Moderator: Community Team
nagerous wrote:Dibbun is a well known psychotic from the forums
Army of GOD wrote:Congrats to Dibbun, the white jesus, and all of his mercy and forgiveness.
Jdsizzleslice wrote: So you can crawl back to whatever psychosocial nutjob hole you came from.
Dibbun wrote:I'm against
It's unnecessary. On my first All Your Base are Belong to Us game, it was fog so I didn't know what the tech neutrals were so I just did a game search for active games on that map with no fog, found one at round 1, then got my information.
Unnecessary addition. Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.
nagerous wrote:Dibbun is a well known psychotic from the forums
Army of GOD wrote:Congrats to Dibbun, the white jesus, and all of his mercy and forgiveness.
Jdsizzleslice wrote: So you can crawl back to whatever psychosocial nutjob hole you came from.
x-raider wrote:The point isn't "I'm too lazy; Please help me."
The map selection image is there to inform you what the map is: in regards to graphics and in regards to gameplay. 'Starting neutrals' are part of, or at least influence, the gameplay.
Dibbun wrote:Higher priority is to ban anyone who misses any turn for any reason, and also to infect their computer with a virus.
blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.
Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
Users browsing this forum: No registered users