chipv wrote:Is there a thread appropriate to post the exact XML I expect from the Game log XML?
yeti_c wrote:Problem is - you can't tell who won the attacks with this format...
You can see that attacker lost 3 and defender lost 2...
However we don't know how many were there to start with?
Perhaps a <Success> tag?
Also - you need to know how many armies were advanced into the space.
The last - and probably most valid point...
This is all well and good - for "auto attacks" - but the normal attack button will spawn a multitude of these logs - is the server meant to condense these into one?
What happens if you attack one territory - kill a few - then attack a different one kill a few - then attack the first territory again?
lancehoch wrote:Maybe instead, you could have the log change when the drop-down menus change. For example, someone is attacking Alaska from Kamchatka and rolls until the attacker loses 5 and the defender loses 7. Then they decide to attack Alaska from Alberta. They change the "from" drop-down to Alberta, and when that changes, if there were changes in army numbers, the changes are posted.
yeti_c wrote:Ah I see... yes that does work...
So if you have
Then they haven't conquered - but have just removed 2 armies.
The only problem here is that you can't distinguish bombardment with these rules...
As the above answer could mean annihilation - or just reduction.
The Neon Peon wrote:I would really love to see this, and it would solve many of the obstacles that are in the game log: make the game log click-able so that when you click on an action in it, the map will show what it looked like at the point in the game.
This would help both players in the game to better understand what happened (seeing as you can click on the previous action for the before and after kind of thing) and help players viewing the game to look at how it progressed if they only start looking at the end.
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