[GP] Display Value of Flat Rate Spoils

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Re: Displaying Flat Rate Spoils

Postby owenshooter on Thu Oct 01, 2009 8:49 pm

Beckytheblondie wrote:omg, shut up.

red=4 green=6 blue=8 mixed=10

there, now you know it.

and from above, beckytheblonde imparted wisdom to those too foolish to seek it out themselves...-0
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Show Number of troops for Flat Rate Spoils

Postby Grifter on Sun Mar 17, 2013 2:49 pm

Concise description:
When a player is presented the screen for selecting a set of spoils to turn in for deployment then doing a "mouse over" of the 3 colors will show the potential number of troops. This is for Flat Rate only.

Specifics/Details:
Is it just me or do other players forget how many troops to get for a set or red or blue or green or mixed set? I have to open another browser tab and then go to the Instructions to look it up. It would be a nice handy feature if by putting my mouse over the colour it would then display the number of troops. For example of mouse over of red would display the text "4 troops".
An alternative is to display it as full text without a mouse over ie. red (4 troops), green (6 troops), blue (8 troops) or mixed (10 troops).

How this will benefit the site and/or other comments:
This will not bring about world peace or save the masses but will add a simple help.
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Re: Show Number of troops for Flat Rate Spoils

Postby greenoaks on Sun Mar 17, 2013 3:43 pm

when you hover over a red card how will it know you are hovering over a red set and not a rainbow set?
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Re: Show Number of troops for Flat Rate Spoils

Postby qwertylpc on Sun Mar 17, 2013 4:25 pm

youve played 108 games and you havent figured it out?
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Re: Show Number of troops for Flat Rate Spoils

Postby Grifter on Sun Mar 17, 2013 9:16 pm

qwertylpc wrote:youve played 108 games and you havent figured it out?
Yes I do forget things. When someone asks my age I have to do the math to figure it out. Course at my age it is not worth celebrating anymore.

I am also thinking of new players. This is a simple change that would benefit them.
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Re: Show Number of troops for Flat Rate Spoils

Postby nicestash on Sun Mar 17, 2013 9:58 pm

I like this suggestion. It took me a long time to realize that in flat rate games, not all sets are created equal. This is way different than any other version of Risk I've played.
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Re: Show Number of troops for Flat Rate Spoils

Postby DoomYoshi on Mon Mar 18, 2013 12:54 pm

MERGED

This was originally archived, but has never been rejected, I also found some of the posts in [implemented] presumably based on the fact that there is an Addon that does it?
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Re: Display Value of Flat Rate Spoils

Postby IcePack on Mon Mar 18, 2013 2:21 pm

Yeah this would be helpful, every new player I brought to the site wants to know this info.
Every single one asks.
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Re: Display Value of Flat Rate Spoils

Postby greenoaks on Mon Mar 18, 2013 4:05 pm

IcePack wrote:Yeah this would be helpful, every new player I brought to the site wants to know this info.
Every single one asks.

then direct them to the Instructions tab at the top of every page.

this is a useless suggestion. the amount of spoils in Flat rate does not change, EVER.

the amount of spoils in Escalating changes every cash so to assist players with scrolling through the log and counting the cashes a line was added.

IT IS NOT NECESSARY FOR FLAT
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Re: Display Value of Flat Rate Spoils

Postby Funkyterrance on Mon Mar 18, 2013 5:16 pm

greenoaks wrote:
IcePack wrote:Yeah this would be helpful, every new player I brought to the site wants to know this info.
Every single one asks.

then direct them to the Instructions tab at the top of every page.

this is a useless suggestion. the amount of spoils in Flat rate does not change, EVER.

the amount of spoils in Escalating changes every cash so to assist players with scrolling through the log and counting the cashes a line was added.

IT IS NOT NECESSARY FOR FLAT


It if were easy for a new player to find this information I would agree but it's not. Navigating through this site to actually find what it is you are looking for has always been an unnecessarily awkward process. It's just not very user friendly in that respect.
I think this should be enacted for the above reason. It's a strange system(flat rate) so having it in front of you is not an unreasonable request, especially if you don't have a good memory for numbers.
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Re: Display Value of Flat Rate Spoils

Postby betiko on Mon Mar 18, 2013 5:47 pm

i remember that for my first games i was like weeee!!! a set!!! and didn't figure out immediately a red set was crap. Also it took me 2-3 games to figure out nuclear spoils, i was just stupidly trading no matter what lol. then I was wondering why I had some stacks missing... haha noob days!
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Re: Display Value of Flat Rate Spoils

Postby AdamKeith on Mon Mar 18, 2013 6:22 pm

It wouldn't be hard to implement. All you have to do is add the following line under the map (above the turn drop down boxes and such):

Flat Rate spoils- Red (4), Green (6), Blue (8), One of each (10).
Click image to enlarge.
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Re: Display Value of Flat Rate Spoils

Postby Grifter on Mon Mar 18, 2013 10:24 pm

This feature would do no harm to those players that have memorized the sets and therefore don't need the help. It is meant to help new players. Sometimes the little things help.
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Re: Display Value of Flat Rate Spoils

Postby agentcom on Sat Mar 23, 2013 5:06 pm

+1 to greenoaks on this. Not necessary. It's too bad that some people can't figure out to click on the "Instructions" tab that is conveniently located right at the top of the screen, but I don't think that's enough reason to implement something like this. Besides, after some games people will eventually figure it out just by trial and error.

If someone was really confused by it, they can also go to live chat or just post in game chat
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Re: Display Value of Flat Rate Spoils

Postby Metsfanmax on Sat Mar 23, 2013 6:18 pm

I support the idea. If we can make a simple choice to end a lot of potential confusion, we should do it. The fact that we might be making redundant copies of the information doesn't mean it's a bad idea. As AdamKeith points out, it is kind of hard to reject this idea given that the formatting issues have already been worked out for escalating, and in this case all we're doing is adding static text.
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Re: Display Value of Flat Rate Spoils

Postby Dukasaur on Sat Mar 23, 2013 7:58 pm

agentcom wrote:+1 to greenoaks on this. Not necessary. It's too bad that some people can't figure out to click on the "Instructions" tab that is conveniently located right at the top of the screen, but I don't think that's enough reason to implement something like this. Besides, after some games people will eventually figure it out just by trial and error.

If someone was really confused by it, they can also go to live chat or just post in game chat

I've been here more than 2 years now, and I still get mixed up between green and blue sets. It's not that I don't actually know, but I start to second-guess myself. "Is it 6 for green and 8 for blue, or is it 8 for green and six for blue?" Eventually I start to really doubt my memory, and I go back to the instructions tab for the 24,000,000th time.

It wouldn't hurt anyone to have a reminder posted when you go to cash.
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Re: Display Value of Flat Rate Spoils

Postby Funkyterrance on Sat Mar 23, 2013 8:40 pm

Dukasaur wrote:I've been here more than 2 years now, and I still get mixed up between green and blue sets. It's not that I don't actually know, but I start to second-guess myself. "Is it 6 for green and 8 for blue, or is it 8 for green and six for blue?" Eventually I start to really doubt my memory, and I go back to the instructions tab for the 24,000,000th time.

It wouldn't hurt anyone to have a reminder posted when you go to cash.

I agree. There's no reason to think green or blue should be worth more other than pure memory and if your memory for numbers is for shit(I've always been guilty of this) then you have to keep checking. If new people have to check more than a couple of times then that's too many.
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Re: Display Value of Flat Rate Spoils

Postby IcePack on Sat Mar 23, 2013 11:30 pm

Dukasaur wrote:
agentcom wrote:+1 to greenoaks on this. Not necessary. It's too bad that some people can't figure out to click on the "Instructions" tab that is conveniently located right at the top of the screen, but I don't think that's enough reason to implement something like this. Besides, after some games people will eventually figure it out just by trial and error.

If someone was really confused by it, they can also go to live chat or just post in game chat

I've been here more than 2 years now, and I still get mixed up between green and blue sets. It's not that I don't actually know, but I start to second-guess myself. "Is it 6 for green and 8 for blue, or is it 8 for green and six for blue?" Eventually I start to really doubt my memory, and I go back to the instructions tab for the 24,000,000th time.

It wouldn't hurt anyone to have a reminder posted when you go to cash.


Same for me. It is SUPER easy to add here. Not like having to create a new page. It's literally 5 mins of adding a few additional words.
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Re: Display Value of Flat Rate Spoils

Postby hotfire on Sun Mar 24, 2013 11:23 am

Dukasaur wrote:
agentcom wrote:+1 to greenoaks on this. Not necessary. It's too bad that some people can't figure out to click on the "Instructions" tab that is conveniently located right at the top of the screen, but I don't think that's enough reason to implement something like this. Besides, after some games people will eventually figure it out just by trial and error.

If someone was really confused by it, they can also go to live chat or just post in game chat

I've been here more than 2 years now, and I still get mixed up between green and blue sets. It's not that I don't actually know, but I start to second-guess myself. "Is it 6 for green and 8 for blue, or is it 8 for green and six for blue?" Eventually I start to really doubt my memory, and I go back to the instructions tab for the 24,000,000th time.

It wouldn't hurt anyone to have a reminder posted when you go to cash.


if u need help to remember flat rates of cards just look at turn order of players and remember the rate is larger further into the turn order ....red, green, blue, yellow and other colors...red is 4 ...green is 6...blue is 8...yellow and other colors make a mixed set of 10...all that jazz is located in the game already
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Re: Display Value of Flat Rate Spoils

Postby Funkyterrance on Sun Mar 24, 2013 12:12 pm

hotfire wrote:
Dukasaur wrote:
agentcom wrote:+1 to greenoaks on this. Not necessary. It's too bad that some people can't figure out to click on the "Instructions" tab that is conveniently located right at the top of the screen, but I don't think that's enough reason to implement something like this. Besides, after some games people will eventually figure it out just by trial and error.

If someone was really confused by it, they can also go to live chat or just post in game chat

I've been here more than 2 years now, and I still get mixed up between green and blue sets. It's not that I don't actually know, but I start to second-guess myself. "Is it 6 for green and 8 for blue, or is it 8 for green and six for blue?" Eventually I start to really doubt my memory, and I go back to the instructions tab for the 24,000,000th time.

It wouldn't hurt anyone to have a reminder posted when you go to cash.


if u need help to remember flat rates of cards just look at turn order of players and remember the rate is larger further into the turn order ....red, green, blue, yellow and other colors...red is 4 ...green is 6...blue is 8...yellow and other colors make a mixed set of 10...all that jazz is located in the game already

Thanks hotfire, this is a good memory tool. :D
However, a new player will not have easy access to this trick. Nor will anyone else who didn't think of it themselves/read this thread so the suggestion itself still seems like a good one.
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Re: Display Value of Flat Rate Spoils

Postby DoomYoshi on Sun Mar 24, 2013 2:11 pm

hotfire wrote:
Dukasaur wrote:
agentcom wrote:+1 to greenoaks on this. Not necessary. It's too bad that some people can't figure out to click on the "Instructions" tab that is conveniently located right at the top of the screen, but I don't think that's enough reason to implement something like this. Besides, after some games people will eventually figure it out just by trial and error.

If someone was really confused by it, they can also go to live chat or just post in game chat

I've been here more than 2 years now, and I still get mixed up between green and blue sets. It's not that I don't actually know, but I start to second-guess myself. "Is it 6 for green and 8 for blue, or is it 8 for green and six for blue?" Eventually I start to really doubt my memory, and I go back to the instructions tab for the 24,000,000th time.

It wouldn't hurt anyone to have a reminder posted when you go to cash.


if u need help to remember flat rates of cards just look at turn order of players and remember the rate is larger further into the turn order ....red, green, blue, yellow and other colors...red is 4 ...green is 6...blue is 8...yellow and other colors make a mixed set of 10...all that jazz is located in the game already


This helpful memory trick should be added to the instructions page, regardless of whether the main suggestion is implemented.
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Re: Display Value of Flat Rate Spoils

Postby Funkyterrance on Sun Mar 24, 2013 3:35 pm

DoomYoshi wrote:This helpful memory trick should be added to the instructions page, regardless of whether the main suggestion is implemented.

Yeah, still don't think it would be enough though since the number of troops awarded is hard to remember too; the memory tool doesn't help you at all with this. It would be better than nothing though.
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Re: Display Value of Flat Rate Spoils

Postby agentcom on Tue Mar 26, 2013 5:56 pm

That's a cool little memory device! I just have it ingrained in my head by now that I really like blue and hate red cards (unless I can make a rainbow). But your way is cooler.

I've actually been surprised at how many people are in favor of this. I thought people would just tell others that they'll figure it out eventually (which was my first inclination).
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Re: Display Value of Flat Rate Spoils

Postby DoomYoshi on Tue Mar 26, 2013 6:00 pm

agentcom wrote:That's a cool little memory device! I just have it ingrained in my head by now that I really like blue and hate red cards (unless I can make a rainbow). But your way is cooler.

I've actually been surprised at how many people are in favor of this. I thought people would just tell others that they'll figure it out eventually (which was my first inclination).


Since I played RISK on DOS, I am used to the flat rate setting, and it only took 1 game to memorize them.

However, I also know that in HTML at least, adding static text to a screen is the easiest thing to do. I can imagine it's the same for PHP. Even if it only helps lower the learning curve for 10% of players since the coding is such a negligible effort, I can't see a real reason to not want this.
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Re: Display Value of Flat Rate Spoils

Postby BigBallinStalin on Fri Apr 05, 2013 5:28 am

IcePack wrote:
Dukasaur wrote:
agentcom wrote:+1 to greenoaks on this. Not necessary. It's too bad that some people can't figure out to click on the "Instructions" tab that is conveniently located right at the top of the screen, but I don't think that's enough reason to implement something like this. Besides, after some games people will eventually figure it out just by trial and error.

If someone was really confused by it, they can also go to live chat or just post in game chat

I've been here more than 2 years now, and I still get mixed up between green and blue sets. It's not that I don't actually know, but I start to second-guess myself. "Is it 6 for green and 8 for blue, or is it 8 for green and six for blue?" Eventually I start to really doubt my memory, and I go back to the instructions tab for the 24,000,000th time.

It wouldn't hurt anyone to have a reminder posted when you go to cash.


Same for me. It is SUPER easy to add here. Not like having to create a new page. It's literally 5 mins of adding a few additional words.


Agreed. If it's SUPER easy to add, then add it. To be clear, a "mouse-over" features seems unnecessarily costly in resources to implement because some simple information in parentheses below the map would suffice (just like the info for esc. games).

I'm also surprised that some can't remember something so simple, but let's subsidize our brothers and sisters who are poor in memory.
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