0"?>
<gamelog>
<gameinfo>
   <label></label>
   <status>Active</status>
   <joinability>Tournament Game: The Long Walk - Round Twelve</joinability>
   <type>Standard</type>
   <order>Sequential</order>
   <bonus>Flat Rate</bonus>
   <fortifications>Unlimited</fortifications>
   <fog>No</fog>
   <maptype>Africa</maptype>
   <timeleft>12hrs 16min 20sec</timeleft>
   <round>3</round>
   <players>
      <player id="78109" team="1" status="eliminated">cSpare1</player>
      <player id="78110" team="1" status="playing">cSpare2</player>
      <player id="78111" team="2" status="waiting">chipv1</player>
      <player id="78112" team="2" status="eliminated">chipv2</player>
   </players>
</gameinfo>
<log>
(...)
   <round number="2" date="2008-10-17 17:12:11">
      <turn player="78109" date="2008-10-21 11:44:02">
         <DeployEvent date="2008-10-21 11:45:14" territory="Irkutsk" troops="3"/>
         <AssaultEvent targetplayer="78112" date="2008-10-21 11:45:15" from="Siberia" to="Yakutsk" attackers="3" defenders="3" win="2" loss="3" advance="0"/>
         <AssaultEvent targetplayer="78112" date="2008-10-21 11:45:54" from="Irkutsk" to="Yakutsk" attackers="23" defenders="1" win="1" loss="1" advance="21"/>
         <EliminateEvent targetplayer="78112" date="2008-10-21 11:45:54" spoilsAmount="2"/>
         <FortifyEvent date="2008-10-21 11:46:02" from="Yakutsk" to="Kamchatka" troops="3"/>
         <SpoilsEvent date="2008-10-21 11:46:02" amount="1"/>         
      </turn>
   </round>
   <round number="3" date="2008-10-21 11:46:02">
      <turn player="78111" date="2008-10-21 11:46:02">
         <CashGroupEvent troops="10">
            <Group color="Green">Algeria</Group>
            <Group color="Red">East Australia</Group>
            <Group color="Blue">Norwegian Claim</Group>      
         </CashGroupEvent>
         <BonusEvent troops="2" territory="Algeria"/>      
      </turn>
   </round>
</log>
</gamelog>


What do you guys think?


I like it - Could even extend to have a chat log in the system?

Code: Select all
<chatlog>
  <round number="1">
    <chat datetime="200810212200">Good luck everyone</chat>
  </round>
</chatlog>


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Re: Game Log 2.0 [To-Do]

Postby cspare on Tue Oct 21, 2008 2:59 pm

yeti_c wrote:I like it - Could even extend to have a chat log in the system?
Code: Select all
<chatlog>
  <round number="1">
    <chat datetime="200810212200">Good luck everyone</chat>
  </round>
</chatlog>


C.


That's a good idea, would be nice to include aswell yea.
Though I myself wouldn't really need the data for ConqerStats, so I'd prefer the chatlog to be in a seperate XML file. Now that I think of it I think the GameInfo element should be in a separate file also, as that information can be used for a much more purposes.
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Re: Game Log 2.0 [To-Do]

Postby yeti_c on Wed Oct 22, 2008 10:01 am

cspare wrote:That's a good idea, would be nice to include aswell yea.
Though I myself wouldn't really need the data for ConqerStats, so I'd prefer the chatlog to be in a seperate XML file. Now that I think of it I think the GameInfo element should be in a separate file also, as that information can be used for a much more purposes.


Yeah - that could work... 3 separate XML files that would be easily callable/parsable.

(I don't need the chat either - but it'd be good to upgrade everything at the same time!)

Although with times stamps that are easily parsable - I could use that info for useful stuff.

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Re: Game Log 2.0 [To-Do]

Postby cspare on Thu Oct 23, 2008 2:08 pm

cspare wrote:
Code: Select all
   <round number="2" date="2008-10-17 17:12:11">
      (...)
      <turn player="78109" date="2008-10-21 11:44:02">
         <DeployEvent date="2008-10-21 11:45:14" territory="Irkutsk" troops="3"/>
      </turn>
   </round>


Hmm, I was thinking a bit more, I figure the <turn> element won't work for freestyle games. (Because multiple turns can occur at the same time). I guess something like a TurnStartEvent and TurnEndEvent element would be needed to replace the turn element, also a playerid would be a required attribute for all *event elements.
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Re: Game Log 2.0 [To-Do]

Postby yeti_c on Thu Oct 23, 2008 2:30 pm

Dang Freestyle - always ruins it - but good solution for sure.

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Re: Game Log 2.0 [To-Do]

Postby Jagganath on Tue Oct 28, 2008 3:35 pm

Are any beta versions of these xml files accessible at this time?
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Re: Game Log 2.0 [To-Do]

Postby cspare on Wed Oct 29, 2008 5:00 pm

Jagganath wrote:Are any beta versions of these xml files accessible at this time?

I don't think so, but it would sure be a good idea to provide some beta versions. I'd also like to see some kind of schedule on when this feature is expected to be implemented.
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Re: Game Log 2.0 [To-Do]

Postby iambligh on Sat Jan 17, 2009 10:00 pm

I'd like to see BOB featured incorporated into the log. Also, the log should keep statistics such as total troops lost, total attacks, total times attacked...
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Re:

Postby Joodoo on Tue Jan 20, 2009 6:18 am

jk wrote:i don't mean to cry about this or anything but it will ruin a lot of tactics and should be optional just like cards, to check if the new game log has a positive or negative effect


definitely
TheSaxlad wrote:The Dice suck a lot of the time.

And if they dont suck then they blow.

:D
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Re: Deleting old logs, viewing replays and such

Postby ender516 on Fri Apr 03, 2009 2:01 am

Sorry if some of this has already been sorted out: I posted before I realised that I had only read the first page of posts. It's very late....
Rik Meleet wrote:
lackattack wrote:Game Log 2.0
* logs will be deleted on old games to make room for all these dice rolls
I really really like the idea of replays. a remark on the quoted part: if you can, have it available for downloading before deleting.
Personally: In a replay I'm not that interested in dice-rolls; just who owns what land.

Programming feasibility question: Would a downloaded game be replayable, or would one have to upload it again? I mean, is it conceivable that the replay utility could run offline, or would that require putting too much of the game engine on the client side of things?

Storage suggestion: Perhaps it should be possible to prevent the deletion of a completed game: "save your faves". One for freemium, more for premium members? Preserving games on the site for tutorial purposes could help groups like The Society of the Cooks. The ability to add extra comments (post-game analysis) could be quite useful, too. Integration with the forum would be terrific!

Dice rolls: I agree, cube-by-cube replay might make replays more entertaining to watch, but it is not essential in my mind. Knowing where attacks were attempted and which succeeded or failed is what's important. Anything that affects positions and troop strength should be recorded. (Do games that automatically revert certain territories to neutral record this in the game log now? I have not yet played such a map.)

Game option: Since users may base strategies on the lack of information in the game log as it is now, the extended game log should be selectable when starting a game, like fog of war.
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Re: Game Log 2.0 [To-Do]

Postby sailorseal on Fri Apr 03, 2009 6:47 pm

iambligh wrote:I'd like to see BOB featured incorporated into the log. Also, the log should keep statistics such as total troops lost, total attacks, total times attacked...

Once BOB becomes a site feature this will happen, also was it necessary to necro bump this? What's with all the necro bumping recently?
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Re: Game Log 2.0 [To-Do]

Postby ender516 on Sun Apr 05, 2009 9:14 pm

sailorseal wrote:What's with all the necro bumping recently?

What do you consider necro bumping? If someone is exploring the forum, and finds a open topic to which they can contribute, should they hold their tongue just because a few weeks have gone by? There are over 60000 topics with 1.8 million posts in this forum. It might take a new user a while to find something of interest to them about which they have something worth saying.
Besides, aren't you the member who was suggesting a special PM after 50 games which would invite a member to check out the forum? What do you expect them to do, quietly admire the wisdom already posted?
In my mind, bumping occurs when a poster adds nothing of substance, especially when that poster was already the last poster. What I see here looks like dialogue.
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Suggestion: Game Archives

Postby Dublanous1 on Tue Jun 09, 2009 6:17 pm

A cool feature would be looking at a finished game and being able to click through the turns and see the "archives" of the game, and I searched the topic and I don't think someone has suggested it before, but there is a good chance someone has. Let me know what you all think.
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Re: Suggestion: Game Archives

Postby Thezzaruz on Sat Jun 13, 2009 4:00 am

You are right, it most likely has been suggested before. Though you might need to explain what you mean by "archives" before we can tell.

Also using the form is highly appreciated.
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Re: Suggestion: Game Archives

Postby Dublanous1 on Mon Jun 15, 2009 1:38 pm

archives by step-by-step how the game went.
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Re: Suggestion: Game Archives

Postby jpcloet on Mon Jun 15, 2009 5:33 pm

I believe there have been several "Replay" suggestions, even a visual one as well.
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game log

Postby H-man on Thu Jun 18, 2009 9:06 am

PLACE A CONCISE DESCRIPTION OF THE SUGGESTION OR BUG IN THE SUBJECT LINE!!!


Concise Discription:
  • When a player tries to assualt, but fails, there is nothing that says that in the game log

Specifics:
  • Maybe we could say something like: player x tried to assualt x from y but failed...

This will improve the following aspects of the site:
  • The specifiction of the game log
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Re: game log

Postby 4myGod on Thu Jun 18, 2009 10:03 am

this is on the to do list already with some log 2.0
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Re: game log

Postby soundman on Thu Jun 18, 2009 10:04 am

I think this would just clutter the log too much and there's no real need for it. Espesially in games where it's like 50 v. 40 and the 50 can't take the 40, that would be a long log of just X tried to assault Y and failed, X tried to assault Y and failed, X tried .....
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