yeti_c wrote:This suggestion is still the best suggestion that hasn't been realised on this site.
I do agree. This suggestion opens a completely new range of possibilities.
It's a real pitty that after all those years this suggestion has not been implemented. IMHO CC would really benefit from those suggestions. The ones that add more gameplay deep and strategy layers. This is not "Semi-escalating spoils with half flat rate". This is not a "let's invent a new setting just to make things a little different". This is new, completely fresh (even after all those years) and something that would keep games very very interesting.
Suddenly deadbetting players become something a lot more interesting. Instead of that big stack of 50 troops that will stay on the board forever now you have 50 angry neutrals that will come after you. Bombarding territories does not just remove the player from that territory, it also creates a potential danger that should be addressed, and thus additional trouble. And what to say about Conquest maps, or maps with many neutrals? Oasis becomes a "Survive against the desert hordes" game. Prison Riot has the additional issue of dealing with all the neutral guards on the first turns.
In one sentence, this setting would spice up games.