[GL] Game Log 2.0

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How many armies at the start of your turn (log change)

Postby Ghost715 on Mon Jul 23, 2007 12:57 pm

How about how many total armies someone has?
Message now has:
Ghost715 receives 3 armies for 2 territories
Change it to:
Ghost715 receives 3 armies for 2 territories (23 armies)

That way when you are looking at logs of other games after they are over, you can see how strong they were at a given point. Like 2 countries for someone, but how many armies? Like why didn't someone take those two out? Having it logged how many total armies someone has at the start of their turn would be useful.
Can't be that tough to program, you are already counting the number of countries.
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Postby unclejoe on Mon Sep 24, 2007 1:18 pm

I second the comments of KennyC and ertang. Some type of game "slideshow" where you could rewind the game to whatever round you chose, and then click to watch the progression of the map/game log sequentially would be really helpful, especially when you are playing a lot of games and trying to review what's happened since your last turn before making your latest move

I also like the idea of being able to show people truly spectacular games after the fact without hard to visualize verbal explanations.
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Postby Yablonsky on Mon Sep 24, 2007 3:15 pm

I want to preface this with the fact that I really do LOVE CC, but when I played over at DominateGame.com, they had a graphical pie chart showing how many armies each player had as well as another pie chart showing the countries each player had. This was EXTREMELY helpful in making decisions of attacking or not a particular opponent.

Just a suggestion.
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Postby GreecePwns on Mon Sep 24, 2007 3:43 pm

Yablonsky wrote:I want to preface this with the fact that I really do LOVE CC, but when I played over at DominateGame.com, they had a graphical pie chart showing how many armies each player had as well as another pie chart showing the countries each player had. This was EXTREMELY helpful in making decisions of attacking or not a particular opponent.

Just a suggestion.
I hope i'm interpreting this correctly...

If you download the CC Greasemonkey Script, you can got # of armies, territories and armies due next turn, as well as a Strength Factor that (normally) can tell who is the strongest player.
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Postby vinnie2k on Tue Sep 25, 2007 2:17 pm

I'd love a replay feature. I suck and I get eliminated early, but at least I could watch the endgame from the sidelines :-)
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Postby remydog on Wed Oct 31, 2007 11:47 am

My 2 cents - please do something to make the attack logs more informative. I would love to know when an opponent has made an attack without having to try to remember what armies were where in the previous round and then looking to see what changed. This might even be a change log, showing how many of what color armies were in each country at the beginning of the round and how they changed from turn to turn.
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Postby Herakilla on Wed Oct 31, 2007 1:01 pm

remydog wrote:My 2 cents - please do something to make the attack logs more informative. I would love to know when an opponent has made an attack without having to try to remember what armies were where in the previous round and then looking to see what changed. This might even be a change log, showing how many of what color armies were in each country at the beginning of the round and how they changed from turn to turn.


try using the note to self to mark any territories you want watched.

e.g. Kamchatka 12 armies round 2

if you come back on round 3 and find that Kamchatka has 3 armies then you can conclude that it was either attacked or attacked
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Postby remydog on Wed Oct 31, 2007 1:11 pm

Great suggestion for local situations, but does not give an overall view.
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Postby Herakilla on Wed Oct 31, 2007 1:51 pm

well when i need to use note to self for that, i only care about specific territories so it works well for me
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Postby pimphawks70 on Thu Dec 06, 2007 6:05 pm

I think it would be pretty cool but would clog up the game box!
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Postby lackattack on Thu Dec 06, 2007 6:09 pm

maybe the log should only show the last 3 rounds when we have this. there could be a link to load the full log if you want to.
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Postby yeti_c on Thu Dec 06, 2007 6:41 pm

lackattack wrote:maybe the log should only show the last 3 rounds when we have this. there could be a link to load the full log if you want to.


Good idea...

BOB will be able to read the full log with an XML call (Which should make it quicker than parsing a shit load of string) so that won't be a problem.

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Show armies lost for both sides during attacks in game log

Postby towhitehead on Mon Feb 11, 2008 12:01 pm

I LOVE this game!!
I have no complaints at all but I think it would be a nice touch to show the number of armies each side lost on the 'conquered' line in the game log. For instance:

2008-02-10 23:34:40 - CrazyEddie attacked Java from Sumatra and conquered it from Duff-Man (12/4).

This would make it fun to commisserate with people for 'crappy dice' and also appreciate somebody running through a force with little or no effort!

Thanks!
Last edited by towhitehead on Mon Feb 11, 2008 12:11 pm, edited 1 time in total.
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Postby MrBenn on Mon Feb 11, 2008 12:03 pm

I've suggested something similar elsewhere, and apparently it's on the To Do list (as Log v2 or something). :wink:
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Postby yeti_c on Mon Feb 11, 2008 12:05 pm

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Postby towhitehead on Mon Feb 11, 2008 12:25 pm

Ahhh - thanks! It seemed like such a good idea I should have known somebody would have already suggested it!
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Advanced and Verbose Logging

Postby reconciledthief on Mon Mar 24, 2008 4:43 pm

Suggestion: increase log verbosity, create standard logging format, add "download log" link.
Uses: Replay/Reanimation plugins/apps that could digest and parse a given log.

There are only a few things that I can think of off hand that would be necessary, and I believe some of these features are included in other feature enhancements...

1) Record starting position of each player.
2) Record each attack/defense.
3) Record the rolls for attack/defense.
4) Develop standard log format that is easy to parse. XML might be useful, but you could come up with your own. For example:

<reconciledthief><From_Territory><3,2,6><defender_name><To_Territory><2,2>
Where the columns are:

Attacker Name | Attack From Territory Name | Dice rolls | Defender Name | To_Territory | Dice Rolls

You might have to add more tags to signify whether then following data would be for a fortification, or for an attack. Prefixing the log with an <a> or an <f> might solve that.

5) Place a link on finished games to download the log.


This would allow community members to write the replay/reanimation application, taking load off of the CC programmer(s). Obviously, once the app is written, you could integrate it into the CC website, or just leave it in the community's hands.

There's already a decent amount of info in the log, so the real request here is for more verbosity. A standard for how the logs are written isn't a necessity, but it would be somewhat beneficial, I believe.

Apologies if this has been asked before. I did a search and found a single thread, but there was no conclusion to it, really, so I wanted to bring this up again.
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Postby yeti_c on Mon Mar 24, 2008 4:48 pm

This is *technically* on the Todo as "Game Log 2.0"...

But your post goes into a fair bit more detail and is well thought out.

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Postby cicero on Mon Mar 24, 2008 5:26 pm

Game Replay is my own personal 'most wished for' feature. Hence "bring on Game Log 2.0" !!

It allows others to marvel at the beauty of your strategy.

And it makes cheats easier to confirm.


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Postby yeti_c on Tue Mar 25, 2008 3:44 am

One slight word of warning for "replays"...

Whoever codes it will have to make their own numbers to overlay on the maps... this is because the numbers are generated by the server - and the server only generates the *latest* state... this is why the BOB snapshots feature was hard to code - I had to save the current "armies.png" down in order to preserve the exact state...

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Postby reconciledthief on Tue Mar 25, 2008 9:09 am

Well, generating the images that represent numbers shouldn't be that difficult. Creating the numbers themselves--making them up accurately--is practically impossible, unless you have a good starting point. You'd have to know exactly where every person started, so that you can base subsequent rolls, fortifications, and advancements on something. That's why I think it should be logged, as it takes the guess work out of the logic inside the re-play/animation app.

Whenever I script or program, I tend to log way more than necessary so that I don't end up in a situation where I'm wondering why I didn't log something.

I'll have into check out this "Game Log" utility you guys speak of. Sounds interesting.
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Postby yeti_c on Tue Mar 25, 2008 9:12 am

Indeed - hence why replay add-ons aren't made yet (Well actually there is one but it doesn't show numbers)

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Postby TaCktiX on Tue Mar 25, 2008 10:59 am

I think recording the actual dice rolls in any way is complete overkill and unnecessary. Now here's an excerpt in what I think Game Log 2.0 should be:

TaCktiX started with [territory list].
TaCktiX deploys 3 armies on [territory].
TaCktiX attacks [territory] and weakens it from [#] to [#], but loses [#] against the Defender.
TaCktiX attacks [other territory] and conquers it from [player].
TaCktiX fortified [territory] with [#] from [other territory].


So under Game Log 2.0, I'm expecting...

...Each turn knowing what a person started with ("Territory (#)" form)
...Any note of armies lost in attack or defense
...Everything else we've got right now

That shouldn't be as vicious on Lack as specific dice roll records, and will have the same strategic value to us all as we need.
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Re:

Postby reconciledthief on Tue Apr 15, 2008 4:25 pm

TaCktiX wrote:I think recording the actual dice rolls in any way is complete overkill and unnecessary. Now here's an excerpt in what I think Game Log 2.0 should be:

TaCktiX started with [territory list].
TaCktiX deploys 3 armies on [territory].
TaCktiX attacks [territory] and weakens it from [#] to [#], but loses [#] against the Defender.
TaCktiX attacks [other territory] and conquers it from [player].
TaCktiX fortified [territory] with [#] from [other territory].


So under Game Log 2.0, I'm expecting...

...Each turn knowing what a person started with ("Territory (#)" form)
...Any note of armies lost in attack or defense
...Everything else we've got right now

That shouldn't be as vicious on Lack as specific dice roll records, and will have the same strategic value to us all as we need.


Depending on how the DB is laid out, it wouldn't be much more resource intensive to add the dice roll data. I'll concede that it's more data than what your example proposes, but it's far from vicious. It wouldn't necessarily require an insert statement per roll, as the rolls could be cached and then batch inserted at the end of the turn with all of the other detail that already gets inserted at the end of each turn.

Regardless, it's not a necessity at all. Just provides a way to further analyze completed games.
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Re: Game Log 2.0 [To-Do]

Postby yeti_c on Fri Apr 18, 2008 8:17 am

So - specifics...

I think we need the following added to the "full logs"...

a) Initial deployment.
i.e.
Red starts the game with afghanistan, kamchatka, china, India.
Blue starts the game with siam, ukraine, great britain, irkutsk.
etc
b) Every attack.
i.e.
Red attacks Great Britain from Iceland with 3 armies against 2 armies, Result 1-1.
Red attacks Great Britain from Iceland with 3 armies against 1 armies, Result 0-1.
Red attacks Great Britain from Iceland with 3 armies against 1 armies and conquers it, Result 1-0.
c) Every Bombardment.
i.e.
Red bombards Great Britain from Iceland with 3 armies against 2 armies, Result 1-1.
Red bombards Great Britain from Iceland with 3 armies against 1 armies, Result 0-1.
Red bombadrs Great Britain from Iceland with 3 armies against 1 armies and annihilates it, Result 1-0.
d) Every "Killer Neutral"
i.e.
Neutral has respawned at Great Britain killing 20 Red armies.

Anymore suggestions?

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