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tbayjosh wrote:Total team all the way
I don't know why this is even a discussion wow
Lots of arguments could be made in different ways but at the end of the day IT'S A TEAM GAME
dont know what the problem would be in such a small change

mc05025 wrote:In the general logic of the game being too simple and so any kind of more complicated gameplay is something I support I do like the current system. The current system adds complications as the players does not have to simply play the game normally till the end but they have to change their strategy and make one of the teammates as strong as they can close to the round limit.
The dead beating strategy on team game with round limit is something unacceptable and have to change at any cost.
My suggestion for that problem would be the change of the rule of the deadbeating. When a player deadbeats his troops should be change to neutral. People that kicked out of the game should not have any help to win the game and in a team game you are responsible from your teammates faults. If your teammate plays stupidly, you will lose the game. The same if he deadbeats. Next time pick your teammate more carefully. I can not see any drawbug at that logic and it fixes the problem I mentioned.
On the other hand I am sure that what I suggest is not going to be accomplished + the majority of the players do not care how complicated the game is. So instead of ignoring the problem I agree to that suggestions




BGtheBrain wrote:Never forget


BGtheBrain wrote:BGtheBrain wrote:Never forget

Catarah wrote:start a doubles game on hyves, 10 round limit, deadbeat just before its over, and see who's enough of a fool to join because they didn't see the round limit.
obviously you'd get taken for intentionally deadbeating, but the same could be sort of done with adjacent forts, no spoils, and fort&deploy everything on one player.
so yeah, i support this!

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