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[GP/UI] Add neutral starting values to maps in Browse Maps

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Re: Include default neutral values in map images

Postby zimmah on Sun Jul 29, 2012 8:19 am

I support this
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Re: Include default neutral values in map images

Postby Dukasaur on Sun Jul 29, 2012 12:18 pm

Totally agree.
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Re: Include default neutral values in map images

Postby SirSebstar on Sat Aug 11, 2012 4:31 am

This is one suggeston that i have seen nobody against. can it be stickied or something?
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Re: Include default neutral values in map images

Postby Dibbun on Sat Aug 11, 2012 5:29 am

I'm against :twisted:

It's unnecessary. On my first All Your Base are Belong to Us game, it was fog so I didn't know what the tech neutrals were so I just did a game search for active games on that map with no fog, found one at round 1, then got my information.

Unnecessary addition. Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.
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Re: Include default neutral values in map images

Postby x-raider on Sat Aug 11, 2012 5:31 am

Dibbun wrote:I'm against :twisted:

It's unnecessary. On my first All Your Base are Belong to Us game, it was fog so I didn't know what the tech neutrals were so I just did a game search for active games on that map with no fog, found one at round 1, then got my information.

Unnecessary addition. Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.

:-$
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Re: Include default neutral values in map images

Postby SirSebstar on Sat Aug 11, 2012 6:37 am

That would be nice if you were not the first, and also if you can find a game where someone deadbeats, cause otherwise you will never see the starting condition of the neutrals..
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Re: Include default neutral values in map images

Postby Dibbun on Sat Aug 11, 2012 8:24 am

Just look up a trench game, best believe neutrals aren't going to be touched... in all your base really though anyone who touches any neutral on round 1 is a moron.
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Re: Include default neutral values in map images

Postby x-raider on Sat Aug 11, 2012 8:43 am

The point isn't "I'm too lazy; Please help me."

The map selection image is there to inform you what the map is: in regards to graphics and in regards to gameplay. 'Starting neutrals' are part of, or at least influence, the gameplay.
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Re: Include default neutral values in map images

Postby SirSebstar on Sat Aug 11, 2012 12:45 pm

x-raider wrote:The point isn't "I'm too lazy; Please help me."

The map selection image is there to inform you what the map is: in regards to graphics and in regards to gameplay. 'Starting neutrals' are part of, or at least influence, the gameplay.

well writen point. thanks.
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Re: Include default neutral values in map images

Postby Hornet95 on Sat Aug 11, 2012 9:43 pm

I support.
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Re: Include default neutral values in map images

Postby phantomzero on Sat Aug 11, 2012 9:52 pm

do this please
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Re: Include default neutral values in map images

Postby The Voice on Sun Aug 19, 2012 3:04 pm

Dibbun wrote:Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.


I don't understand. You have a 98% attendance.

As for this suggestion, I would like it very much if this were implemented. As many times as I've played pelo war, I still can't remember the neutral count on every territory.
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Re: Include default neutral values in map images

Postby Campin_Killer on Sun Aug 19, 2012 3:55 pm

Do it
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Re: Include default neutral values in map images

Postby chapcrap on Mon Aug 20, 2012 8:01 pm

Just sticky this already and spam the CAs until they make it happen.
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Re: Include default neutral values in map images

Postby agentcom on Wed Aug 22, 2012 6:53 pm

Hearing no objections, this is getting STICKIED. I doubt anyone will have a problem with this, so I predict it will get moved to Submitted in short order.
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Re: Include default neutral values in map images

Postby maxfaraday on Wed Aug 29, 2012 4:40 am

I fully support this suggestion, it would definitely improve the site and the gaming experience.
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Re: Include default neutral values in map images

Postby blakebowling on Wed Aug 29, 2012 10:01 am

Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.

That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
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Re: Include default neutral values in map images

Postby drunkmonkey on Wed Aug 29, 2012 11:28 am

blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.

That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.


Isn't it just a matter of the map preview pointing to a different .png file? I don't see how it would be an "overhaul".
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Re: Include default neutral values in map images

Postby agentcom on Wed Aug 29, 2012 4:09 pm

blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.

That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.


Yeah, I was thinking exactly the latter idea: overlaying the numbers--just like it does in the games. The data is already there in the XML. As has been mentioned, the more difficult solution is to have all the mapmakers (or someone else) create a second image with neutral values and have them upload that image and have the map preview screen pull that image instead of the "empty" map. That seems to be to be a lot more work.
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Re: Include default neutral values in map images

Postby ThrushAAX on Sat Sep 01, 2012 7:02 pm

I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.
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Re: Include default neutral values in map images

Postby chapcrap on Tue Sep 11, 2012 7:03 pm

ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.

That would be great.
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Re: Include default neutral values in map images

Postby perchorin on Tue Sep 11, 2012 11:50 pm

This is a great idea, hope we can see it happen.
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Re: Include default neutral values in map images

Postby Jippd on Wed Sep 19, 2012 2:36 am

I support this idea
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Re: Include default neutral values in map images

Postby anonymus on Wed Sep 19, 2012 2:20 pm

i support do it!
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Re: Include default neutral values in map images

Postby Catarah on Sat Sep 29, 2012 2:17 pm

in support of this.
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