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blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.

blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.


ThrushAAX wrote:I wonder if this would be a good addition to B.O.B. too? Having a button that toggles between showing the map and showing all the default neutral values. It already has to load and parse the XML but this way you wouldn't have to go to the map preview page or something else.


Silvanus wrote:perch is a North Korean agent to infiltrate south Korean girls
blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
drunkmonkey wrote:blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
Isn't it just a matter of the map preview pointing to a different .png file? I don't see how it would be an "overhaul".

blakebowling wrote:drunkmonkey wrote:blakebowling wrote:Alright, techie here to ruin your fun:
Currently, the images you see in previews are the same ones used for the actual map. If there were numbers on the neutral-starting territories, then the numbers injected by the game engine would be unreadable (so this isn't solvable by just having the mapmaker put the numbers on the map).
This could be done, actually without any work from the foundry by lack using the same PNG overlay used in the game engine to put the default neutrals (taken from the map's XML) and overlaying them onto the previews.
That being said, it's very unlikely that this will happen anytime soon, as it would mean an overhaul of the map preview interface.
Isn't it just a matter of the map preview pointing to a different .png file? I don't see how it would be an "overhaul".
Somehow I missed this a long time ago.
It is possible, but it would require someone to generate those images. (i.e. the mapmaker).
Also, since there seems to be a consensus on this suggestion. I'm going to submit it.
qwert wrote:Best option its that you play no fog games, print screen saver,and you will have map with all neutrals. Ofcourse these its only work for pelo war map, and with feudal war, and few other maps with starting neutrals. But these its so little number of maps, that i dont see realy why are these so importan do implement.

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