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[GL] Game Log 2.0

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Re: game log

Postby 4myGod on Thu Jun 18, 2009 10:03 am

this is on the to do list already with some log 2.0
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Re: game log

Postby soundman on Thu Jun 18, 2009 10:04 am

I think this would just clutter the log too much and there's no real need for it. Espesially in games where it's like 50 v. 40 and the 50 can't take the 40, that would be a long log of just X tried to assault Y and failed, X tried to assault Y and failed, X tried .....
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Re: game log

Postby H-man on Thu Jun 18, 2009 10:39 am

ok, no I mean just once, 50 vs 40, failed, so it says: x tried to assualt y and failed
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Re: game log

Postby slowreactor on Thu Jun 18, 2009 11:25 am

soundman wrote:I think this would just clutter the log too much and there's no real need for it. Espesially in games where it's like 50 v. 40 and the 50 can't take the 40, that would be a long log of just X tried to assault Y and failed, X tried to assault Y and failed, X tried .....


You're kidding, right? Do you know how many times I have accused someone of hitting my stack and them saying they only attacked a 1? Then who ACTUALLY hit my stack? I WANNA KNOW AND GET REVENGE ON THAT GUY!!!!!
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Re: game log

Postby H-man on Thu Jun 18, 2009 11:49 am

er..does that mean that you're in favour of the suggestion?
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Re: game log

Postby slowreactor on Thu Jun 18, 2009 12:32 pm

H-man wrote:er..does that mean that you're in favour of the suggestion?


Very much so. I've been meaning to suggest this exact same thing, but I never got around to it.
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Re: Suggestion: Game Archives

Postby Dublanous1 on Thu Jun 18, 2009 1:04 pm

Well they should make it happen whether or not someone suggested it before!
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Re: game log

Postby 4myGod on Thu Jun 18, 2009 6:58 pm

Game Log 2.0 will be doing this exact thing that you want. If you want to look just to make sure, here are the details:

viewtopic.php?p=19837
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Re: Suggestion: Game Archives

Postby sully800 on Fri Jun 19, 2009 10:44 pm

It is not possible right now because there is a lot of info that is not recorded in the game log. Namely, the starting positions of each player, partial attacks against a country, and failed attacks. Without this information, it is not possible to replay the game. However storing all that info causes a problem because it would be a ton of additional information. Several ideas/solutions have been tossed around over the years, but I think this suggestion will always be low priority.
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FOW alteration

Postby Halmir on Fri Sep 24, 2010 5:18 pm

Concise description:
  • Don't know if it's just me but it really bugs me that when an enemy conqurs one of my territories in a Fog Of War game, the Log only records it as: "Asshat assaulted ? from ? and conquered it from Halmir

Specifics/Details:
  • It was my territory at the start of the round then I lost it fair enough. My suggestion though is that the log shows who has conquered which of my lands. I'm not too bothered to know precisely where the attack came from (it could be nice, but not vital). However on an 8 player map I could come back to find I've lost a dozen lands and I won't be certain who has taken which ones, if I can no longer see that region/continent etc

How this will benefit the site and/or other comments:
  • Knowing who has taken which land helps me know where enemies are strongest - and most of all this just makes plain sense! My troops would get off a last radio message telling me that the Green army is attacking them, I'm sure!
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Re: FOW alteration

Postby Woodruff on Sat Sep 25, 2010 8:55 am

Halmir wrote:Concise description:
  • Don't know if it's just me but it really bugs me that when an enemy conqurs one of my territories in a Fog Of War game, the Log only records it as: "Asshat assaulted ? from ? and conquered it from Halmir

Specifics/Details:
  • It was my territory at the start of the round then I lost it fair enough. My suggestion though is that the log shows who has conquered which of my lands. I'm not too bothered to know precisely where the attack came from (it could be nice, but not vital). However on an 8 player map I could come back to find I've lost a dozen lands and I won't be certain who has taken which ones, if I can no longer see that region/continent etc

How this will benefit the site and/or other comments:
  • Knowing who has taken which land helps me know where enemies are strongest - and most of all this just makes plain sense! My troops would get off a last radio message telling me that the Green army is attacking them, I'm sure!


Amen!
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Re: FOW alteration

Postby greenoaks on Sat Sep 25, 2010 9:12 am

this was discussed over 2 years ago.

remember, the search function is your friend.
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Re: FOW alteration

Postby jefjef on Sat Sep 25, 2010 10:55 am

The mystery is part of FOG. You don't want mystery than play sunny games.
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Re: FOW alteration

Postby Woodruff on Sat Sep 25, 2010 10:57 am

jefjef wrote:The mystery is part of FOG. You don't want mystery than play sunny games.


Sure, but there's "mystery"...and then there's "silly and illogical". The current implementation is "silly and illogical" because it doesn't make any sense that an army would have no idea at all who attacked them or, even more likely, what direction they were attacked from.
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Re: FOW alteration

Postby greenoaks on Sat Sep 25, 2010 11:01 am

Woodruff wrote:
jefjef wrote:The mystery is part of FOG. You don't want mystery than play sunny games.


Sure, but there's "mystery"...and then there's "silly and illogical". The current implementation is "silly and illogical" because it doesn't make any sense that an army would have no idea at all who attacked them or, even more likely, what direction they were attacked from.

try to understand it with your human side
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