[GP] 48 Hour Round Length

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Re: New Round Length Options: Longer Rounds

Postby agentcom on Sat May 19, 2012 9:32 pm

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.


Interesting idea. Probably should be the topic of another suggestion, though. But briefly, there's probably concern on the effects on freemiums. If I'm a freemium tourney player, who joined a 1 v 1 game because I knew it would be finished around the time that I needed a slot open for a tourney and I got hit with a 3-day wait, I might be a little pissed. Hell when you only have a couple turns to take a day anyway, it would kind of suck to have a game completely taken out of rotation for a few days. That said, I would totally use this a couple or few times a year.
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Re: New Round Length Options: Longer Rounds

Postby chapcrap on Sun May 20, 2012 5:32 pm

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.

This is truly a good idea.
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Re: New Round Length Options: Longer Rounds

Postby Lindax on Sun May 20, 2012 5:57 pm

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.
Dukasaur wrote:Agree with this suggestion.

Sometimes when you have a hard day at work, it would be nice not to come home and have to take 40 or 50 turns. A 48- or 72- hour option would be very welcome.


Maybe you guys should be less active on CC. :mrgreen:

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Re: New Round Length Options: Longer Rounds

Postby lucabucci on Wed May 23, 2012 4:15 pm

I would definitely back longer rounds as I've just started a new job and right now there are some days when I struggle to find the time to take my turns. I used to play 30-40 games but now play less than 10 for this reason. I'd say 36 or 48 hour length as opposed to any longer as an 8 player game would take too long.
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Re: New Round Length Options: Longer Rounds

Postby redhawk92 on Wed May 23, 2012 5:40 pm

HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.


just make a quick play in your turns of if ur going away for a few days get an account sitter, problem solved
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Re: New Round Length Options: Longer Rounds

Postby agentcom on Thu May 24, 2012 12:36 am

kylegraves1 wrote:
HighlanderAttack wrote:I would like to have a button I could click on that extended my time by a day, two days or even a week--probably not a week --but 1-2 days would help in situations where real life comes into play--maybe get three of these extensions per year.


just make a quick play in your turns of if ur going away for a few days get an account sitter, problem solved


I find sitters to be a necessary evil to be used in exceptional circumstances. I usually try to get teammates to take team games. I don't trust anyone to play my 1 v 1 games as well as me for the simple reason that I've seen the entire game progress. I try to leave notes when I can, but I can't prepare a sitter for every eventuality.
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby zimmah on Thu Jun 14, 2012 1:03 pm

agentcom wrote:Requested that my similar topic be merged with this one. Hopefully the discussion there will help this one out.

In reading this thread, the main reason that I see people voicing disagreement for is the following: What if people accidentally join a 72 hour game when they don't want to?

My response to this depends on who those "people" are:

people = freemiums with only 4 slots---Don't let freemiums play this, just like we don't let them play speed games

people = noobs---Two options: (1) have this be an "advanced" setting that ?s aren't allowed to play, or (2) (my opinion) it doesn't matter. As long as you don't let freemiums play it, the noobie premiums that you're concerned about can just go enter another game. Or they can enter 3 72 hour games instead of 1 24 hour game.

The other criticism was a worry about people fleeing the 24 hour games for the longer games. My response is (1) if this happens then it will prove that it was a truly desirable feature to implement. Should we not implement a feature out of fear that a vast majority of users will like it?! And (2) I don't think this will actually happen. There are well over 3000 games waiting for players right now, and each player has the option of creating their own games. If you want games on your settings, find them or create them. If no one wants to play your types of games ... well TS.


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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby agentcom on Wed Aug 29, 2012 11:52 pm

I hate that the longer round options (48hr, 72hr, 1 week) got mixed in with the shorter round option (12hr). I don't care for the shorter round option.
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Longer Round Lengths

Postby gv1974 on Thu Aug 30, 2012 10:15 pm

I would like to have games with longer round lengths (36, 48, 72, 96, 120 hours) to be more comfortable sometimes.
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Re: Longer Round Lengths

Postby TheForgivenOne on Fri Aug 31, 2012 2:39 am

To be honest, I don't see a reason to go above 72 hours. After that it get's ridiculous if there is someone who deadbeats. I honestly wouldn't want to wait 4+ days to see a person miss a turn, and wait a total of 12 days for that person to deadbeat.
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Re: Longer Round Lengths

Postby darth emperor on Fri Aug 31, 2012 6:38 am

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Re: Longer Round Lengths

Postby gv1974 on Sat Sep 01, 2012 9:49 am

TheForgivenOne wrote:To be honest, I don't see a reason to go above 72 hours. After that it get's ridiculous if there is someone who deadbeats. I honestly wouldn't want to wait 4+ days to see a person miss a turn, and wait a total of 12 days for that person to deadbeat.


Ok. But what abou 36, or 48 hours. Most people work, and sometimes they are tired. So, these pelo are restrained to a much lower amount of games per day, or even could not play ofr an entire day.
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Re: Longer Round Lengths

Postby chapcrap on Sat Sep 01, 2012 10:45 am

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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby chapcrap on Sat Sep 01, 2012 10:46 am

After thinking about it more and more, I would like longer rounds I think. Not more than 72 hours. I'm not even sure I want that long, but 48 hours would be great I think.
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Re: Longer Round Lengths

Postby agentcom on Mon Sep 03, 2012 5:44 pm



That's probably the best idea as that one is in "Submitted." LOCKING this one until I figure out what to do with these (merge maybe?)
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby blakebowling on Tue Sep 04, 2012 3:32 pm

agentcom wrote:


That's probably the best idea as that one is in "Submitted." LOCKING this one until I figure out what to do with these (merge maybe?)

Merged ;)
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby norampages on Sat Sep 08, 2012 10:29 am

I fully support this idea. Adding this option won't affect those who don't want to use it, so why not?
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Re: After 1/2/3/4/5 minute speed games why not 24/48/72h cas

Postby chapcrap on Tue Feb 26, 2013 2:21 pm

Dukasaur wrote:I think it was a mistake to merge the 12-hour game suggestions with the 72-hour game suggestions.

It makes it really difficult for someone to guage how much support the ideas have.

I, for instance, am totally opposed to 12-hour games but I could support 72-games. Should I post "I agree" and inadvertantly end up with an option I think is really bad, or should I post "I disagree" and sabotage what I think is a good idea?

agentcom wrote:I hate that the longer round options (48hr, 72hr, 1 week) got mixed in with the shorter round option (12hr). I don't care for the shorter round option.


I SPLIT out the 12 hour posts from this thread to make them two exclusive threads.
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Re: [GP] 24/48/72h casuals

Postby nicestash on Tue Feb 26, 2013 7:41 pm

I dislike the idea. It is a setting I would never play and the more available settings to choose from, the less games for each setting there are available. I also don't see this adding much to the CC community/gameplay.
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Re-suggestion: 48hr turns

Postby D4 Damager on Thu Oct 31, 2013 4:48 pm

Concise description:
  • 48 hours available as a round length

Specifics/Details:
  • Players would still be given 1hr to complete their turn
  • Yes, I am aware this has already been discussed in threads such as this one and this one. I suggest it again because I think (hope) the new site owner is looking for ways to increase the active user count.

How this will benefit the site and/or other comments:

  • This suggestion would make the site more appealing to three main sets of people:
    1) Those that are busy during the weekend (ie.. 90% of the populace)
    2) Those that cannot take their turns at a specific time of the day (eg. maybe they can only take their turn in the morning one day and in the evening the following day on a regular basis. Shift workers would be a good example here.)
    3) Established players that become jaded due to having to take a turn every single day. I have seen this mentioned a few times in the forums by ex-players that loved the site but just couldn't stay committed. I think this one is obvious, life contains many occasions where you suddenly have to go off the radar for a day or so.
  • So you would gain new players and cut down on old players leaving.
  • Seems like an easy thing to add, definitely low-hanging fruit if you want new features.
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Re: Re-suggestion: 48hr turns

Postby Armandolas on Thu Oct 31, 2013 5:31 pm

Well i cant say i disagree or agree because i do both!
The advantages are obvious and stated allready by you.
What i wouldnt like is to wait 48h for someone to take his turn.
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Re: Re-suggestion: 48hr turns

Postby Dukasaur on Thu Oct 31, 2013 5:35 pm

D4 Damager wrote:Concise description:
  • 48 hours available as a round length

Specifics/Details:
  • Players would still be given 1hr to complete their turn
  • Yes, I am aware this has already been discussed in threads such as this one and this one. I suggest it again because I think (hope) the new site owner is looking for ways to increase the active user count.

How this will benefit the site and/or other comments:

  • This suggestion would make the site more appealing to three main sets of people:
    1) Those that are busy during the weekend (ie.. 90% of the populace)
    2) Those that cannot take their turns at a specific time of the day (eg. maybe they can only take their turn in the morning one day and in the evening the following day on a regular basis. Shift workers would be a good example here.)
    3) Established players that become jaded due to having to take a turn every single day. I have seen this mentioned a few times in the forums by ex-players that loved the site but just couldn't stay committed. I think this one is obvious, life contains many occasions where you suddenly have to go off the radar for a day or so.
  • So you would gain new players and cut down on old players leaving.
  • Seems like an easy thing to add, definitely low-hanging fruit if you want new features.

Totally agree. I would say more, except you've already said everything perfectly.
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Re: [GP] 24/48/72h casuals

Postby spiesr on Thu Oct 31, 2013 5:58 pm

MERGED: If you want to bring up an idea that has already been suggested please use the existing thread rather than starting a new one unless your version of the idea is significantly different.
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Re: [GP] 24/48/72h casuals

Postby Dukasaur on Thu Oct 31, 2013 6:28 pm

spiesr wrote:MERGED: If you want to bring up an idea that has already been suggested please use the existing thread rather than starting a new one unless your version of the idea is significantly different.

I didn't realize that the original suggestion was Submitted; I assumed that it had gone to the Rejected pile.

Anyway, it's good that you stay on top of these things. :D
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Re: [GP] 48 Hour Round Length

Postby D4 Damager on Thu Oct 31, 2013 6:33 pm

Sorry spiesr, I didn't see this thread. I'm glad this is under consideration.
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